112 objects detected, and all were cookies. You deserve one ;)
PC Enthusiast-Fi (PC Gaming/Hardware/Software/Overclocking) - Page 451
Head-Fi's Best Sellers
You'd have a schiit ton of skin defects, discolorations that you wouldn't normally notice that everyone has. Non uniform locations. Acne and other skin growth etc.
I meant the way that light reflects of of light and have a more real sheen....
There are multiple ways of doing that of course. Applying a 'layer' onto the skin to try to reflect what seems to be lighting sources.
Or you can do it how Disney does it and use thousands of rays from light sources to calculate and recalculate all objects in the room to finally get the realistic lighting potential on a surface.
Both are there to a point.
UE4 and Cryengine3 and Frostbite all have real-time local reflections. Maybe it can be possible to use the engines to bring more realism towards facial lighting?
- 148 Posts. Joined 10/2012
- Location: Singapore
- Select All Posts By This User
Ray tracing and path tracing are very common techniques used in CGI and animation techniques.
It makes lighting realistic.
They basically fire a rays of light from the camera and calculate each pixel.
They will usually take 5000 samples.
Its impossible to do this in games since it requires immense amount of power.
There were a few experiments too like Quake: Ray Traced
The main advantages are very realistic lighting and practically no restriction in polygon count for your 3D models.
They can be as detailed as you want. That kinds of defeats the purpose of tessellation though.
Games cheat a lot in lighting.
For example, most of the static object shadows that you see in games are all pre calculated and baked into the texture.
Unlike CG which calculates from the camera, games calculate from the light source.
More expensive but we have no choice since our camera moves.
Realistic dynamic lighting is expensive so we try to avoid it as much as possible
It's true that people don't really notice the small details in games.
But its the small details are very important as it will subconsciously affect the player's overall experience while playing the game.
For example, the eye reflections used in Frostbite 3.
One of the best characters I've ever seen