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post #16 of 21
Quote:
Originally Posted by hiyu64 View Post

 Ladders were really hard to get on/off and you can't jump off of them.  Pretty sure that's a source engine problem. 

Never really thought about it in the digital realm. I just always thought, man for an MIT graduate, Freeman was just kind of stupid.tongue_smile.gif

post #17 of 21

Finally got round to finishing this.

 

Its bloody brilliant, and transported me back to 1998 on several occasions. Ladders are dumb, but what do you want for nothing?

 

A+++++ will play again.

post #18 of 21

Awesome game, still playing through.

post #19 of 21

wish they'd release the last bit already! 

loved almost every minute, however the 1998 style lack of direction irritated me slightly :( 

post #20 of 21

Why? The Xen part of HL was rubbish.

 

I think it is pretty much spot on. Although Source related ladder fail is infuriating.

post #21 of 21
Quote:
Originally Posted by conkerman View Post

Why? The Xen part of HL was rubbish.

 

I think it is pretty much spot on. Although Source related ladder fail is infuriating.

 

that ladder issue?

 

gotta love the stereo separation on ladder climbing though. 

sound in general in BMS kicks ass. 


Edited by ru57y - 11/22/12 at 4:32am
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