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post #1471 of 7355
Quote:
Originally Posted by bowei006 View Post

Nice.

 

The camera guy shakes it all over the place though

 

LOL ... 

 

Like I said .. it's Guerrilla(tm) work (as in the warfare sense of that word) ... as in, drop in to a bar, ask if we can shoot and then do it. All hand held, usually two shooters, myself and a local bud. And, usually we're pretty crap-faced by the time the band goes on. It's hella fun and is pretty much always shaky here and there (we've come to enjoy/be proud of that, in fact).

 

For instance (this was actually edited/rendered on my old E6400 rig) ... this is actually a 3 camera shoot and believe you me, once you get three/four or more vid tracks going in your editor, with levels/effects and fades and color adjustments, throughout? ... even my current, fairly brutish rig still makes you wait a bit when the final render-down happens; ****, 16gb of ram is just *starting* to be enough at that point ... 32gb, even 64gb is used up quicker than you can imagine; I'm up'ing to 32gb, myself in the next few months but my P67 Sabertooth MB is limited to 32 so that's all I'll be able to use ): http://www.youtube.com/watch?v=JdB1awjuQ_w

 

Interesting point though, I did some fairly scientific render tests on my old E6400 system a few years back to show the benefit of overclocking and the overclocked E6400 resulted in about 25% faster render times than the stock E6400; that ratio should be applicable to any CPU too. To put it in to perspective? Say you have a 1 hour edit that takes a stock 2700K 60 minutes to render?  Well an overclocked 2700K can render the same edit in 45 minutes. And trust me, when working at something your dieing to see the results of? 15 minutes makes all the difference in the world...

 

;-)

 

...

 

But yeah. We do it free of charge, for fun and spontaneously at that ... most often hand held all the way ... and so it's surprising that we pull anything viewable off at all. But the bands always appreciate it and that's why we do it.

post #1472 of 7355
Thread Starter 
Quote:
Originally Posted by s1rrah View Post

 

LOL ... 

 

Like I said .. it's Guerrilla(tm) work (as in the warfare sense of that word) ... as in, drop in to a bar, ask if we can shoot and then do it. All hand held, usually two shooters, myself and a local bud. And, usually we're pretty crap-faced by the time the band goes on. It's hella fun and is pretty much always shaky here and there (we've come to enjoy/be proud of that, in fact).

 

For instance (this was actually edited/rendered on my old E6400 rig) ... this is actually a 3 camera shoot and believe you me, once you get three/four or more vid tracks going in your editor, with levels/effects and fades and color adjustments, throughout? ... even my current, fairly brutish rig still makes you wait a bit when the final render-down happens; ****, 16gb of ram is just *starting* to be enough at that point ... 32gb, even 64gb is used up quicker than you can imagine; I'm up'ing to 32gb, myself in the next few months but my P67 Sabertooth MB is limited to 32 so that's all I'll be able to use ): http://www.youtube.com/watch?v=JdB1awjuQ_w

 

Interesting point though, I did some fairly scientific render tests on my old E6400 system a few years back to show the benefit of overclocking and the overclocked E6400 resulted in about 25% faster render times than the stock E6400; that ratio should be applicable to any CPU too. To put it in to perspective? Say you have a 1 hour edit that takes a stock 2700K 60 minutes to render?  Well an overclocked 2700K can render the same edit in 45 minutes. And trust me, when working at something your dieing to see the results of? 15 minutes makes all the difference in the world...

 

;-)

 

...

 

But yeah. We do it free of charge, for fun and spontaneously at that ... most often hand held all the way ... and so it's surprising that we pull anything viewable off at all. But the bands always appreciate it and that's why we do it.

I see. Drinks :)

 

What effects and adjustements do you use?

 

In Video PRO class, we deal with those commonly and don't have much trouble. But the effects and stuff we do probably isn't as hard to do

 

This is my completely fan made movie trailer for a movie. Please feedback. I would appreciate it if you did :)

 

 

I used the black in and black out type of movie trailer style. I watched a few trailers before I started and I noticed IM3 trailer did that. So I thought why not.

 

I'm going for it to look like a legit movie trailer. 


Edited by bowei006 - 3/29/13 at 6:18pm
post #1473 of 7355
Quote:
Originally Posted by bowei006 View Post

I see. Drinks :)

 

What effects and adjustements do you use?

 

In Video PRO class, we deal with those commonly and don't have much trouble. But the effects and stuff we do probably isn't as hard to do

 

This is my completely fan made movie trailer for a movie. Please feedback. I would appreciate it if you did :)

 

I used the black in and black out type of movie trailer style. I watched a few trailers before I started and I noticed IM3 trailer did that. So I thought why not.

 

I'm going for it to look like a legit movie trailer. 

 

Mostly just levels and color adjustments (per vid track) as we all shoot with different cameras and don't collaborate on syncing colors or settings or anything before a shoot. Lots of levels adjustments, lots of hue/saturation, you know, trying to make it all look like it came from the same source (next to impossible but it's fun to try).

 

But not a whole lot of "effects" per se as most of such just look cheesy (think common "film grain" effects and otherwise, etc.) and are always recognizable as effects by anyone with even rudimentary NLE skills; I personally hate that, effects being recognized as "effects," that is ... 

 

Gonna check your vid in a moment ... I'll hit you up with some comments. Thanks for posting it...

post #1474 of 7355
Thread Starter 
Quote:
Originally Posted by s1rrah View Post

 

Mostly just levels and color adjustments (per vid track) as we all shoot with different cameras and don't collaborate on syncing colors or settings or anything before a shoot. Lots of levels adjustments, lots of hue/saturation, you know, trying to make it all look like it came from the same source (next to impossible but it's fun to try).

 

But not a whole lot of "effects" per se as most of such just look cheesy (think common "film grain" effects and otherwise, etc.) and are always recognizable as effects by anyone with even rudimentary NLE skills; I personally hate that, effects being recognized as "effects," that is ... 

 

Gonna check your vid in a moment ... I'll hit you up with some comments. Thanks for posting it...

Ahh I see now.

 

We don't do high bitrate HD stuff so that makes it easier for us.

 

Thanks. I noticed I could have CHANGED A LOT. But meh, it was a timed school assignement. 

 

Thanks :)

post #1475 of 7355

Anime thread has too many posts I cbf to read right now and don't want to lose the spot I was on so going to just avoid itttttt. Also finals are in a few weeks.

 

Ducky Shine 2's in blue are always oos everywhere, I'm thinking about just getting a green and resoldering the LED's on my fans to match.

post #1476 of 7355
Thread Starter 
Quote:
Originally Posted by 28980 View Post

Anime thread has too many posts I cbf to read right now and don't want to lose the spot I was on so going to just avoid itttttt. Also finals are in a few weeks.

Ducky Shine 2's in blue are always oos everywhere, I'm thinking about just getting a green and resoldering the LED's on my fans to match.
/

Niceu
----

It's stuff like this

http://www.pcgamer.com/2013/04/03/resident-evil-revelations-screenshots-much-prettier-than-the-3ds-version-obviously/

3DS Game ported to PC with good 'graphics'.

But then comes the real problem.

The recommended GPU is a AMD 6950 or a Nvidia 560 for this game that was ported from the 3DS.

Sure, nicer textures and smoother everything. But a 560? Seriously?
post #1477 of 7355

Beat Bioshock Infinite.

 

Meh.

 

On to the original game. tongue.gif

post #1478 of 7355
Thread Starter 
Quote:
Originally Posted by Kukuk View Post

Beat Bioshock Infinite.

Meh.

On to the original game. tongue.gif
YES! my thoughts exactly

I bought B1 early this year, almost finished with it(boss final battle)
post #1479 of 7355

Like, as ridiculous as the story was, the end was entirely predictable. From a story perspective, I wish developers would stop doing this: Putting all the interesting parts of the story in the big twist at the end, because once you know the twist, you see there isn't much else to the story.

 

That's why I like KOTOR2, for example. Rather than give you little bits of info all through the game, then having a big reveal, they give you good chunks of interesting info about the story on a regular basis.

post #1480 of 7355
Thread Starter 
Quote:
Originally Posted by Kukuk View Post

Like, as ridiculous as the story was, the end was entirely predictable. From a story perspective, I wish developers would stop doing this: Putting all the interesting parts of the story in the big twist at the end, because once you know the twist, you see there isn't much else to the story.

That's why I like KOTOR2, for example. Rather than give you little bits of info all through the game, then having a big reveal, they give you good chunks of interesting info about the story on a regular basis.

I personally thought that Warning: Spoiler! (Click to show)
while the ending was nice and deep, executed nicely and related back to former events. Stuff like that is just not needed. The 'level' of it didn't really add to enjoyment. It added to intellectual excitement though. It was great intellectually speaking. But really did nothing for me.
post #1481 of 7355

It wasn't even that intellectually exciting though. Or at least it wasn't to me. Maybe that's because I had played Chrono Cross before, and it deals with similar themes. Except Chrono Cross did it much more eloquently.

 

I think Bioshock Infinite did what it did just to seem more intellectual. It's basically the game equivalent of Inception.

post #1482 of 7355
Thread Starter 
Quote:
Originally Posted by Kukuk View Post

It wasn't even that intellectually exciting though. Or at least it wasn't to me. Maybe that's because I had played Chrono Cross before, and it deals with similar themes. Except Chrono Cross did it much more eloquently.

I think Bioshock Infinite did what it did just to seem more intellectual. It's basically the game equivalent of Inception.
Ok yeah it wasn't intellectually exciting as much as it deals with it.

The fanboys be loving it though. cool.gif

I'll just call the game Infinite so that it harbors no ill feelings from me towards B1 and B2.
post #1483 of 7355

Come to think of it, I never did play Bioshock 2 much. I think the last time I tried it was on my Althon X2 4200+, so it didn't run.

post #1484 of 7355
Thread Starter 
Quote:
Originally Posted by Kukuk View Post

Come to think of it, I never did play Bioshock 2 much. I think the last time I tried it was on my Althon X2 4200+, so it didn't run.
Play it now

Not as 'deep' but the gameplay was highly fleshed out. A bit more streamlined with better combat. But still very good RPG, explorative action like the first and everything. I think you will like it.
post #1485 of 7355

I will say, one thing I thought was really neat about the ending was this:

Warning: Spoiler! (Click to show)

 

http://img32.imageshack.us/img32/5912/bioshockinfinite2013040.jpg

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