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Need help with choosing soundcard and clarification of sound tech - Page 2

post #16 of 20
Quote:
Originally Posted by Roller View Post

 

Do you have a headphone amp?

No - I was just going to run it out of the card directly.  I'm hoping Santa might bring me a pair of the akg k167's for Christmas... but the ohm rating isn't too high anyways so it shouldn't be too hard to drive. If I need an amp, I was looking at some of the Behringer devices that have rca inputs and folks around seem to think they are fairly neutral devices.

post #17 of 20
Quote:
Originally Posted by ozarkcdn View Post

No - I was just going to run it out of the card directly.  I'm hoping Santa might bring me a pair of the akg k167's for Christmas... but the ohm rating isn't too high anyways so it shouldn't be too hard to drive. If I need an amp, I was looking at some of the Behringer devices that have rca inputs and folks around seem to think they are fairly neutral devices.

 

Both headphones will be easily driven by the Titanium HD.

 

What exact Behringer devices are you talking about?

post #18 of 20

I think the Behringer UCA202 looks like it would work. But as you say, probably will be ok with the soundcard directly.  Do you run an extension out to your phone jack on your cans, or does it reach ok?

post #19 of 20

That's an audio interface and it bypasses the far higher quality DAC of the Titanium HD.

 

Get a PA2V2, the minimum you should aim for, amp wise. It's a better option to the Fiio E11 due to having better driving power, having ten times longer battery runtimes and can be used while charging. It can be had for ~$60.

 

The headphones cable should be long enough, but an extension can be used if the stock cable is too short for you.

post #20 of 20
Quote:
Originally Posted by ghostshade View Post

Nice to hear that the setup i will buy is working good for you Optochip. How is the CMSS 3D working in games that are not fps since most people i have talked to and see on videos have al tested it with fps games. 

 

 

The only game I play besides the FPS's is World of Warcraft, and I haven't had in-game sound on in WoW for years since I'm usually playing music in Winamp.

 

I can say the 3D audio tests I've listened to online have all been pretty awesome in terms of accuracy of location, so I'd have to imagine any game where you'd want positional audio would be just as good.

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