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The (new) HD800 Impressions Thread - Page 389

post #5821 of 24295

I' don't own myself any Summit-fi amp or dac but I really can feel HD800 sounstage as cavernous too . Differences between mixes becomes obvious too. Sometimes music come from My nose , sometimes Music comes from a large and deep area with the soloist quite near and orchestra well layered beyond. 

 

Nevertheless, I haven't compared to a Beyerdynamic T1 or Hifiman HE500 that are often considered as kings of 3D Soundstage. 


Edited by Sorrodje - 9/28/13 at 1:59pm
post #5822 of 24295
Quote:
Originally Posted by Sorrodje View Post
 

I' don't own myself any Summit-fi amp or dac but I really can feel HD800 sounstage as cavernous too . Differences between becomes obvious too. Sometimes music come from My nose , sometimes Music comes from a large and deep area with the soloist quite near and orchestra well layered beyond. 

 

Nevertheless, I haven't compared to a Beyerdynamic T1 or Hifiman HE500 that are often considered as kings of 3D Soundstage. 

 

he-500 isn't 3d imo. planars dont have that good of a soundstage. u have to hear he-500 with pleathers to see what "cavernous means", its not wide and spacious. but rather resonant and echoey like in a cave. 

 

i personally LOVE that coloration in the HE-500, it fits electronic music so well and for a headphone thats so forgiving in the treble, manages to be so beautifully extended and so airy in its presentation. but it is a cavernous sound once you hear it.

 

the T1 has a smaller soundstage than hd 800 but still very good, and its also really really good at imaging, as is the hd 800. the hd 800 is just wide and expansive but doesn't have that cavernous quality to it.

post #5823 of 24295

Agreed-I was more thinking cavernous as 'gigantic', rather than a resonant cave. :P

 

-Daniel

post #5824 of 24295

having difficulty pinpointing sound directions in games can mostly be attributed to poor 3d virtual surround implementation. i have used dolby headphones as well as cmss-3d and both pretty much suck in most games. especially dolby headphones, which just makes everything echo-ish and there is no added sense of positional cues at all (compared to no external DSP just stereo output from game engine). in some games the effects are better. i would not blame any headphones for this as it is probably a software issue.


Edited by Jd007 - 9/28/13 at 12:26pm
post #5825 of 24295

Thanks for explanations Dubstep-Girl.  Indeed , HD800 soundstage is the most gigantic I heard to date. Gigantic in both depth and width.  For example and besides classical music that's so perfectly presented by HD800 , listening to Some Electro like Burial or Soular Order's one is extremely immersive and lively IMO. 

post #5826 of 24295
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Edited by Sorrodje - 9/28/13 at 1:59pm
post #5827 of 24295

I loved the HE500 for electronic music for the reasons DG has just explained. The Soundstage was a bit pillarbox for me though. It was wider than it was tall. I always used the velours just for that little bit more air. 

post #5828 of 24295
Quote:
Originally Posted by LugBug1 View Post
 

I loved the HE500 for electronic music for the reasons DG has just explained. The Soundstage was a bit pillarbox for me though. It was wider than it was tall. I always used the velours just for that little bit more air. 

 

 

i do not use velours on HE-500 or HE-6, i just find that it makes them more neutral sounding, but i already have beyerdynamic T1 and HD 800, so i just use pleathers. for someone who only has HE-500 or HE-6 and a wide collection of music, the velours are definitely the better choice. or also if you just prefer the cleaner presentation of the velours.

post #5829 of 24295
Quote:
Originally Posted by Dubstep Girl View Post
 

 

 

i do not use velours on HE-500 or HE-6, i just find that it makes them more neutral sounding, but i already have beyerdynamic T1 and HD 800, so i just use pleathers. for someone who only has HE-500 or HE-6 and a wide collection of music, the velours are definitely the better choice. or also if you just prefer the cleaner presentation of the velours.

 

Yeah at the time I had 2 headphones. The LCD2 and the HE500, so I wanted one to be a bit more airy and neutral. 

 

For anyone considering a high end headphone for electronic music the HE500 would be right up there as a recommendation. They give a very compact, punchy 'cavernous' sound. As well as the planar liquid goodness! Very fast for repetitive beats and they have a nice subtle mid bass hump.

 

Or if you tend to listen to more ambient style electronic music then I'd recommend the Senn's. BT, James Blake etc sound amazing with the larger soundstage.  

post #5830 of 24295
Quote:
 For anyone considering a high end headphone for electronic music the HE500 would be right up there as a recommendation. They give a very compact, punchy 'cavernous' sound. As well as the planar liquid goodness! Very fast for repetitive beats and they have a nice subtle mid bass hump.

 

 

Despite I really dislike he400, I'm indeed still curious about HE500 :o. Though, My Ultrasone does well the job when I want Compact and punchy sound for electronic or other musics. And when I want to be isolated of course. 


Edited by Sorrodje - 9/28/13 at 2:07pm
post #5831 of 24295
Quote:
Originally Posted by Sorrodje View Post
 

 

 

Despite I really dislike he400, I'm indeed still curious about HE500 :o. Though, My Ultrasone does well the job when I want Compact and punchy sound for electronic or other musics. And when I want to be isolated of course. 

 

Havent heard the HE400 bud.. But I would defo still own the 500's if I could afford too. I'll say it again- best treble I've heard in a headphone yet. Purist's may disagree but for me it was soooo sweet! 

post #5832 of 24295

@LugBug1:

If the sound stage isn't exaggerated, how come my Sony MDR-7506/EX-500 (both ~$100) image better whilst gaming or watching a movie?

 

I believe when gaming it is essential to pinpoint from where a sound is coming from yet the HD800 have a weakness in this regard which I predict is from the widened sound stage that Sennheiser created by placing the driver at an angle and a decent distance from the ear.

 

For casual music listening, I believe the sound stage is wonderful and it was the first thing that wowed me about the HD800 but not so much when pinpoint imaging is necessary.

post #5833 of 24295
I found the HD800 to be amazing when gaming
post #5834 of 24295
Quote:
Originally Posted by dukeskd View Post
 

I believe when gaming it is essential to pinpoint from where a sound is coming from yet the HD800 have a weakness in this regard which I predict is from the widened sound stage that Sennheiser created by placing the driver at an angle and a decent distance from the ear.

 

 

How can you pinpoint where a sound is meant to come from with any headphone? Is there a reference?

 

Could it be that you "can't handle the truth" with the Senn's?

 

(pic of Jack Nicholson) 

 

Not disputing what you are saying my friend.. Only you aren't putting a very objective case forward :)

 

I'm drunk. I'll catch this up in the morning :D 

post #5835 of 24295
With loudspeakers, the sense of spaciousness is the result of early and late reflections arriving at the ear from different directions and with different delay. I can only guess that the design of the cup (size, shape, materials) all play a role in the HD800's illusion of soundstage.
Edited by palmfish - 9/28/13 at 6:16pm
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