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If you could see any innovation in headphone listening...

post #1 of 4
Thread Starter 

I am (hopefully) posting this in the appropriate section of the forum with the purpose of asking this open-ended "what if" question. Many years ago, Sennheiser went out on a whim in the design process and masterfully engineered the very first open(-backed) headphones, an innovative feat for its time. Soon after, other manufacturers followed suit and added other notable innovations, such as noise cancelling, electrostatics, planar-magnetics, angled drivers and so forth to further improve the aural experience for headphone users the world around. The pattern continues.

 

But what is the next innovation you would like to see in headphones or, better put, what would you like an innovation to do to improve your headphone experience? I know there are some big brains 'round here who can chime in readily and provide good input. What do you guys think?

 

 

(By the way, I am not an audio engineer, only someone who has a curious mind and wants to learn from the more experienced users around here. Moderators, if this happens to be in the wrong section of Head-fi, please move this to its proper place. I thought it made the most sense here since it isn't a general question, it has something to do with DIY at least conceptually, and it doesn't need to be cluttering up the headphone topic.)


Edited by Sonichedgehog360 - 9/18/12 at 6:41pm
post #2 of 4

Beamed power and signal (cordless without a battery).

 

w

post #3 of 4

Frequency response flat (+/-1db) from 4hz to 400khz - will settle for 10-100Khz +/-1db

Purely resistive load within above mentioned bandwidth.  

 

Quote:
Originally Posted by wakibaki View Post

Beamed power and signal (cordless without a battery).

 

w

 

+1

post #4 of 4
Thread Starter 

Good comments so far!

 

If I could see any innovation used in headphone listening, it would be a more realistic 3D sound virtualizer. I don't think any crossfeed or HRTF quite cuts it for me--one either lacks proper reverberation to make soundstage realistic or the other has an artificial tone to it. However, if a developer made something using ideas from newer technologies, it could satisfy everyone. First, they should look to Dolby Atmos by using the idea of independent sounds instead of channel mixing and also creating a new audio format as a container.   Second, they should bring HRTF and binaural together and further refine spacialization to correspond with the user's three-dimensional ear model and a headphone's three-dimensional CSD waterfall plots--not just the two-dimensional CSD frequency-time graphs as found on Changstar and GoldenEar, but three-dimensional ones which could see the difference in response across the whole driver surface area and intelligently adapt the sound to the user's 3D pinnae and ear canal data. Then, upon proper calculation and output, the final result would have the positioning of individual sounds within a recording in a manner much clearer and more defined than the one-size-fits-all mixes and setups currently available. I believe this culmination of audio technology would be the greatest hit in audiophilic history--and probably the most expensive. And yes, I don't see this coming for at least 20 years.

 

 

(Yeah, I put a lot of thought into this one.)


Edited by Sonichedgehog360 - 9/19/12 at 11:39am
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