Originally Posted by Kamakahah
Something I might be interested in.
Is it "pay-to-win" though?
I despise games that give actual advantages by paying for them aside from design or experience based items.
If I can just pat $200 and buy the best ship and weapons, whats the point?
Hopefully it isnt that way and I'll be all over it.
They state that it's definitely going to be a skill-based game (meaning an awful pilot in a Super Hornet will probably get blown away by an ace in an Aurora), and pretty much everything you can buy with real money can be bought in-game (save for lifetime insurance, but that's already gone for new backers and only saves you a bit of in-game credit upkeep on hull insurance). On top of that, you can only buy so many credits at once, and the fancier ships are either limited in supply (like the Idris corvette) or can only be bought in-game.
Whether this proves to be true remains to be seen, since we don't even have the dogfighting alpha just yet. That's currently slated for next month.
However, there's no denying that they had to entice people to spend the big bucks on pledge packages somehow, especially if they wanted to get this far on crowd-funding alone...
In other news, running my i7-4770K at 4.6 GHz is proving to be too close to my thermal limits right now, so I've dialed it back a bit to 4.5 GHz at 1.26VID (1.28Vcore). Lowers the heat output enough that I can stress with Prime95 FMA3 and not throttle the poor thing, and if I've gotta get around 1.3VID for 4.6 GHz, that's probably the start of the voltage wall on this particular chip, one I won't be able to pass without delidding, sub-ambient cooling of some sort, or both.
Edited by NamelessPFG - 11/13/13 at 3:44pm