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post #3766 of 9059
Thread Starter 
Lol. I havent liked any of the indie games I have bought at all...
post #3767 of 9059
Quote:
Originally Posted by bowei006 View Post

Lol. I havent liked any of the indie games I have bought at all...

I agree with Bowei. Most indie games suck. A few are pretty good...Trine, Dungeon Defenders, Sanctum, FTL, but they're in the minority. Lots of indie games are very niche and well...I'm not.

post #3768 of 9059
Thread Starter 
Quote:
Originally Posted by Tangster View Post
 

I agree with Bowei. Most indie games suck. A few are pretty good...Trine, Dungeon Defenders, Sanctum, FTL, but they're in the minority. Lots of indie games are very niche and well...I'm not.

Yep, the ones you named are the only ones I had a bit of play time with. Sanctum being my favorite.

 

I however didn't really care for FTL that much

post #3769 of 9059

Most indie games imo suffer from a few faults:

  • Lack of polish, yeah, I know it's indie, but a little polish goes a long way. Basically, don't be the $2 version of BF4.
  • Lack of story, if you're gonna have a plot, make it a decent one.
  • Lack of content. By content, I don't mean the same levels on repeat with your scroll speed increased...
  • Lack of vision. Don't make the same boring sidescroller/platformer/beat-em-up that is all over those FREE flash game website and try and sell it. Ain't gonna happen.
  • Too much difficulty. Doing the same level 9000000000000 times before you can complete it isn't fun and it isn't gonna win you any fans except masochists (Looking at you Super Meat Boy and VVVVVVVV).
  • Too little difficulty. Finishing the entire game by rolling my face on my keyboard isn't fun either.(Looking at you FTL).
post #3770 of 9059
Thread Starter 
Quote:
Originally Posted by Tangster View Post
 

Most indie games imo suffer from a few faults:

  • Lack of polish, yeah, I know it's indie, but a little polish goes a long way. Basically, don't be the $2 version of BF4.
  • Lack of story, if you're gonna have a plot, make it a decent one.
  • Lack of content. By content, I don't mean the same levels on repeat with your scroll speed increased...
  • Lack of vision. Don't make the same boring sidescroller/platformer/beat-em-up that is all over those FREE flash game website and try and sell it. Ain't gonna happen.
  • Too much difficulty. Doing the same level 9000000000000 times before you can complete it isn't fun and it isn't gonna win you any fans except masochists (Looking at you Super Meat Boy and VVVVVVVV).
  • Too little difficulty. Finishing the entire game by rolling my face on my keyboard isn't fun either.(Looking at you FTL).

They also look very similar and are not as graphically potent or large scale as AAA games tend to be

 

You can almost tell the indie game from the AAA (even if I was to not have heard of any of those games previously) by how the game looks. The indies usually use more cartoony or small 2D graphics. Often side scrollers or use innovative schemes and enviroments(that are also 'cartoony') and don't have as much marketing wow factor to it.

 

BF4 Campaign was pretty bad. But I would rather play that multiple times over 99% of the indie games I've tried....and this was already with me acknowledging that BF4's campaign was a solid 5.5/10(normal scale) and a 3/10 (standardized scale where the average of all campaigns is a 5)

post #3771 of 9059
Had anyone played Deep Sleep or Deeper Sleep?
post #3772 of 9059
*Has
post #3773 of 9059
Quote:
Originally Posted by ibob4tacoz View Post


I don't know what the hell you just said, but I got FEZ for 5 bucks on Steam.

:p

Quote:
Originally Posted by Tangster View Post
 

I agree with Bowei. Most indie games suck. A few are pretty good...Trine, Dungeon Defenders, Sanctum, FTL, but they're in the minority. Lots of indie games are very niche and well...I'm not.

When is FTL: Advanced Edition supposed to come out? I want to put in a few more hours into that game.

post #3774 of 9059

When they come up with a new 2D Mega Man X game, I'll be ready to pay $60 for a game..  How much money does fans need to throw at CAPCOM to get their attention *sigh*

post #3775 of 9059

Risk of Rain might be another game that can be added to the "good indie games" list. Really polished game with really tight controls (so no blaming the game). The use of pixel art may actually contribute to this as hit boxes can be easier defined my the creators and recognized by the players (only a few enemies have some strange ones. Ex. you shoot at around their head but a small top bit of their head is left out of the hit box so no damage dealt).

 

There really isn't much of a story in Risk of Rain. It's just you're stranded in an alien world and trying to survive so you can return home. Some of the dialogue in the game does question the actions of the player (killing to survive), as the character you play as does question if what he/she/it is doing is right (why a teleporter from Providence's planet was on the ship, was killing Providence the right thing to do, etc.).

 

Lack of content is sort of a weird one with this one. The stage layout (ex. platforms, land) of the game in each run is exactly the same. However, the locations of shrines, items (and their amounts), etc. are all different each time, so it contains some roguelike elements. There is a huge item catalog and you're guaranteed not to have runs with near identical experiences (unless the randomizer is able to do that by coincidence and you play through each level basically the same).

 

Lack of vision/originality is also hard to address, depending on what you want to group Risk of Rain with, so this is something up to you to determine. The game definitely has some great mechanics though that are new/interesting, or at least I've never seen before or used often.

 

Too much difficulty: this game is supposed to be difficult. Well, it's not as difficult as say VVVVVV or Super Meat Boy because it's easy to learn strategies in this game versus others where you basically have to perfect your inputs in order to succeed. One way to win vs. many ways to win, I guess.

 

Too little difficulty: get back to me when you can say you've gone through Monsoon difficulty (highest difficulty. The 3 difficulties from least to greatest are Drizzle, Rainstorm, and Monsoon) and call that easy. Monsoon is really, really difficult, and this is coming from somebody who often does full runs on Rainstorm normally (which is already difficult enough as it is, depending on what time-based strategy you use).

post #3776 of 9059
Saying that indie games aren't easy by giving an example of a hard game...duh, I'm not complaining that every indie game is to easy, nor that every game is to hard. It's the ones that are to far in either direction with no suitable difficulty slider that are schiit.
post #3777 of 9059
Also just googled risk of rain...I hate platformers.
post #3778 of 9059
Quote:
Originally Posted by Tangster View Post

Also just googled risk of rain...I hate platformers.

Not really much platforming in it tbh.

post #3779 of 9059
Quote:
Originally Posted by Tangster View Post

Also just googled risk of rain...I hate platformers.

You're terrible :p

I guess you hated more than 75% of the games pre-2k lol...

post #3780 of 9059
Quote:
Originally Posted by Yazen View Post
 

You're terrible :p

I guess you hated more than 75% of the games pre-2k lol...

I grew up on games like Civ, Planetscape Torment, Baldur's Gate, Space Empires, Age of Empires, etc. FPS didn't interest me until they got realistic and large enough to be immersive and platformers have always been my least liked game genre ever. I never owned a console...partly because all the games imo sucked balls.

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