Mmmm, Dishonored at 2880 x 1620 (downsampled images).
Game absolutely refuses to drop below 60FPS. Probably The most consistent performing game I've seen running on UE3.
I feel the game is a step back than the original in notable ways- the inability to carry all your weapons at once, the lack of unique upgrades that alter their individual appearance (and honestly, half the weapons weren't that useful), the not very subtle or even consistent world-building narrative/characterization/dialogue, the fairly uninteresting enemies outside of maybe the Handymen. And more.
I never liked the ability to carry all your weapons at the same time. Here you have to decide what weapon you're going to carry and if it'd really be that useful. Admittedly I went though the entire game with shotgun and sniper, but on replay some of the other weapons are fun(Handcannon, Heater).
The enemies were quite bland, but in comparison to most FPS games were still interesting. The suicide charge mechanic of the specialised and heavy enemies when they were critically damaged was a nice touch. In general though, the enemy never posed any challenge with the right tactics, eg, if mix of automated and organic->chain lightning->kill, if organic->murder of ravens->kill, on a boat->undertow. The Handyman was a cool challenge though, I wish the game threw more at you, like 3 at a time in the larger spaces like Emporia. The ghost of lady Comstock was cool, but too easy. Her undead minions should've stayed "alive" when she dies.
The art and setting is lovely. But I wouldn't call it absolutely mind blowing.
Bioschock Infinite feels very little like a Bioshock game. (this is also what they said). There are some Bioshock like things in this one as intended but overall, just not similar to Bioshock 2 or 1 at all.
It feels almost like a fast FPS on rails type of game. Strike hard and fast. B1 and B2 had strategy, actual upgrading powers, and mechanisms for extensive use of powers.
Here it's quickly shoot, kill, get health, jump on rails and move on. Enemies group up sometimes and you shoot then.
I didn't feel much from the plot. Very generic at this point. But I didn't finish it yet of course. I absolutely loved the endings to B1 and B2. They felt like Makoto Shinkai went and doused some of his magic.
3/4 through. Plot is not very interesting, can't really explore city but it is pretty, characters are pretty generic. Gameplay is not repetetive as in doing the same things. But it isn't very mechanism and planned fighting. Just very fast quick action based.
I hold my 7.5/10.
There is strategy in the game, but yes, much of the gameplay is tactical, on the fly combat. You can scout out enemy positions first and then choose what weapon loadout to take and what traps to use. Towards the latter stages of the game I found myself using strategy more than the early stages except during zerg rushes. I would set traps, decide pre-emptively what power to use(normally possession), what things to phase in from Elizabeth. There should've been more of songbird. I felt he was underused.
I felt the plot got weaker towards the middle. The conflict between the Vox and the Founders was a missed opportunity, especially since both sides are bastards. Being forced to help one or the other or suffer a massive disadvantage would have been a very interesting way of spicing up the game. Overall, the plot certainly is a good one, but needed some expansion...maybe DLC?
I'd give it 88%. Just edges out the Tomb Raider reboot for game of the quarter.
I just read the description/explanation for Infinite's ending.
It's not really that often I can be bothered to finish games on the top difficulty, let alone the achievemnets. The last one would've been ME3 and before that was Witcher 2. Still haven't finished Skyrim. Hopefully some expansive DLC for Infinite will come out.