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Difficulty with Dolby Headphone (Virtual Surround)

post #1 of 15
Thread Starter 

OK, hey guys, so I currently have a Logitech G930, and after RMAing the first one about 3 months ago, this one is starting to give really high pitch noises and such, so im finished with it. My plan is to upgrade to a Vmoda Crossfade M100, a "Modern Audiophile" headphone. My friend has a Crossfade LP2 from them, and I was pretty satisfied with how it sounded and such, since I can also use it on the go. My only issue..... I LOVE the Dolby Headphone feature on the G930. My friend also has a Asus Xonar DX, and set his Dolby Headphone up, but it sounds TERRIBLE compared to the G930s, it has an absolutely awful reverb compared to them. Is it his sound card in particular? I was looking at a Xonar Essence STX, or even now a Astro Mixamp Pro 2013 so I can get my beloved Dolby Headphone sound that I know and love back. I am not interested in CMSS-3D before anyone asks or suggests it, I dont like it. How do I fix my problem? Thanks!

post #2 of 15
Quote:
Originally Posted by Zrad522 View Post

OK, hey guys, so I currently have a Logitech G930, and after RMAing the first one about 3 months ago, this one is starting to give really high pitch noises and such, so im finished with it. My plan is to upgrade to a Vmoda Crossfade M100, a "Modern Audiophile" headphone. My friend has a Crossfade LP2 from them, and I was pretty satisfied with how it sounded and such, since I can also use it on the go. My only issue..... I LOVE the Dolby Headphone feature on the G930. My friend also has a Asus Xonar DX, and set his Dolby Headphone up, but it sounds TERRIBLE compared to the G930s, it has an absolutely awful reverb compared to them. Is it his sound card in particular? I was looking at a Xonar Essence STX, or even now a Astro Mixamp Pro 2013 so I can get my beloved Dolby Headphone sound that I know and love back. I am not interested in CMSS-3D before anyone asks or suggests it, I dont like it. How do I fix my problem? Thanks!

There are three settings in Dolby Headphone: reference room, medium room, and large room.

 

All but reference will add reverb. The default is medium. Have you tried the reference settings on your friends Xonar DX?

 

(I'm basing this off the options in my STX's Xonar control panel, I'm assuming they're the same with the DX)

post #3 of 15
Thread Starter 
Quote:
Originally Posted by chewy4 View Post

There are three settings in Dolby Headphone: reference room, medium room, and large room.

All but reference will add reverb. The default is medium. Have you tried the reference settings on your friends Xonar DX?

(I'm basing this off the options in my STX's Xonar control panel, I'm assuming they're the same with the DX)

Yeah I tried all three settings and the reverb was still massive compared to my G930s. Is it a different type of DH coming through the G930s vs the Xonar? Thanks for the reply.
post #4 of 15

No clue if it's a different kind or not, apparantly it is to some extent. Either that or it's just not working on the particular pair of headphone's you have as well.

 

It shouldn't be adding any reverb as far as I know if it's on reference settings. Only crossfeed.

 

Maybe it's EAX/GX causing it? That's the only thing I can think of.

post #5 of 15
Quote:
Originally Posted by Zrad522 View Post

Yeah I tried all three settings and the reverb was still massive compared to my G930s. Is it a different type of DH coming through the G930s vs the Xonar? Thanks for the reply.

(1) Could also be the difference in headphones. Your friend's headphones will have a different frequency response than your G930s, so they could be responding to the reverb effect of Dolby Headphone differently.

(2) The Xonar DX does not have a dedicated headphone amp, just a regular line output. It's not a great match for running 32 ohm headphones, although that might not be contributing to the problem. The Xonar STX does have a headphone amp, and it will be better with 32 ohm headphones like the V-Moda, whether or not that affects the reverb issue.
post #6 of 15
Thread Starter 
Quote:
Originally Posted by chewy4 View Post

No clue if it's a different kind or not, apparantly it is to some extent. Either that or it's just not working on the particular pair of headphone's you have as well.

It shouldn't be adding any reverb as far as I know if it's on reference settings. Only crossfeed.

Maybe it's EAX/GX causing it? That's the only thing I can think of.
So you would say, with your knowledge, that the reverb you have experienced is not that bad? I mean it was literally "holy sh*t" when I put the headphones on in Batttlefield 3.
Quote:
Originally Posted by cel4145 View Post

(1) Could also be the difference in headphones. Your friend's headphones will have a different frequency response than your G930s, so they could be responding to the reverb effect of Dolby Headphone differently.

(2) The Xonar DX does not have a dedicated headphone amp, just a regular line output. It's not a great match for running 32 ohm headphones, although that might not be contributing to the problem. The Xonar STX does have a headphone amp, and it will be better with 32 ohm headphones like the V-Moda, whether or not that affects the reverb issue.

G930 is 20Hz to 20KHz, Vmoda crossfade M100 is 5Hz to 30Khz. It's the same specs as my friends headphones, but his are said to have more bass, and the M100s are more refined.

And I was unaware that a headphone amp makes a difference with 32ohm headphones. Learning something new every hour when it comes to audio and my research for this xD
post #7 of 15

A headphone amp makes a difference with some 32 Ohm headphones. It doesn't really matter for the M100's.

 

Frequency range is not the same as frequency response. As long as the frequency range includes 20Hz-20KHz it's cool. But frequency response varies greatly in headphone's, and is basically the volume you get with each frequency(levels of treble, mids, and bass is a simple way to look at it). It's one of the main things that defines a headphone's sound signature.

 

I didn't mind the reverb at all and I used medium sized room mode sometimes. I also always had GX on. Not to say that the effect of having DH on or off wasn't drastic, I didn't like it for most music.

post #8 of 15
Thread Starter 
Quote:
Originally Posted by chewy4 View Post

A headphone amp makes a difference with some 32 Ohm headphones. It doesn't really matter for the M100's.

Frequency range is not the same as frequency response. As long as the frequency range includes 20Hz-20KHz it's cool. But frequency response varies greatly in headphone's, and is basically the volume you get with each frequency(levels of treble, mids, and bass is a simple way to look at it). It's one of the main things that defines a headphone's sound signature.

I didn't mind the reverb at all and I used medium sized room mode sometimes. I also always had GX on. Not to say that the effect of having DH on or off wasn't drastic, I didn't like it for most music.

So would you say the Astro Mixamp Pro is definitely not the way to go? If its truly the same DH through and through and it comes down to the headphones frequency response(and some software tweaking) I think I should be good. I was just shocked at the massive difference in the reverb. Sounded nice, but jeez. And as far as music, the M100 has dual inputs, so that should be quite interesting listening to stereo music over virtualized 7.1 game audio lol
post #9 of 15

Mixamps are really for console gamers... no need if you can get a soundcard for much cheaper, the dolby headphone should be the same as far as I know, unless they're doing something special with it.

 

This probably isn't what happened in your case but... How long did you try using Dolby Headphone for on your friend's computer? Every once and a while when I had it there was a glitch that added a massive amount of reverb to everything. Like it sounded like everything was in a tin room. But this would generally only happen until the next cutscene plays or loading screen pops up.

post #10 of 15
Thread Starter 
Quote:
Originally Posted by chewy4 View Post

Mixamps are really for console gamers... no need if you can get a soundcard for much cheaper, the dolby headphone should be the same as far as I know, unless they're doing something special with it.

This probably isn't what happened in your case but... How long did you try using Dolby Headphone for on your friend's computer? Every once and a while when I had it there was a glitch that added a massive amount of reverb to everything. Like it sounded like everything was in a tin room. But this would generally only happen until the next cutscene plays or loading screen pops up.

About 4 straight hours maybe? Lots of button pressing changing settings and messing with the EQ. Took my headphones over as a reference and had him do a comparison alongside me.
post #11 of 15

Yeah, no way that it was glitching for 4 hours straight, nevermind...

post #12 of 15
Thread Starter 
Quote:
Originally Posted by chewy4 View Post

Yeah, no way that it was glitching for 4 hours straight, nevermind...

Well how could you describe the reverb you experience to me? His was like being indoors shooting a gun, but outside in the open. Kind of like being in a well like other people experience. Could it be just messing more with the EQ and room settings? And if possible do you think you could go as far to send a screenshot or two of your CP? It would be greatly appreciated.

post #13 of 15

Sorry, but I don't have a Xonar card anymore, I switched to Creative.

 

The main effect for me in game is just the smoothing of left/right transition due to the crossfeed. Made it sound a bit like I was using speakers rather than headphone's as well, kinda spread out the sound.

 

One thing to check though... I forget what it's called but on some other tab in the control panel there are many effects that make it sound like you are in different kinds of rooms... underwater, auditorium etc... Should be off by default but these can add large amounts of reverb.

post #14 of 15
Thread Starter 
Quote:
Originally Posted by chewy4 View Post

Sorry, but I don't have a Xonar card anymore, I switched to Creative.

 

The main effect for me in game is just the smoothing of left/right transition due to the crossfeed. Made it sound a bit like I was using speakers rather than headphone's as well, kinda spread out the sound.

 

One thing to check though... I forget what it's called but on some other tab in the control panel there are many effects that make it sound like you are in different kinds of rooms... underwater, auditorium etc... Should be off by default but these can add large amounts of reverb.

Yeah it was off by default and we tried every one to see if it would lessen the reverb.

post #15 of 15
Quote:
Originally Posted by chewy4 View Post

A headphone amp makes a difference with some
Frequency range is not the same as frequency response. As long as the frequency range includes 20Hz-20KHz it's cool. But frequency response varies greatly in headphone's, and is basically the volume you get with each frequency(levels of treble, mids, and bass is a simple way to look at it). It's one of the main things that defines a headphone's sound signature.

+1

That's what I was thinking. Could be the differences in response at certain frequencies are emphasizing the reverb. You might try playing with the EQ in the Xonar control panel to see if de-emphasizing certain frequencies lessens the reverb effect.
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