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PS4 vs XBOX ONE (What would you buy and why? No fanboy like comments please) - Page 21

Poll Results: What would you buy the XBOX ONE or the PS4?

 
  • 15% (39)
    XBOX ONE
  • 72% (188)
    PS4
  • 12% (33)
    Neither
260 Total Votes  
post #301 of 1019

I still don't see what the cloud is going to do. There is way too much latency between the servers and your home for the cloud to do anything meaningful at all. It isn't going to change anything at all, and the world is definitely not moving on to the cloud.

post #302 of 1019
All business apps are now cloud based, quick books, office, adobe. When business moves towards the cloud so does the rest, and it is all based on the power of the servers, that determines latency, the servers are just to offload some content, ie movie streaming. Name a service that isn't moving towards the cloud, music, movies, tv business apps, the world is becoming cloud based whether one admits it or not
post #303 of 1019
Quote:
Originally Posted by ceverson70 View Post

All business apps are now cloud based, quick books, office, adobe. When business moves towards the cloud so does the rest, and it is all based on the power of the servers, that determines latency, the servers are just to offload some content, ie movie streaming. Name a service that isn't moving towards the cloud, music, movies, tv business apps, the world is becoming cloud based whether one admits it or not

 

Streaming info that is static, is much different than streaming information that is dynamic. Maybe game info will be stored on the cloud, maybe even you can download games from the cloud like Steam... but streaming games is a far ways off. 

post #304 of 1019
Keep drinking the cloud koolaid and soon you will be renting games at the same price as you used to buy them. You do realise that if MS blocks your account, you can't even play your games offline if they are stored in the cloud.
Businesses keep a backup offline but you won't have the choice to do so.
post #305 of 1019
Yeah I'll keep drinking the future, there's always a price to pay for improvements in technology and the future and you just have to live with them, if you don't technology would never change and we would still be stuck in ancient times. That's the fact of life and if you don't believe me just look at any age of history.
post #306 of 1019
Quote:
Originally Posted by kyuuketsuki View Post

 

Streaming info that is static, is much different than streaming information that is dynamic. Maybe game info will be stored on the cloud, maybe even you can download games from the cloud like Steam... but streaming games is a far ways off. 

Streaming games has been occurring for the last 2-3 years on the PC side of things. It is very possible, and at most 20% of the games are dynamic, no offline play is dynamic as it is already built into the game. There are so many web browser based games on PCs all of which do not take space and are streamed, anywhere from FPS to arcade games, even BF has a web browser game.

post #307 of 1019
Quote:
Originally Posted by gikigill View Post

Keep drinking the cloud koolaid and soon you will be renting games at the same price as you used to buy them. You do realise that if MS blocks your account, you can't even play your games offline if they are stored in the cloud.
Businesses keep a backup offline but you won't have the choice to do so.

They never said you can't backup your files offline, don't assume information that hasn't been published.

post #308 of 1019
Quote:
Originally Posted by ceverson70 View Post

Streaming games has been occurring for the last 2-3 years on the PC side of things. It is very possible, and at most 20% of the games are dynamic, no offline play is dynamic as it is already built into the game. There are so many web browser based games on PCs all of which do not take space and are streamed, anywhere from FPS to arcade games, even BF has a web browser game.

 

There is a reason why most high end games have the system requirements they do and are not cloud streaming. The latency and the bandwidth requirements aren't all there. You take a top of the line game you'd install and compare it to the top of the line fully online webgame and you'll see a huge difference in basically everything. That is basically why MS said that the game would be installed on the XBone and not completely cloud based. The cloud would only be used for additional processing power if needed. Maybe partial install partial streaming, but that's about as far as we are for game streaming of high end. A lot of the information even on "Streaming" games are installed, at least temporarily on your computer. 

 

Quote:
Originally Posted by ceverson70 View Post

They never said you can't backup your files offline, don't assume information that hasn't been published.

 

Yes they did. It is in the TOS. If the game is 100% digital, they literally have the right to enter your computer and delete your files, or disable your code for playing it rendering the game useless or nonexistent on your device. That is why a lot of gamers are resisting cloud gaming, because you don't really own the game or any game, even with physical copies. Even with steam they can do that, and it took steam some time and some really great deals to pick up the slack and become the game distributor they are now. Take some time, read the TOS of your games. You'll find that you basically have what amounts to a permanent license that can be terminated at any time rather than ownership of that game. However, at least with physical copies you know you can continue to play, unless they break into your house to steal the game disk. 

post #309 of 1019
You obviously don't have a clue as to what MS is aiming for or are you just naive? They aren't doing it for your benefit, rest assured or they wouldn't even have thought of something this draconian to begin with.
In other words, you are the customer that is most wanted by MS.
post #310 of 1019
Forgot to mention that their TOS also forbids you to file a class action against them.
post #311 of 1019
Quote:
Originally Posted by gikigill View Post

Forgot to mention that their TOS also forbids you to file a class action against them.

 

Yeah, but so does Sony's so... we are basically screwed either way on that front. 

post #312 of 1019
Quote:
Originally Posted by gikigill View Post

Forgot to mention that their TOS also forbids you to file a class action against them.
That's standard industry practice regarding TOS for everything nowadays.

In other new-gen console news, a lot of that RAM may not be going towards where you think it'd be going.

Also, the Wii U is doing pretty bad right now, due to lack of games (which might give Nintendo some incentive to buy Atlus). It's being outsold by both the original Wii and the PS Vita. You know your console is doing bad when the Vita outsells it. I'm curious to see how Nintendo will rebound next year when they'll really start pushing out first-party games.
post #313 of 1019
Safe to say it's PS4 for me.
post #314 of 1019

Wait.. What...

 

Quote:

 

Streaming games has been occurring for the last 2-3 years on the PC side of things. It is very possible, and at most 20% of the games are dynamic, no offline play is dynamic as it is already built into the game. There are so many web browser based games on PCs all of which do not take space and are streamed, anywhere from FPS to arcade games, even BF has a web browser game.

Web browser games are not cloud based... They are incredibly tiny and take almost no processing power next to the games we're talking about no consoles. How did you even bring this up?

 

And we aren't talking about the small dynamic online gaming. That can be done. We're talking about them saying the cloud can be used to add rendering and physics processing power. That's not going to work at all.

post #315 of 1019
Quote:
Originally Posted by daleb View Post

Wait.. What...

 

Web browser games are not cloud based... They are incredibly tiny and take almost no processing power next to the games we're talking about no consoles. How did you even bring this up?

 

And we aren't talking about the small dynamic online gaming. That can be done. We're talking about them saying the cloud can be used to add rendering and physics processing power. That's not going to work at all.


I don't see why that wouldn't be possible...

 

You've in the next gen RPG running through a sandbox world. While you're box is computing all of the near field stuff like action sequences and immediate physics, the MS/Sony/whoever's server clusters could be rendering background textures and buildings off in the distance.

 

The closed-mindedness of this crowd in the refusal to believe there are better solutions to gaming (and computing power in general) is mind blowing...

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