Head-Fi.org › Forums › Misc.-Category Forums › Members' Lounge (General Discussion) › The diary entries of a little girl in her 30s! ~ Part 2
New Posts  All Forums:Forum Nav:

The diary entries of a little girl in her 30s! ~ Part 2 - Page 344  

post #5146 of 21761
Won't be for awhile since it was just released theatrically in JP. I don't think it'll get a disc release for another year at least. I foolishly read up some spoilers over at Evageeks man... Wish I had some brain bleach :/
post #5147 of 21761
>wishing for some good tablet-opitmised games on Android
>not wanting to drop the money for it when it's there

I don't pirate it though, since I've got better ways to waste time on my tablet. Besides, browsing the web is more economical on the battery than games. This is why I'm wondering if I should get a handheld console, but then I'll have too much tech on hand (1 smartphone and 1 tablet is too much already IMO).
post #5148 of 21761
Quote:
Originally Posted by jgray91 View Post

>wishing for some good tablet-opitmised games on Android
>not wanting to drop the money for it when it's there

I don't pirate it though, since I've got better ways to waste time on my tablet. Besides, browsing the web is more economical on the battery than games. This is why I'm wondering if I should get a handheld console, but then I'll have too much tech on hand (1 smartphone and 1 tablet is too much already IMO).

 

I agree. I had a Nook Color with Cyanogemod installed for a while and while it was cool to tweak and play with I never really found the use because I'm always either using the computer at home or just using the phone for quick checks (email, messaging, light browsing). I eventually sold off the Nook Color and I didn't regret it at all. In fact it made me think why I even wanted it in the first place.

 

However, a dedicated game console still has its perks to me simply because of exclusive games. I have the DS lite and the first-generation DS that I still use because of games that I like. I even had a PSP slim that I sold off recently only because I didn't play it enough. However, I've had all my portable gaming consoles since 2006 and I'm still rocking my DS lite today.

post #5149 of 21761
Quote:
Originally Posted by PhoenixClaw View Post

I agree. I had a Nook Color with Cyanogemod installed for a while and while it was cool to tweak and play with I never really found the use because I'm always either using the computer at home or just using the phone for quick checks (email, messaging, light browsing). I eventually sold off the Nook Color and I didn't regret it at all. In fact it made me think why I even wanted it in the first place.

However, a dedicated game console still has its perks to me simply because of exclusive games. I have the DS lite and the first-generation DS that I still use because of games that I like. I even had a PSP slim that I sold off recently only because I didn't play it enough. However, I've had all my portable gaming consoles since 2006 and I'm still rocking my DS lite today.

Well other than having no use for my Nexus 7 (a library of pdf files and textbooks of Russian origin) I agree with you on this. I guess I should really blow off the dust from my DS lite and get some good games for it, although it's kind of too late now, since I'll be going on a trip this night LOL.

Regardless of that, I wonder what are some of the best DS titles to get for? Other than Advance Wars (which I still haven't finished, and I don't remember what's the full title is lol) and pokemon, that is.
post #5150 of 21761
999, The World Ends with You, Hotel Dusk, Last Window, New Super Mario bros., Bowser's Inside Story, and Ghost Trick are some titles that come to mind. Really, the DS' library is gargantuan and it's packed with a lot of legit gems - a quality that I hope repeats on the 3DS
post #5151 of 21761
Quote:
Originally Posted by Idsynchrono_24 View Post

999, The World Ends with You, Hotel Dusk, Last Window, New Super Mario bros., Bowser's Inside Story, and Ghost Trick are some titles that come to mind. Really, the DS' library is gargantuan and it's packed with a lot of legit gems - a quality that I hope repeats on the 3DS

Well that's the problem. That and the fact that I didn't follow games releases for it.
post #5152 of 21761

Right now I can recommend Pokemon (Heart Gold/Soul Silver/ Black/White (2) ), Solatorobo Red Hunter, Chrono Trigger, Kirby Super Star Ultra, Super Scribblenauts, Phantasy Star 0, The Professor Lawton series and the Ace Attorney Series. There's lots, lots more too. MY personal library is small because I seriously just focus my time on Pokemon. It's a lot more complicated than it looks.

post #5153 of 21761
Quote:
Originally Posted by PhoenixClaw View Post

Chrono Trigger

 

IMO the best video game of the pre-5th generation (3D era), bar none. I've played the DS remake too, and even after all these years I'm amazed at how it holds its own against the myriad of great JRPG's released afterwards. A timeless classic, indeed.

post #5154 of 21761
Thread Starter 
Quote:
Originally Posted by Idsynchrono_24 View Post

 

Man... coming from the old school survival horror games, I just couldn't grow to like DS2. I'm not sure if DS was any better in that respect, but there was so little tension in DS2 for me, perhaps I ratchet the difficulty up to make items and ammo more sparse I'd feel a tinge of despair but it just never approached even "creepy" for me. I did like that long stretch where you find yourself aboard an entirely abandoned Ishimura. The developers tried their hardest to invoke fear and uncertainty in the player, making them think there's something just around the next corner, but try as they may, it mostly fell flat for me. I appreciated the effort though. Ultimately, I feel like I'm just not the game's target audience, and the further "Unchartification" of the series isn't what I'm looking for in a survival horror game. 

 

 

Really, the only thing truly frightening about zombie games these days is how derivative and stale they've become. I've yet to play Zombi U, but it looks like it may be this generation's truest survival horror game, and the developers seem to have taken a road less traveled much to the chagrin of certain reviewers.

 

The original Dead Space for me is a different animal entirely. It's like the videogame equivalent of a three-day-long amphetamine binge: you're nervous, agitated, you've got this sick feeling in the pit of your stomach. You feel like you're starting to rot. Words like scary, creepy, frightening just don't apply to it. Disgusting, disturbing, unsettling, grotesque, and perverse seem more apt to me. It's like stumbling across some cache of guro porn back when the Internet was still something of a virgin spring to most people. It wasn't scary so much as upsetting. Dead Space has this same sense of unpleasantness (only the guro porn is running around trying to eat your face?), the sense that your environment is decaying and so is your sanity.

 

Dead Space 2 tried to take this sense of decay and transmit it to a larger stage, ie. the space station, but it didn't really succeed where its predecessor did. They should have focused more on the nuances of the station's decent into the abyss, but that would have come at the expense of the tension / action that the first game had just because the space is much less confining and gritty. So they sped things up to compensate I think. There are still moments of brilliance in the game: the first apartment zone (which is the closest to capturing that descent I mention), the train ride, the cryogenic burial tunnels, the Ishamura revisited.

 

I'm really looking forward to the third game, because it focuses more on the environmental hazard aspect of the game which played such a strong role in the first but less so in the second (at least in the first half). Now instead of the vacuum of space, you have to contend with a frozen wasteland. I can't help but think they're giving a nod to John Carpenter's remake of The Thing. Again, that's an example of something that isn't scary but rather unsettling and grotesque in the same way as Dead Space. From what I've seen, the game is able to work with confinement and scale more effectively than the second: The idea of being stuck inside small research outposts and weighing the option of traversing the unforgiving environment outside may make this game work better than the previous one.

 

Resident Evil 6 was just... no. No.

 

* * * * * * *

 

Re: Dark Souls not being hard

 

You can make it as punishing as you like, really, depending on the type of character you play.

 

 

* * * * * * *

 

Re: The Vita Assassins' Creed spin-off:

 

Ironically, it's probably one of the best entries into the series.

 

* * * * * * *

 

 


Quote:
Originally Posted by songmic View Post

One exception, though, is the Metal Gear Solid series. No video game has yet to beat the MGS series in story alone. In fact, even after beating nearly a hundred awesome video games, Metal Gear Solid 4: Guns of the Patriots is still the undisputed numero uno game I've ever played.

 

The writing for MGS is actually really irritating for me in some places. It strikes me as a project that got way out of hand in the loose-ends department, and to tie things together it does some pretty questionable things. The Big Boss / Solidus corpse thing in MGS4 for instance... yeeesh. It's like technobabble in anime at its most over-the-top. You know you're in deep waters in the writing department when you have to forcibly stop the player ever five minutes to give them ten minutes of exposition.

 

I can see how some people would like that; it gives the game a sense of complexity and therefore a sense of profound weightiness. However I prefer games that let you figure it out rather than tell you that they're profound and weighty. Hideo is also way too self-gratifying and indulgent in his directing now. I can't blame him for this: he's given a massive budget, has free reign in a way few are able to ever achieve in their career, and he starts to believe his own hype. You see it all the time among big film directors. In the old days he had more restraint however, and I think this made for better direction.

 

Also from a pure gameplay standpoint, MGS4 was pretty much a failure IMHO.

 

Yet in spite of all that, I do still rank it as one of the most significant gameplay experiences I've had in the last 10 years, and I think that says something about it. The series has transcended itself and become self-reflexive, a cultural icon, and as a whole I think it stands less as a videogame and more of an semi-interactive philosophical treatise.

 

The way I felt when Sonny was making those eggs and I could just listen to her singing instead of paying attention to some weighty mission exposition is something few games have ever induced. I felt like I was watching my whole career as a gamer personified making those eggs.


Edited by MuppetFace - 1/28/13 at 3:25am
post #5155 of 21761
Quote:
Originally Posted by DigitalFreak View Post

Considering this is a dedicated DAC I need to think up a good female name with some bite. Any suggestions?

Typhoid Mary?

Quote:
Originally Posted by 333jeffery View Post

If folks here are interested in trying Marathon, Bungie uploaded all the games here: http://source.bungie.org/
For Windows, Mac, and Linux. Enjoy!

There's also a third-party port of Marathon to iOS. It's pretty well done, though it's not fun to play without a controller.

I miss Descent, too. Especially since I never got to finish it. I don't want a reboot, I just want the original version to play on a current OS.
post #5156 of 21761
Quote:
Originally Posted by MrViolin View Post

OMG I WILL KICK YOU IN THE FACE. 


lmao ;-)...

post #5157 of 21761
Quote:
Originally Posted by ardgedee View Post

I miss Descent, too. Especially since I never got to finish it. I don't want a reboot, I just want the original version to play on a current OS.

Is this it?

I remember seeing this on my father's PC waaaaay back then.
post #5158 of 21761
Quote:
Originally Posted by jgray91 View Post

I remember seeing this on my father's PC waaaaay back then.

Shut up. You'll make me feel bad. :P

Quote:
Originally Posted by jgray91 View Post

Is this it?

OMG. Bookmarked, buying it tonight.

A great musical score composed by artists such as Type O Negative and Skinny Puppy
Hee, yeah, not dated at all, is it?
post #5159 of 21761
Quote:
Originally Posted by MuppetFace View Post

The writing for MGS is actually really irritating for me in some places. It strikes me as a project that got way out of hand in the loose-ends department, and to tie things together it does some pretty questionable things. The Big Boss / Solidus corpse thing in MGS4 for instance... yeeesh. It's like technobabble in anime at its most over-the-top. You know you're in deep waters in the writing department when you have to forcibly stop the player ever five minutes to give them ten minutes of exposition.

 

I can see how some people would like that; it gives the game a sense of complexity and therefore a sense of profound weightiness. However I prefer games that let you figure it out rather than tell you that they're profound and weighty. Hideo is also way too self-gratifying and indulgent in his directing now. I can't blame him for this: he's given a massive budget, has free reign in a way few are able to ever achieve in their career, and he starts to believe his own hype. You see it all the time among big film directors. In the old days he had more restraint however, and I think this made for better direction.

 

When I ranked MGS4 as the best game ever, I didn't think of MGS4 alone. MGS4 is a game that ties up the loose ends of of its predecessors - the original Metal Gear 1 & 2 on MSX, MGS1, 2, 3, and Portable Ops - and brings a conclusion to the series. I don't know if you've played all these previous games before tackling the MGS4, but I have and I really don't recommend anyone from playing MGS4 if you haven't played the rest of them. Otherwise you'll be missing a lot of fun.

 

MGS1, 2, and 3 were extraordinary games by themselves, but instead of solving questions that the previous games left unanswered, they just raised more questions. I was expecting to find answers about the secrets of the Patriots in MGS3, which was never fully disclosed in MGS2 with a twist at the end. Instead, I find myself playing as another Snake in the 1960's, who turns out to be Big Boss at the end. MGS4 answers every question, and wraps up the series in a cathartic way.

 

Another reason why MGS4 was fun was because not only it breaks the 4th wall (as other games in the series do), it makes a lot of references to its predecessors. I cracked when I heard the AI Colonel's speech about alien abduction on MGS4. The title of the 3rd chapter, Third Sun, alluded to the fact that the biomort was not that of Big Boss but actually that of Solidus (a.k.a. the third son), as the first two chapters were titled Liquid and Solid Sun respectively because it was their genome which was used by Ocelot to attempt to tap into the SOP. It didn't work because Liquid and Solid Snake are not perfect clones of Big Boss because the former received dominant genes while the latter received recessive genes (explained in MGS1), while Solidus was a perfect subject because he inherited both dominant and recessive genes (explained in MGS2). The highlight of the game was inarguably the 4th chapter, titled Twin Suns (MGS1 being titled Twin Snakes for Liquid and Solid), which was virtually a re-living experience of MGS1.

 

And let's not forget Peace Walker, which I believe is the best PSP game ever made.

post #5160 of 21761

I've never played Descent, but I remember really wanting to play it as a kid. I remember going to CompUSA and looking at the 486DX models (The Pentium computers were too expensive; I considered Cyrix at one point too) from Packard Bell, and wanting one to play the game.

New Posts  All Forums:Forum Nav:
  Return Home
This thread is locked  
Head-Fi.org › Forums › Misc.-Category Forums › Members' Lounge (General Discussion) › The diary entries of a little girl in her 30s! ~ Part 2