Did you already exchange the pads between the Q701 and the K712 to confirm that it is not only the pads and the color that changed? Some where suspecting that.
Evshrug's "If I knew then what I know now" discussion journal. - Page 5
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Think that's at all related to why we like the creative recon3D? Naaaaah, too much of a stretch.
Wait, did you mean body frame or glasses frame?
Glasses frames. Obviously not the exact same style, but similar shape/form. I wear Oakley Calipers.
DTS Headphone X looks promising, though it has to gain traction just as much as TrueAudio and OpenAL, etcetera. As long as a game has a DTS-HD track on it (like a Dolby 7.1 ProLogic IIz or Stereo track), DTS Headphone X can be remixed from that. I followed a few search links, there's a mobile app called Z+ that lets you demo a few Hans Zimmer movie soundtracks in DTS headphone X (plus the speaker placement demo in the linked vid). Gotta say... It works, but it feels like something Bose would design. Boomy bass and kind of a cave-like sound to the soundtrack compared to stereo, the app may be trying to highlight the difference by making the stereo mix leaner BUT the less apparent detail and overall thickness of the DTS X mix make it sound like an entirely different performance. The overall FR mix of what's more and less prominent changes significantly, though I guess someone could argue that in a large, live venue like a grand concert hall, bass would indeed be more prominent as lower notes sustain their energy further over distance. Perhaps, for a grand, "cinema" experience, the "Man of Steel" DTS headphone X mix also had a "Large Venue" processing effect applied on top of the surround positional effect?
Edited by Evshrug - 11/20/13 at 9:25am
This particular vid is a bit disingenuous by comparing Trueaudio with plain old stereo - I mean, we know what stereo sounds like "Oh look, we've invented surround sound". They ought to have pitted it against DH for instance. Still though, it looks highly promising. Step forward from all the backward steps that gaming audio has taken in the last 10 years.
Does it sound "surroundy" to you? It works really well for me.
I didn't consider that. Rewatched the clip and you are perfectly correct about the SQ hit: there is practically none. Better HP's I'm sure will point out the flaws but still.
Wish they'd released that app/demo for the PC/Mac.. my phone got crushed last week (think I'll just have to get a Nexus 5 then so no worries).
The other thing about the video comparing TrueAudio to Stereo... Fortunately, you're in a thread where I've cherry-picked good examples of many different forms of surround, so if you look at the first page you can compare for yourself.
Free to make your own conclusions, that's how I like it
If it starts catching on too, it'll be interesting to see how others compete with it.
Well, I remember playing L4D and replaying a scene out of Aliens where we heard stuff right on top of us and didn't see it. Turns out they were a floor above us. Vertical sound is hard.
I'm highly interested in a graphics card doing this. One less thing to install into the vortex of PC drivers Windows has to balance.