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Battlefield 4 - Page 9

post #121 of 258
Quote:
Originally Posted by ethan7000 View Post

AS VAL is extremely easy to unlock, I did it a couple weeks ago. Nice little weapon, I've got a couple hundred kills with it. The F2000 unlock is hard to get - I recommend using a weapon that isn't great so you wound but not kill - took me a while to get 10 kill assists in one round. I kept putting a couple shots in people but then nobody would finish them off rolleyes.gif

 

Funnily enough I already had the F2000 unlocked when I went to play last night. Must have got it on Tuesday and not realised... Must have been when I was trying out the M4 (struggling to get used to the burst mode as it seems to keep jamming or something).

 

I'm actually finding it a little bit harder to get the AS VAL since I suck at flying (and I believe the transport chopper doesn't count). Still need to unlock some of the weapons from the China Rising DLC as well. 

post #122 of 258

All the dmr's and handguns are free to download for premium members.. check on the store..93R come to papa!

post #123 of 258
Quote:
Originally Posted by ninjapirate9901 View Post

Funnily enough I already had the F2000 unlocked when I went to play last night. Must have got it on Tuesday and not realised... Must have been when I was trying out the M4 (struggling to get used to the burst mode as it seems to keep jamming or something).

I'm actually finding it a little bit harder to get the AS VAL since I suck at flying (and I believe the transport chopper doesn't count). Still need to unlock some of the weapons from the China Rising DLC as well. 
Just jump in someone's little bird and repair away. Takes 10 minutes to unlock the VAL.
post #124 of 258
Quote:
Originally Posted by ethan7000 View Post


Just jump in someone's little bird and repair away. Takes 10 minutes to unlock the VAL.

 

Yeah I might just have to do that.

 

On a side note, the assignment to get the GOL Magnum is just plain stupid. It's like a mad scramble to get to the the towers on Caspian and Firestorm at the beginning of every match. People just forget about ptfo...

post #125 of 258

Why did they bring back metro..it's just the same as bf3..one team gets all the flags then they spawn camp the losing team!

post #126 of 258

post #127 of 258

 
This is so easy to unlock and easy for the enemy to kill you now..i never use a shotgun I use the carbines or the ACE23..the new dlc's are a spoilt by the free premium DMRs and the DAD12!

post #128 of 258
Quote:
Originally Posted by martin vegas View Post
 

Why did they bring back metro..it's just the same as bf3..one team gets all the flags then they spawn camp the losing team!

+1

Although the new Casperian and Firestorm maps are amazing!!

post #129 of 258

Another PC patch rolling out today:

Feb 25 PC Game update notes
- Fix for the so called “sound loop crash” issue that caused the game to freeze
- Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle
- Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion
- General stability improvements
- Probably broke something else...


Also a Battlelog update as well:

ANNOUNCEMENTS: Look forward to more details on Platoons coming today
FEATURES & IMPROVEMENTS:
Awards and Assignments will now show the "amount completed" out of "total amount" for each category
Some Awards (Medals and Ribbons) are now placed in more accurate categories
Capture the Flag total score is now shown on the Stats -> Details page (Air Superiority will be re-added later)
The progress bar for Kit Unlocks (if it's unlockable) will now be shown in the details box even after it's been unlocked
Various other tweaks and improvements

FIXES:
- Fixed an issue where Weapon Battlepacks from Second Assault weapons didn't show up properly
- Fixed an issue where the total amount of kills for Soldier Equipment wasn't shown on Stats -> Vehicles (the remaining values will still be empty for now)
- Fixed an issue where some texts for e.g. Specializations under Unlocks -> Kits didn't properly line-break
- The "view all players" button in Battle Reports should now be working again
- All unlockable accessories via progression or Battlepacks will now be shown in Unlocks -> Weapons, even if you have unlocked all the accessories available
- Fixed an issue where the details box (right column) wouldn't always scroll with the page on the Dog Tags page
- Fixed an issue where the medals and ribbon counter in the overview wasn't shown if it had been awarded just once
- Fixed an issue where the Service Star progress bar for Stats -> Vehicles didn't display properly in Firefox
- Fixed an issue where some Battlepack items in Loadout were marked as being unlocked by expansion packs
- You can now click the small bullets in the Premium tile on Home to change tile content, and not go to the Premium page
- Chat windows are now hidden properly when setting BattleScreen to display in full-screen mode
- Progress bar for medals will no longer show after you've earned 100 of the same Medal (as this is the cap)
- Many other minor issues fixed

post #130 of 258
Just type gametime.maxvariable 59 into console worked for me
post #131 of 258

Tutorial video for Carrier Assault:



Looks pretty much the same as Titan mode 

Also here are the new weapons from the next DLC (stolen pic from reddit):

Click image for larger version Name: j6PFYTl.jpg Views: 0 Size: 255.6 KB ID: 129620


Finally it looks like a major balance patch is out (at least for PS4 users).

Stolen from another reddit thread:

Aircraft and Anti-Aircraft 

1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.

2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.



In addition to the air/anti-air balancing, V40 Mini's have been nerfed. RGO Impact has been buffed (max damage from 60 to 80, probably going to be the new spam grenade), and you can now hold 3 flares, same with flashbangs.

Revolvers have had the trigger delay decreased. You can now sea vessels with your knife if they get beached. Hip fire accuracy penalty does not carry over to ADS if you continue firing during the transition (finally). And plenty of others...


Edited by ninjapirate9901 - 3/5/14 at 12:48am
post #132 of 258
Quote:
Originally Posted by martin vegas View Post
 

All the dmr's and handguns are free to download for premium members.. check on the store..93R come to papa!



Anyone know if that applies to consoles to, or is that just a PC version thing? Cause was wondering if premium was worth it or not, and that would decide it for me X)

post #133 of 258
Quote:
Originally Posted by Totes Ma Goats View Post
 



Anyone know if that applies to consoles to, or is that just a PC version thing? Cause was wondering if premium was worth it or not, and that would decide it for me X)


Yes it's consoles aswell including xbox360..i use the magnum now..premiums worth it for the extra maps alone!

post #134 of 258

Guess I'll be getting me some premium once I get off of work then :evil:

post #135 of 258
Never played Titan mode before, looks like fun
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