MM will understand the temporary move... will you fill-in for my avi Saturday (the weekend)?
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The diary entries of a little girl in her 30s! ~ Part 2 - Page 1410post #21136 of 211423/7/14 at 12:21pm
Gear mentioned in this thread:post #21137 of 211423/7/14 at 12:41pm
I'm looking forward to the gathering of many new friends and friends already established. But turbulence in the last few weeks threatens my calendar. Will make quite the effort, though.Quote:
I'm often waiting silent in the dark some evenings... perhaps, going hyper at the meet to make up for lost interaction!Quote:
Hopefully, you do all your laughing before I spill any Champagne. Wouldn't want anyone to misconstrue my nervousness for being liquored-up!Quote:
Brilliant! The perfect slogan for 'March Madness.'
Edited by Silent One - Today at 12:43 pmpost #21138 of 211423/7/14 at 1:47pmpost #21139 of 211423/7/14 at 4:31pm
ARRGH WARREN OR TO WHOEVER IT MIGHT CONCERN: Please update the posting platform so that attempting to post a hyperlink in IE10 does not crash the browser. If you ask why I use IE10 it's because it's the only browser with a good touch interface for my Surface Pro. It's honestly depressing to see how many websites just *don't* work properly on Internet Explorer anymore when just a few years ago it would be the other way around.
So I lost a bunch of stuff I wrote so I will just summarise here:
1. If it hasn't already been suggested, I think 'rabbit holeing' is a wonderfully evocative phrase to describe the compulsive watching of Youtube videos which also captures something vaguely disgusting about the habit.
2. I spent one afternoon looking at aquarium fish videos. I want an aquarium and a dinosaur eel.
These fish are anachronisms that eat all their tank mates and can jump out of their tanks and look totally cute and badass at the same time yeahhhh
When I move out I think I will keep a small tank with a fighting fish.
In the spirit of International Women's Day I wanted to talk a bit about something which I think is important. I'm just going to liberally sprinkle the following statements with hyperlinks to articles that talk about this much better-er than I could so hopefully this will get someone interested in something.
I think in recent years there's been a real push towards making video games that are more inclusive of women and LGBT folk. I don't mean more games 'for' women, which I think is a slightly odious concept in the same way that pens made for women is. I just mean games that include the perspective of another half of humanity.
I think the success of last year's Gone Home really helped cement the idea that people can play a game about girls without getting cooties.
If you haven't played Gone Home, I really suggest you do. It's not the kind of game that lends itself well to summary description.
I think that the gaming community, including the developers, audience, and the journalists who report on this stuff, is just beginning to recognise the impact this medium has (and could have) on people's lives. This can be said of gaming's approach to a broad range of issues in general.
Maybe it's just the gaming sites I frequent - Polygon in particular I look at as a gold standard in games journalism these days - but I think that there is now a sense that developers do have some ethical responsibilities in as far as how they tell their stories.
To me it's amazing how obvious some of this stuff is. People were upset when Polygon pointed out in their 9.5/10 review that in the first GTA game to have more than one playable character, all 3 player characters are male, the rest of the cast of females are awful stereotypes, and there are in fact more women on the disc art of GTA V then there are in the game.
There are always going to be people who believe that games are a refuge where they can indulge escapist power fantasies away from real life (oftentimes myself included) but it's amazing how upset some people will get when you point out it's a big sandbox and maybe more people can play at the same time.
This includes instances people say they are fine with gay characters in their space operas but maybe there should be just one gay planet for the gay players so they can have their gay space adventures and if it's out of sight and out of mind, it won't shatter their space fantasy where they can escape from the dawning horror of a real world where they have to cope with the idea that some people like things that they don't like. And developers indulge them.
Games can be fun diversions, but I think the nature of interactivity means that games are one of the most experientially powerful ways to reach out and communicate with people. And to suggest that this interactivity doesn't have some effect on people's thinking (which is actually demonstrated to be a false in experiments) does a great disservice to the potential of this medium vs. the great works of literature, film and music that have shaped our cultural psyches for centuries.
One of the most interesting spaces I'm watching these days is the Twine game community. Twine is an extremely simple programming engine that lets people make interactive text based games very quickly, and because of that ease of use it's been embraced by a lot of ordinary people with non-programming backgrounds who want to share their experiences. There's also a lot of Twine sex games too, if that gets you interested.
One such game (Twine game, not sex game, though honestly it's entirely possible some kind of sex is happening in the game and I can't tell) is Howling Dogs from the developer Porpentine. Truthfully, I'm not even entirely sure what this game means to me. It's just a tremendously unsettling experience. It's full of aching beauty and creepy surreal moments and emotional entropy, all told in text and hyperlinks. For a more fun experience from her, try ULTRA BUSINESS TYCOON III
I've been thinking of making a Twine game myself, and hopefully this will pique the interest of someone in the diary who might go on to make an interactive fiction masterpiece in their spare time.
Anyway, I have to go build a snowman so I'm going to have to cut this short. But I just wanted to share this series of awesome podcasts from actual real life game devs who have interesting things to say, not just about feminism in games, but about games in general.
There are a few podcasts as part of this network, but the namesake program is Idle Thumbs with hosts Chris Remo from Double Fine, Nick Breckon from Telltale and Jake Rodkin / Sean Vanaman, formerly of Telltale. Well worth checking out.
To celebrate IWD I will continue the travails of my female player character in Saints Row IV, a sassy pink haired boss-lady who beats people to death with a tentacle bat. Absurdly enough I feel like Saints Row III and IV is one of the most inclusive games I've ever played, just because whether you play male or female or a floating toilet you get treated like the boss. Equality for women is progress for all!post #21140 of 211423/7/14 at 4:42pmWell, since most boys will spend their teens & twenties lying to girls about the length of their tube, it seems fair that girls can spend their adolescence lying about the length of their cookies.post #21141 of 211423/7/14 at 5:10pmpost #21142 of 211423/7/14 at 5:14pm
- The diary entries of a little girl in her 30s! ~ Part 2
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