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post #14491 of 21761
Quote:
Originally Posted by eke2k6 View Post

Since I decided to stop buying headphones, I've put that budget towards something else.

I got tired of looking at the blank wall in my bedroom, so I'm starting to buy album posters. As I get more money, I'll expand that collection until there's no more space on the wall:




Ha, seems like you've got a ways to go with all that blank space :P

Been playing thru The Last of Us so I haven't been around these parts all that much. Started off very slow, but man is it building to some kind of fever pitch
post #14492 of 21761
Quote:
Originally Posted by Idsynchrono_24 View Post


Ha, seems like you've got a ways to go with all that blank space :P
=

 

Yup! The mumford and sons poster is 3ft x 2ft, but it barely made a dent!

post #14493 of 21761
Quote:
Originally Posted by Idsynchrono_24 View Post

Been playing thru The Last of Us so I haven't been around these parts all that much. Started off very slow, but man is it building to some kind of fever pitch

Ahhh crap. I was hoping it wasn't as good as they say. I have such a backlog already...

Quote:
Originally Posted by tomscy2000 View Post

Hmm, dunno then. I'm also looking at the Emotiva XDA-2. Aside from the great price and good connectivity, I really like that it's got a stepped attenuator and defeatable ASRC. The impressions on the forums are not very revealing. Anyone else have any revelations?


I have more goodies --- but maybe I should reveal them slowly? wink.gif

I've realized that I've gotten into the wrong type of hi-fi for my geographic region. Taiwan is like a secret mecca of super-awesome speakers. Usher Audio is here, and an innumerable number of other smaller but notable manufacturers. Just now, I noticed the Lawrence Audio Violin, and was totally enamored with its design. I looked up some info, and low and behold, it's a husband/wife operation here in Taipei (thought it was from HK at first blush). Whenever I walk through "hi-fi" alley, gorgeous Avantgarde speakers line the windows, but I don't pause to listen, but instead shove amorphous pieces of acrylic even deeper into my ears. There must be something wrong with me.

Mr. Violin should check this out?

Firstly, that speaker is gorgeous, and it's not even to my taste.

I took a long hard look at the XDA-2 but ended up with the D100 II because a volume knob was important to me and because it had a low and high impedance headphone outs which would be fun for testing. Priorities man lol. BUT, the XDA-2 is $339 now which would have seriously put me at a tipping point for what you get.
post #14494 of 21761
Quote:
Originally Posted by eke2k6 View Post

Yup! The mumford and sons poster is 3ft x 2ft, but it barely made a dent!

Are you restricting it to music posters?

Subway size posters for movies would make a crater. biggrin.gif
post #14495 of 21761
Thread Starter 

I guess I'll need to check The Last Of Us out at some point.

 

I was kind of looking forward to Remember Me because of the art direction; I have a thing for "future renaissance" (the new Deus Ex, Dishonored, etc.) and Neo Paris seemed really cool. Plus memory themed sci-fi set in Paris gave me a total La Jetee and Alphaville sort of vibe. Oh, and a non-caucasian female protagonist is a bonus. Unfortunately, I read that the game is extremely linear and combat is basically button mashing.

 

Poo poo.

 

@ eke: Look for tour posters too. I've got them on my brain because they'll be part of my next diary post, but tour posters tend to feature really cool artwork by local artists.


Edited by MuppetFace - 6/16/13 at 10:08am
post #14496 of 21761
Quote:
Originally Posted by MuppetFace View Post

I guess I'll need to check The Last Of Us out at some point.

I was kind of looking forward to Remember Me because of the art direction

x2

Quote:
Originally Posted by MuppetFace View Post

Unfortunately, I read that the game is extremely linear and combat is basically button mashing.

Poo poo.

I can't wait till turn based combat is vintage cool.
post #14497 of 21761
Quote:
Originally Posted by warrenpchi View Post

 

Um, I have like seventeen posts there... I think "frequent" is a rather strong exaggeration.  In fact, let's visualize that contrast for a moment...

 

seventeen vs five thousand one hundred eighty seven


OOOOOh Objective Databiggrin.gif  Working on the assumption that a visit automatically means a post.very_evil_smiley.gif

post #14498 of 21761
Quote:
Originally Posted by vwinter View Post


Are you restricting it to music posters?

Subway size posters for movies would make a crater. biggrin.gif

 

Yep. I'm finding that the first poster that catches my eye is the one I want to listen to most.

 

 

 

Quote:
Originally Posted by vwinter View Post


Subway size posters for movies would make a crater. biggrin.gif
 

I'd need a bigger apartment then redface.gif

post #14499 of 21761
In regards to TLOU, I'd like to preface the following impressions by stating that I'm generally harsher on Naughty Dog games than the average Playstation gamer. I think they're outstanding games from a technical and presentation POV, and while they are fun, i find them to be distinctly average in terms of gameplay mechanics. With that said, TLOU is typical Naughty Dog fare, it's sits comfortably atop of the heap where presentation aspects are concerned. While Bioshock Infinite remains perhaps my favorite game to gawk at, TLOU makes me gawk more than anything else.

It's absolutely saturated with a positively OCD level of world detail. While the backdrop is nothing new (post apocalyptic cityscapes), its never been rendered with this level of fidelity. It's easily the most convincing portrayal of a world flung into ruin that I've seen, and the sheer amount of unique locations and assets are staggering. From ruined cityscapes to beautiful forests to towering skyscrapers to dank subways, there's a LOT to see. The outstanding lighting and brilliant foliage absolutely pops as well, so it's not all next gen brown and grey. The world feels more seamless and larger than most game due to the lack of loading times and the game's slow traversal pace. I'm the type of person who likes to meander off the beaten path to take in the sights, so as of this writing, I am 9 hours and and the game reports me as having reached the 45% mark.

The characters are sharply written with very natural feeling dialogue and are very convincingly modeled. Most importantly though, they are brought to life with absolutely superb performance capture. Troy Baker and Ashley Johnson in the roles of Joel and Ellie are perfectly cast. The itself game eschews all of the bombast of Uncharted and opts for a much more methodical pace. There are many moments where you are just traversing the cityscape/countryside and soaking in the atmosphere. These moments are in turn punctuated by pockets of terror and panic as you will come across infected and other human survivors hellbent on smashing your skull in.

Now the gameplay... this where things get interesting. As I've mentioned before, I approach ND games with an air of suspicion as they aren't class leading in this crucial aspect. The first several hours of this game had me rolling my eyes. The melee is a simple one button affair, chest high furniture abounds in the name of stealth, and the crafting system boiled down to collecting random doodads to make an assortment of items from shivs to molotovs to bandages. The AI isn't the best and is prone to moments of hilarious path finding errors as well as being completely oblivious to Joel and Ellie. The early segments are highly linear and enemies are relegated to wandering about, highly compartmentalized to their rooms. It all had me thinking Christ this game is ******* overrated.

A few hours later? A much different story. I'd HIGHLY recommend playing this game on hard. After the training wheels come off you're suddenly tossed into situations where you'll come across encampments and multi story buildings swarming with patrolling guards. There are many ways to approach these areas but suffice to say, between the howling, clicking infected and the jittery, unpredictable humans, if you aren't playing this game carefully, you will get your **** ****ed up. The game is at its best when you suddenly blow your cover after silently ghosting a slew of enemies. All of a sudden a mob of enemies can rush rush you, causing you to exhaust precious resources to keep them at bay.

The game does a good job of applying pressure in these scenarios as bullets and weapons are hilariously scarce. In the nine hours I've played, I've come across a total of perhaps 100 bullets for all 4 of my guns, including a handgun, revolver, shotgun and hunting rifle. Joel's aim drifts, and he has to go thru his backpack to switch handguns until you acquire enough materials to fashion a holster for a second weapon. You actually DON'T want to shoot anyone as the noise draw attention anyhow. Considering that ill only ever have about 15 rounds for my handgun at any given time, the panic sets in when it can take as many as four rounds to bring down an enemy, and that's if you don't miss! Brawling similarly takes ages, and bashing enemies with weapons (pipes, planks or bricks) results in Joel being unarmed as his weapons break after a few good swings.

All of a sudden, all of the simplified gameplay strikes me as being carefully calculated to result in a streamlined experience. You are open to attack when Joel goes thru his backpack, crafts, heals, or switches weapons. It's about being reactionary to the inevitable chaos and you can't think too hard when you're cornered. In this sense, the game reminds me of Demon's Souls in that you can not storm in and lay waste, you've got to carefully assess your environment and remain cautious above all else to avoid a frustrating experience.

I'm only 45% in, but if the game can continue applying this level of pressure (or even elevate it) and keep growing Joel and Ellie as characters? It's looking to be among the most memorable rides of the generation.
post #14500 of 21761

The game I want to get is Metro Last Light. I enjoyed the first game quite a bit, and Last Light is supposed to be even better. Great atmosphere and graphics, nice FPS action. I don't care much for stealth games, as I always seem to cause a ruckus and alert the enemies. I'm an old-school, guns-a-blazin' type gamer.

 

That Yggdrasil DAC has my attention, it's technology is supposed to be the next level in D/A conversion. Mike Moffat is a wizard at such things. His old Theta DAC's were some of the best out there.

 

 

After some bad news this week, I got some goodies to console myself: a pre-war Winchester in .257 Roberts, and enough powder to make a boatload of ammo.

 

 

 

There is an interesting boxset of The Clash coming out later this year called "Sound System". It's pricey but has lots of cool little goodies in it. Even comes in a ghetto-blaster inspired box...

post #14501 of 21761

It'd be nice for me if the Y-DAC was released before the amp.

post #14502 of 21761
Quote:
Originally Posted by tomscy2000 View Post

Whenever I walk through "hi-fi" alley, gorgeous Avantgarde speakers line the windows, but I don't pause to listen, but instead shove amorphous pieces of acrylic even deeper into my ears. There must be something wrong with me.

 

I do the same thing, but for me its more of a "If I don't listen to them I won't know how they good they sound and how much I want them lalalalala" kind of thing.

post #14503 of 21761
Quote:
Originally Posted by Idsynchrono_24 View Post

In regards to TLOU, I'd like to preface the following impressions by stating that I'm generally harsher on Naughty Dog games than the average Playstation gamer. I think they're outstanding games from a technical and presentation POV, and while they are fun, i find them to be distinctly average in terms of gameplay mechanics. With that said, TLOU is typical Naughty Dog fare, it's sits comfortably atop of the heap where presentation aspects are concerned. While Bioshock Infinite remains perhaps my favorite game to gawk at, TLOU makes me gawk more than anything else.
 

How does it compare to Uncharted? 

post #14504 of 21761

SamboMaster

post #14505 of 21761

I thought MuppetFace might appreciate this.

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