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The diary entries of a little girl in her 30s! ~ Part 2 - Page 341  

post #5101 of 21761
Quote:
Originally Posted by MuppetFace View Post

LOL. I had originally typed "Metroidvania" and "sandbox" to describe the two games.

Five other gaming thoughts:

1. Bayonetta and Valkyria Chronicles are a lot of fun.

2. Demon's Souls is fun in a masochistic sort of way, though I like Dark Souls even more; I need to play subject myself to it again sometime soon.

3. Zero Escape: Virtue's Last Reward is on my list of stuff to check out eventually since I liked the first game, 999, and I'm always looking out for more Vita games.

4. I've got Ni no Kuni: Wrath of the White Witch on its way.

5. Most looking forward to Dead Space 3 (February 5th? ) and Bioshock: Infinite (March 26th?) this year. I await Dragon Age III: Inquisition with a sense of dread given how BioWare, once my favorite game developer of all time, has gone down the toilet in the last two years with DA2 and ME3.

I am so sorry :l Vita is a really nice piece of hardware but I honestly feel that Sony should have never pursued the portables market in a post iOS world, it's just going terribly for them

Vita aside, my 40 GB Phat PS3 died on me while watching Red Cliff 2 on BD so I lost all my progress for a few of the aforementioned games. I think Bayo is the best pure action game since DMC3/Godhand. Anything Platinum puts out plays brilliantly, and I'm happy that Saito, Kamiya, and Inaba have found a suitable outlet after the dissolution of Clover.

Valkyria is probably my favorite RPG of this gen; such a charming game paired with a brilliant battle system, it makes XIII feel dull, stagnant and soulless in comparison. Ni no Kuni looks amazing, but... Level 5 is involved so... I'm instantly disinterested

VLR I looked forward to for forever but somehow got lost in the shuffle. 999 was a real nice sleeper hit, Steins;Gate is worth a try too if you're searching for a game in a similar vein.

Infinite I have high hopes for, but it seems to have a very troubled development history. BS2 left me cold with its tepid retread of BS. It honestly felt like more like an expansion pack than a fully fledged sequel. Levine being back on board for Infinite is a definite plus, but he seems to be tired and downtrodden every time I see him, I wonder if he's just cracking from the stress of attempting to avoid the sophomore slump :/

Only other titles I'm interested in are Beyond and Last of Us. David Cage is a highly polarizing guy, but I feel he has some genuine talent for envisioning harrowing scenarios and executing on their premise. The fact that his mocap technology seems to have greatly improved and that he has secured a legitimate actor in Ellen Page who can't stop gushing about his script (I want to believe dammit) at every turn has me hyped.

Naughty Dog have yet to prove to me that they are anything other than technical wizards and they are veering perilously close to eyerolling territory with their "we try so hard to improve the industry" rhetoric. Since they're basically betting the farm, theyre in the same unenviable position Levine finds himself in, but of their own volition.

Either way, that's what keeps things interesting. High risk pet projects with ego on the line are the most fascinating of all
Edited by Idsynchrono_24 - 1/27/13 at 11:21am
post #5102 of 21761

It's raining here as if it's March already. Very interesting weather.

post #5103 of 21761

I'm waiting for Crysis 3, Aliens:Colonial Marines, and Bioshock:Infinite. I liked Deadspace but skipped the second game, so I don't know if I'll get DS3 when it comes out. I really really wish Valve would release Half-Life 3 already. It can't be that far from done.

 

As for Rage, I was very disappointed by it. The racing games in it killed the fun. Plus, it was buggy as all-hell. Crashed every time there was a level change.

 

Far Cry 3 was a lot of fun, very open world with decent enemies, though the knife-fights with the boss characters felt lacking. Had the longest list of credits I've ever seen in a videogame. They must've hired everyone in Montreal to make it.

 

I really ought to get Serious Sam 3 and Max Payne 3, just to complete the series. Their forerunners were a blast to play, especially the Serious Sam games.

post #5104 of 21761

hmmmm. Vita games? I personally kind of didn't like monster hunter (idevice, just slashed fight w/ out story. would've been much better w/ story), but God Eater and God Eater 2 (coming out iono when) fix that since they have a plot to it. God of War maybe... played it on a friend's psp years ago though.

post #5105 of 21761
Quote:
Originally Posted by MuppetFace View Post

 

Demon's Souls and Dark Souls are frustrating in an old school, makes-you-work-for-everything sort of way. The enemies are brutal and the environments are treacherous, and when you die (which is often) you lose all your resources unless you can make it back to the spot where you died from one of the few check points in the game and re-collect them. Otherwise if you die again before reaching that spot, they're gone for good. Also the game loves to toy with you, like when you get sprayed by a random mushroom creature and your head starts to swell up gradually until it gets to a point where you can't equip helmets anymore, and the only way to survive is visiting some healer which requires you to backtrack through a really difficult area.

 

Agreed, I think Demon's Souls and especially Dark Souls are some of the most punishing video games of the 7th generation. Most video games nowadays have no real challenge, maybe because they're trying to appeal to a wider audience who just wants to chill, relax, and play games casually. I guess you are a true gamer girl if you've beaten Demon's Souls and Dark Souls, you've earned my respect. 

 

Quote:
Originally Posted by MuppetFace View Post

If Arkham Asylum was Metroid, then Arkham City is Super Metroid. Both have their appeal, but the sequel has such a grander sense of scale.

 

As a Batman fan however it just takes it to another level. Never before have I played a superhero game that felt so true to its source. Gliding around the city, finding random acts of injustice to barge in on and use as an excuse to beat people down... it's pure Batman. It just feels so right. The atmosphere is perfect.

 

Also I'm not kidding when I say it's one of the most polished games of all time. The presentation is practically immaculate.

 

I liked everything about Arkham City except for the ending... I admit it was an unexpected twist but everything happened so fast. I'm not even sure who's the real main antagonist of the game. Strange, Ra's, Joker, or Clayface?

post #5106 of 21761

I've been a long time fan of Japanese video games and still am, but with the advent of great series like Bioshock, Arkham, Portal and Uncharted in recent years, I'm starting to lean toward Western video games. While I'm not Japanese by birth, I know enough to understand Japanese fluently and its culture too. Yet some Japanese video games, them being great and all, never made a lot of sense to me in terms of story and character development. On the other hand, I think Western games nowadays have more focus, more story, and more down-to-earth characters you can relate with that makes the game quite enjoyable. I think it's a matter of difference in style, but no matter how advanced Japanese video games may become, I honestly don't think the they have what it takes to produce video games like Bioshock or Portal. The wit and black humor found in these games are pure genius.

 

One exception, though, is the Metal Gear Solid series. No video game has yet to beat the MGS series in story alone. In fact, even after beating nearly a hundred awesome video games, Metal Gear Solid 4: Guns of the Patriots is still the undisputed numero uno game I've ever played.

post #5107 of 21761
Quote:
Originally Posted by Idsynchrono_24 View Post

Naughty Dog have yet to prove to me that they are anything other than technical wizards and they are veering perilously close to eyerolling territory with their "we try so hard to improve the industry" rhetoric. Since they're basically betting the farm, theyre in the same unenviable position Levine finds himself in, but of their own volition.
 

 

I miss the days when Naughty Dog used to make interesting, fun games. What ever happened to Crash Bandicoot and Jak and Daxter? Those were two really awesome platforming series. I absolutely loved those games. I played each game in the Jak trilogy two or three times through, at least. Never got bored. Naughty Dog needs to go back and learn from games like that, and stick to what they're good at.

post #5108 of 21761
Quote:
Originally Posted by C.C.S. View Post

 

I miss the days when Naughty Dog used to make interesting, fun games. What ever happened to Crash Bandicoot and Jak and Daxter? Those were two really awesome platforming series. I absolutely loved those games. I played each game in the Jak trilogy two or three times through, at least. Never got bored. Naughty Dog needs to go back and learn from games like that, and stick to what they're good at.

 

Have you played any of the Uncharted series? Uncharted is a very interesting, fun game if you ask me. Crash Bandicoot and Jak & Dexter were great and they were a part of my childhood too, but Uncharted has become more mature while keeping their innate humor intact.

 

Maybe the turning point for Naughty Dog is the upcoming Last of Us. It looks like a departure from their previous works when I look at its atmostphere, but it's very fresh and I'm looking forward to it. In fact it's one of my most anticipated games of 2013, along with Bioshock Infinite.

post #5109 of 21761

Man, songmic knows it all! 

post #5110 of 21761
Quote:
Originally Posted by songmic View Post

 

Have you played any of the Uncharted series? Uncharted is a very interesting, fun game if you ask me. Crash Bandicoot and Jak & Dexter were great and they were a part of my childhood too, but Uncharted has become more mature while keeping their innate humor intact.

 

Maybe the turning point for Naughty Dog is the upcoming Last of Us. It looks like a departure from their previous works when I look at its atmostphere, but it's very fresh and I'm looking forward to it. In fact it's one of my most anticipated games of 2013, along with Bioshock Infinite.

 

You know, I actually have a habit of forgetting that Naughty Dog handles Uncharted. It almost seems too cinematic for them. Also, while I've played Uncharted a little bit, I do not own a PS3, so I have not had the opportunity to give any of them a full play-through. I can't really judge them fairly, as a result. I will agree, though, that they do seem like some pretty interesting games and if I ever own a PS3, I'll give them a chance.

post #5111 of 21761
Quote:
Originally Posted by MrViolin View Post

hmmmm. Vita games? I personally kind of didn't like monster hunter (idevice, just slashed fight w/ out story. would've been much better w/ story)

 

It's great as a multiplayer game and is pretty much built around being such with the option to solo to catch up to your friends.  The 450 hours or so I put into the PSP games justified the system for me (although there were some other games I played on it too).  Basically it's meant to be a LAN game whose hardware fits in your pocket and it works wonderfully as such.  It seems like it's since moved to the 3DS, though.  Shame since the Vita's clearly the better platform for it.

 

Re: PSV sucks: Don't these all suck in their first year?  I still can't play an iOS game for more than 5 minutes, nor are most of them designed to do anything other than such.

 

I guess I'm looking forward to the new Monster Hunter, Bioshock Infinite, and Barkely Shut Up and Jam Gaiden 2, although that last one will take awhile.  I have Ni no Kuni coming in the mail sometime soon but will probably just keep playing SNES games for awhile.

 

I feel like I'm forgetting something.

 

Quote:
Originally Posted by songmic View Post

One exception, though, is the Metal Gear Solid series. No video game has yet to beat the MGS series in story alone. In fact, even after beating nearly a hundred awesome video games, Metal Gear Solid 4: Guns of the Patriots is still the undisputed numero uno game I've ever played.

 

I really hated the way this game was paced.  I haven't played it since it came out, though, so I may be forgetting something crucial.  I'm personally much more fond of 2. 

 


 

I tend to value games more for their setting/premise and what it conveys than the narrative.  From Software (____ Souls, Armored Core, etc.) and Bungie (although I'm sure someone somewhere will say otherwise) stand out in my mind right now as companies who are really good at these sorts of things.  I used to like Suda 51's stuff for that a lot too before he went full-"campy" with No More Heroes and his other stuff since. 


Edited by driver 8 - 1/27/13 at 4:38pm
post #5112 of 21761
Quote:
Originally Posted by driver 8 View Post

 

It's great as a multiplayer game and is pretty much built around being such with the option to solo to catch up to your friends.  The 450 hours or so I put into the PSP games justified the system for me (although there were some other games I played on it too).  Basically it's meant to be a LAN game whose hardware fits in your pocket and it works wonderfully as such.  It seems like it's since moved to the 3DS, though.  Shame since the Vita's clearly the better platform for it.

 

Re: PSV sucks: Don't these all suck in their first year?  I still can't play an iOS game for more than 5 minutes, nor are most of them designed to do anything other than such.

 

I guess I'm looking forward to the new Monster Hunter, Bioshock Infinite, and Barkely Shut Up and Jam Gaiden 2, although that last one will take awhile.  I have Ni no Kuni coming in the mail sometime soon but will probably just keep playing SNES games for awhile.

 

I feel like I'm forgetting something.

 

I really hated the way this game was paced.  I haven't played it since it came out, though, so I may be forgetting something crucial.  I'm personally much more fond of 2. 

Ah, that's why it felt so... empty :p  

Yeah, most of them do suck the first year b/c no games/developers for it. True for iOS games xD

post #5113 of 21761
Quote:
Originally Posted by eke2k6 View Post

I found this beauty in Best Buy today for $7.50. I didn't blink before snatching it off the shelf. I got home and started researching the prices for similar headphone stands...I think I did pretty good on my first purchase...

I dropped by Best Buy today and picked up a couple as well, one for me and one for my partner. Now to find a moment when she's not in her office to put it on her desk and hang her TMA-1 Studio on it. .
post #5114 of 21761
Quote:
Originally Posted by 333jeffery View Post

I'm waiting for Crysis 3, Aliens:Colonial Marines, and Bioshock:Infinite. I liked Deadspace but skipped the second game, so I don't know if I'll get DS3 when it comes out. I really really wish Valve would release Half-Life 3 already. It can't be that far from done.

 

As for Rage, I was very disappointed by it. The racing games in it killed the fun. Plus, it was buggy as all-hell. Crashed every time there was a level change.

 

Far Cry 3 was a lot of fun, very open world with decent enemies, though the knife-fights with the boss characters felt lacking. Had the longest list of credits I've ever seen in a videogame. They must've hired everyone in Montreal to make it.

 

I really ought to get Serious Sam 3 and Max Payne 3, just to complete the series. Their forerunners were a blast to play, especially the Serious Sam games.

 

Man... coming from the old school survival horror games, I just couldn't grow to like DS2. I'm not sure if DS was any better in that respect, but there was so little tension in DS2 for me, perhaps I ratchet the difficulty up to make items and ammo more sparse I'd feel a tinge of despair but it just never approached even "creepy" for me. I did like that long stretch where you find yourself aboard an entirely abandoned Ishimura. The developers tried their hardest to invoke fear and uncertainty in the player, making them think there's something just around the next corner, but try as they may, it mostly fell flat for me. I appreciated the effort though. Ultimately, I feel like I'm just not the game's target audience, and the further "Unchartification" of the series isn't what I'm looking for in a survival horror game. 

 

Speaking of Rage, I did enjoy the gunplay in that game, it was satisfying in that classic Id way, and the responsive 60 FPS is something few titles offered this gen. I was much more let down by the open world gameplay. I guess it works for lootwhoring games like Borderlands where you can dangle that perpetual carrot in front of the player's nose to temporarily numb them to the games' endlessly barren landscape and tedious side missions, but I miss the days where FPS titles focused on good map design and carefully considered encounter design. The platform wide technical issues were also a sore point. Ye gads, I know Carmack is like a techno god, but this title was just embarrassing from a performance standpoint. Nevermind trying to contend with Unreal engine, that particular engine might suffer from texture streaming issues and an excessive case of the "shiny" but damn man, Rage straight up transmographied its landscape with every twitch of the stick. The whole world flickers in and out of existence giving you glimpses of over a decade prior when all we had was meager geometry and gouraud shading. That was much harder to stomach, and made the whole game feel incomplete. 

 

Lastly, I don't feel the Souls games are all that bad. When most of your average games cater to the lowest common denominator, a title that reminds you of how things used to be tends to stand out. And that's what D-Souls does, it's a grim reminder of the player agency we once had before everything was shunted into this parochial wasteland of linear, cinematic set-piece driven "experiences"

DS reminds me of a modern day NES game; you're just dropped into this foreign, aggressive world with no handholding and you had to keep your wits about you to survive, or die trying. Like Zelda or Metroid, I appreciate that there is no world map (nevermind waypoints or large glowing arrows), so each discovery you make feels genuinely surprising. It's not bastardly difficult like the aforementioned Ghosts and Goblins or Ikaruga, but it does demand patience to reap reward. 

 

Edit - Vita is practically dead right now. Its install base is abysmal and there are no titles that Sony can fall back onto to gain traction. The one franchise that could have reversed their fortunes, Monster Hunter may as well be a Nintendo second party title at this point in time. Sony's reluctance to treat the Vita as anything other than a sad afterthought (That 2012 E3 segment was laughable, Assassin's Creed spinoff AND different colors for your handheld?) inspires little confidence in me that they can reverse their fortunes. Both the PSP and PS2 did far better in JP than their successors, and in a land where gaming is practically dead, that doesn't really bode well for SCEJ in general 

 

Uncharted... man I have a serious love/hate affair with this game. The first game amazed me with its production values, charming characters and breathtaking locales. The gameplay on the other hand, felt half baked. Terrible, terrible encounter design, mindless autoplatforming, and babby's first puzzle game segments to break up the numbing monotony of gracelessly tackling waves of pop and locking Indonesian pirates. The second game was better in almost every respect, but I still felt like it jumped the shark with Shambala, and they did precious little to rectify the pointless platforming and puzzles. It's hard to feel tension in a game when every single perilous event is a "gotcha" moment. That ledge about to break? Nate's super human, magnetized gibbon arms will save the day. But damn it, this guy's got the charm and swagger of Nathan Fillion, and I'd knock back a few with Sully and Elena. Uncharted 3? Hold forward to win. Man what a rough game this was, it practically collapsed under the weight of looming player expectations. I'm not sure if it's fair to continually expect bigger, badder, and more explosions, but they went full on Michael Bay with this one and forgot they had to design a game around it. This title disappointed me so greatly, I never even finished it (got to the desert caravan part with your mysterious Arabian buddy Salim). Thankfully UC2 director Neil Druckmann is on board with TLOU, so perhaps the missing Midas touch will render that title a hit. 


Edited by Idsynchrono_24 - 1/27/13 at 5:37pm
post #5115 of 21761

I don't think I'd call Ikaruga "bastardly difficult," but I agree with you on Demon's Souls (I have yet to dive into Dark*).

 

* Part of my exclusive playing of old platformers and "staple" games for me like Pokemon is that I've gotten burnt out on games.  I think I own at least 300 I want to play but can't feel assed to even start for whatever reason.  SO, assuming this will persist for awhile, my lineup is" Finish Yoshi's Island, replay Little Samson, finish Nights, and... iuno.  I'll be playing dat Monster Hunter when it's out.  Oh yeah, speaking of Saturn games I've acquired recently, Panzer Dragoon Zwei is a perfect example of what I was talking about re: story in my last post.  The world and what's going on as you're playing just feel really evocative and fleshed out. 

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