Head-Fi.org › Forums › Misc.-Category Forums › Members' Lounge (General Discussion) › The diary entries of a little girl in her 30s! ~ Part 2
New Posts  All Forums:Forum Nav:

The diary entries of a little girl in her 30s! ~ Part 2 - Page 1024  

post #15346 of 21761

Meh, it's just nice to be able to take some half decent pics. I seem to always wind up playing with the cam when I'm bored. Who needs games when you can mess around trying to figure out how to get the phones camera to actually take a decent photo.

post #15347 of 21761
Quote:
Originally Posted by a_recording View Post

Oh boy, don't get me started on the NGE / FLCL fanboying.

Too late.

Jgray I can't wait till you meet my avatar <3

There's a lot of Evangelion OST's that have cool jazz or other variations of the OP. Very neat. I like to randomly play them over PA systems in rooms full of nerds and see who twigs.

As for FLCL I loved it. I always felt like it was the Catcher in the Rye of anime, strangely enough. One of my favourite coming of age (or not quite) stories.

That's so cool.
post #15348 of 21761
Thread Starter 

There are some neat illustrator-type apps. I know a few artists who have made some incredible stuff just using an iPhone and doodling with a finger or stylus. Seriously, it's surprising to find out some of this stuff was made that way.

post #15349 of 21761
Quote:
Originally Posted by MuppetFace View Post

There are some neat illustrator-type apps. I know a few artists who have made some incredible stuff just using an iPhone and doodling with a finger or stylus. Seriously, it's surprising to find out some of this stuff was made that way.

 

Yeah, I've been using a few.

 

Autodesk (the 3D software company) has a 2D paint apps that dominate the market segment -- their mobile software is a company division now, but it started as an employee's side project. Adobe really dropped the ball by ignoring mobile for years, and what they've been shipping has not been good; mobile devices are not as accommodating of bloat and inelegant interfaces as conventional computers are, and Adobe is not proving that they understand the platform.

 

<fanboy>

Probably the best thing going right now is Paper. A lot of mobile paint apps try to adopt desktop paint app UIs, partly because it's easier and partly on the principle that customers are going to prefer whatever looks similar to what they're used to (eg, approximate Photoshop as nearly as legally possible, and sell it on devices for which Photoshop is not available). Paint is totally unlike that and manages to be better, since they're starting with the paradigms of a touchscreen interface and optimizing without regard for antecedents. So you get things like color pickers that don't behave like any color picker ever has before. It's interesting to use... typical color pickers try to lay out as much color as densely as possible to optimize access through clicks. One of the problems with a touchscreen is that the interaction hotspot is a variable surface approx. 1cm in diameter, whereas on a desktop an interaction hotspot is always, consistently, one pixel square. So Paper's color picker is easier to navigate in use than traditional spectrum-based color pickers, although it looks completely unfathomable when only viewed in screenshots.

 

This is kind of a mountain-from-molehill thing by description but it's vital in practice; the less time the user spends negotiating with the UI to get what they want, the less disruption there is in the creative flow, and the more time can be spent in making the drawing. It's kind of easy to get fanboyish when the user can get deep access to functionality with a minimal learning curve. It's kind of interesting that there are other paint programs that precede Paper and came to some of the same interactive design decisions, but none of them (in my experience) have refined the details to the extent Paper has.

</fanboy>

post #15350 of 21761

I won a bid on a CK90 pro http://page6.auctions.yahoo.co.jp/jp/auction/f124112100 seemed like a really good deal ^^ I hope it arrives at the warehouse in one piece......

post #15351 of 21761

After my xbox had RROD for a second time for me, I took a (-n involuntary) break from gaming on the xbox for about a year. However, when I started working, I could afford a new xbox and I bought one. A black, very good looking (in comparison to my old white ones - in and off itself it's not especially beautiful to look at). Anyway, I thought I'd take up on gaming again, and invested in quite a few titles I had missed since the RROD. Quite a few is probably an understatement, as the real number is two digits, and definitely too high to comfortably admit having bought in a span over a couple of months. Let's just say I own over 100 xbox games ATM. However, it did not ignite a will to game for me. I kept buying titles I had missed in hope to find a game that I'd keep wanting to play even after 10 minutes of the first level. No luck there. Black Ops 2, BF3, MW3, and the list goes on and on and on, and none of them really did it for me - and it's not that they're not great, because they are, they just didn't give me what I wanted from a game at the time I tried them. Should I try them tomorrow, who knows, right?

 

Until last night. The game itself had been sitting atop my desk for a week or two, just staring at me with its blank sorrow filled eyes, just whimpering "Play me.... play me...." to me. Until last night I had ignored it, thinking "Yeah right, you're just another one of those games I'll play for 10 minutes and never finish". But I gave in last night. I pumped myself up by watching an IGN review of the game, and bam, a score of 9 dot something. It's a great game according to most reviewers. I thought to myself, yeah, let's try it. I popped the second disc in to install the DLC -- because it was a game of the year edition including all sorts of DLC -- and having installed them, I popped ther game disc itself in.

 

Whoah.

 

The music. My god, the music. It's beyond epic.

 

Anyway, "Press Start" and I did, and I played. Oh boy, did I play. I played it for six straight hours, and the first thing this morning, I just sat down, took my pills, and kept playing. In fact, the game is so good that it didn't only make me want to play it this morning; the game was so good that it was probably the sole reason for me to even got out of bed.

 

Now you're probably wondering what game I'm referring to...

 

Warning: Spoiler! (Click to show)

 

Everything is just so well made. I'm loving the story so far. The controls are fantastic. The music couldn't be better. The voice acting is absolutely top notch. The game is so well balanced and so well designed in terms of how you solve the problems ahead of you, which routes you take, which enemies to "kill", and so on. The atmosphere is exactly how I imagined G City to be. The gadgets you use just make sense - they're not just there to fill out a void, they're actually useful.

 

I can without a doubt say that this is in my top 5 list of greatest games I've ever played, and considering I started playing video games 20 years ago, I've been through quite a lot of them.

 

I'm sure you all have played it, and if you haven't, you should.


Edited by Coq de Combat - 6/29/13 at 8:06am
post #15352 of 21761
Quote:
Originally Posted by Coq de Combat View Post
 

 

Ha. Welcome to the revolution brother.

 

You may want to hurry and finish that. This is coming out soon:

 

http://www.batmanarkhamorigins.com/

 

Though at your pace you might be done by dinner tomorrow

post #15353 of 21761
Quote:
Originally Posted by eke2k6 View Post

 

Ha. Welcome to the revolution brother.

 

You may want to hurry and finish that. This is coming out soon:

 

http://www.batmanarkhamorigins.com/

 

Though at your pace you might be done by dinner tomorrow

Goosebumps.

 

Though, I have to admit that I haven't played Arkham Asylum yet. I'm thinking that I should probably have started with that one instead to fully understand references and such? On the other hand, from my understanding these games are stand alone episodes despite being the same "saga". Right?

post #15354 of 21761
Quote:
Originally Posted by ardgedee View Post

 

Yeah, I've been using a few.

 

Autodesk (the 3D software company) has a 2D paint apps that dominate the market segment -- their mobile software is a company division now, but it started as an employee's side project. Adobe really dropped the ball by ignoring mobile for years, and what they've been shipping has not been good; mobile devices are not as accommodating of bloat and inelegant interfaces as conventional computers are, and Adobe is not proving that they understand the platform.

 

<fanboy>

Probably the best thing going right now is Paper. A lot of mobile paint apps try to adopt desktop paint app UIs, partly because it's easier and partly on the principle that customers are going to prefer whatever looks similar to what they're used to (eg, approximate Photoshop as nearly as legally possible, and sell it on devices for which Photoshop is not available). Paint is totally unlike that and manages to be better, since they're starting with the paradigms of a touchscreen interface and optimizing without regard for antecedents. So you get things like color pickers that don't behave like any color picker ever has before. It's interesting to use... typical color pickers try to lay out as much color as densely as possible to optimize access through clicks. One of the problems with a touchscreen is that the interaction hotspot is a variable surface approx. 1cm in diameter, whereas on a desktop an interaction hotspot is always, consistently, one pixel square. So Paper's color picker is easier to navigate in use than traditional spectrum-based color pickers, although it looks completely unfathomable when only viewed in screenshots.

 

This is kind of a mountain-from-molehill thing by description but it's vital in practice; the less time the user spends negotiating with the UI to get what they want, the less disruption there is in the creative flow, and the more time can be spent in making the drawing. It's kind of easy to get fanboyish when the user can get deep access to functionality with a minimal learning curve. It's kind of interesting that there are other paint programs that precede Paper and came to some of the same interactive design decisions, but none of them (in my experience) have refined the details to the extent Paper has.

</fanboy>


Is that available on Android?

post #15355 of 21761
Quote:
Originally Posted by Hutnicks View Post


Is that available on Android?

Paper isn't.

 

Autodesk Sketchbook is.

 

Personally I like Paper, but I don't prefer it over Sketchbook Pro to be honest. I'd probably put them on par with each other. Adobe Ideas is also kind of good, but feels a little "slow" to use, to be honest. Sketchbook Ink is fun to use, but it's not really the same thing. Lately I have been using an app called Sketches. It's fairly simple to use, and it's also fairly responsive.

 

I did a quickie on it, and it was quite simple to use.

 

 

 


Edited by Coq de Combat - 6/29/13 at 10:58am
post #15356 of 21761
Just iOS as far as I know...

Ardgedee,
I really like Sketchbook pro on the pc, but I can never get the same look as in photoshop with even simple round brushes on both. I have no idea why. Sketching looks nicer though.

If anyone is interested in trying out photoshop for painting or sketching, Adobe officially made CS2 illegitimately free. It's been reported to work fine under 64 bit windows 7 and windows 8.
Edited by vwinter - 6/29/13 at 8:35am
post #15357 of 21761
Thread Starter 

Summertime in the US means it's a new Adult Swim Singles Program! Check it out. Some great artists.

 

Also my Cleaners From Venus Vol. 2 boxset arrived! Good ol' Captured Tracks, one of my favorite record labels.

 

 

CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 90

 

 

These releases are really incredible. They contain just about everything the band has ever recorded; you get three albums (like Vol. 1) plus a fourth CD of extras. Also available on vinyl.

 

Speaking of Captured Tracks, there are some great new releases slated for the next few months. In July it's the new Soft Metals; then in August new stuff from Blouse, Minks, and Medicine (!!).

 

 

 

*

 

*

 

CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 90

 

*

 

Between the new MBV and this new Medicine, I'd say it's a pretty good year for gazing at shoes.

 

On the metal front, July will see some new albums by Autopsy and Coffins (who are sort of a Japanese Autopsy...). Would be nice if the new Gorguts finally came out this year. Also would be nice to see some new material from the now-back-together-again Noothgrush and Graves At Sea.

post #15358 of 21761
Quote:
Originally Posted by MuppetFace View Post

Between the new MBV and this new Medicine, I'd say it's a pretty good year for gazing at shoes.

 

Is it 1993 again?

post #15359 of 21761
Quote:
Originally Posted by Coq de Combat View Post

Goosebumps.

 

Though, I have to admit that I haven't played Arkham Asylum yet. I'm thinking that I should probably have started with that one instead to fully understand references and such? On the other hand, from my understanding these games are stand alone episodes despite being the same "saga". Right?

 

Sorry, was at the pool rehabbing my knees.

 

Yes, it would be good to play the first one to see how the story evolves. You would have felt a more intimate connection with Batman, plus you get to see the refinements in combat mechanism. Still, you're not missing that much in terms of story.

 

Speaking of games, did anyone ever play this?

 

1274357260-00.jpg

 

It was my very first game on the gamecube. I think I might hunt down the game and system for nostalgia sake.

post #15360 of 21761
Quote:
Originally Posted by Idsynchrono_24 View Post


Man I remember way back Bangraman was gonna build a server in his closet just so he could run Sonicstage to output files for his MD recorder. And I thought that was crazy

 

You know, I was just doing a vanity search and stumbled across this: not only was I gonna do this, I actually did it. It didn't last for long mind, because not being dumb it didn't take me long to come to the conclusion that MD was dead as a dodo and Sonicstage was a joke anyway.

 

 

However it's only gone uphill from there: these days I have a SAN and a trio of redundant VM's hosting my music & video, mainly because I has a cloud (as in "I have my own equipment sitting in several datacentres", not "I use S3")... and since it's there for work, I might as well use it. I can even stream DSD if I had the client bandwidth and appropriate DAC. Sadly I don't actually use the capabilities I've given myself (after not inconsiderable toil) that often... It's more likely these days that I'll just turn to Zune Pass or Spotify when I'm in the mood for a quick listen.

New Posts  All Forums:Forum Nav:
  Return Home
This thread is locked  
Head-Fi.org › Forums › Misc.-Category Forums › Members' Lounge (General Discussion) › The diary entries of a little girl in her 30s! ~ Part 2