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Creative Sound Blaster new series Z, Zx & ZxR - Page 62

post #916 of 2544
Quote:
Originally Posted by DJINFERNO806 View Post

Lol thats what I've been saying for a while now. OpenAl running on the z/zxr is pretty decent. A lot of x-fi elitists are talking crap but in fact I haven't had any huge issues so far.

I will say though that in STALKER I had pops and clicks until I took the openal file in the windows folder and replaced that into the stalker folder. I'm assuming since it was a newer file in the windows folder it solved the issues.

Perhaps the difference in the two videos comes from cmss3d affecting the eq like it always has. My x-fi always made my games "tinnier" or less bassy when I used cmss3D.

I would recomend using the z/zxr and playing penumbra/doom3 with eax enabled. Pretty badass.


When I had a recon3D it was doing good in openal as well, but i think The lot of X-Fi elitists are just doing that, because they see there beloved X-FI chip no longer used as well hardware accelerated audio, They also can take the changes in gaming audio and where it is going. I don't like Xaudio2 being used but there nothing i can do about it. So I accepted and moved on. The sad thing is when they keep acting like its either X-Fi or go home, time has changed, it no longer a must for gaming even with EAX+openAL games.  I have used both a X-FI Xtreme gamer and the Recon3D at the same time in EAX+openal based games, they sound exactly the sound re-guardless of the recon3d being software host openAL and X-fi hardware openAL  A few games that had working openAL in the code I switched from Xaudio2 to openAL in the game engine.ini as well setting the channels to 128 that didn't give me any issues either with the recon3d.  In fact I never had any issues with gaming on a Recon3d.  I think some of those guys are stuck in the past and so used to using the X-FI for gaming and can't let go of it, when it no longer the only card with the needed/wanted gaming features. I have owned other X-Fi based cards in the past but mainly for there op-amp rolling usage when I was into that.

 

For me CMSS3D headphone worked depending on the headphones I was using it with, Where one pair of headphones it worked good and another pair of headphones it did badl but mainly it added bass which i didn't like which cause bass to static at times..  I liked Tru Studio pro it did ok with my A900X's when it was config very well, The only time I liked Dolby Headphone Mode 1 is back when i had a pair of AKG 702 and a STX which worked very good with. Currently I use The Razer Surround software which I liked very well, because I can use it with my external dac amp thru usb.


Edited by genclaymore - 8/25/13 at 10:02am
post #917 of 2544

@registradus

 

I cant speak for others but I have found the Z/ZXR drivers vastly more superior stable compared to ASUS'.  Never had any problems to date.  

 

@Anarion

 

Oh the good old Aureal3D!  It still makes me mad how Creative treated them and their technology.  Creative were the Apple of the 90's suing for just about anything.  The video does show off some impressive positioning for sure.  Its too bad creative didnt keep A3D and just canibalized its features into EAX 5.0.

 

 

 

Heres a question I was thinking of.

 

So with the X-fi cards, in order for HRTF to work, youd have to enable CMSS3d right?  Thats as far as I could remember.

 

Now with the Z/ZXR you dont have to enable anything, in fact SBX surround even switches off, so whats mixing the HRTF signal and sending it to the card?  Is creative's software openAL doing it for us with the Z/ZXR?

post #918 of 2544

Those of you who got TF2 to work with ALchemy, can you post a your setting for it? I tried setting it up by looking at a tutorial from 4 years ago which involved using a registry path, a sub install into the tf2 directory, and then changing buffer to 5 and duration to 10. I put the "nd_legacy_surround 1" in the launch options area for TF2 in steam.

 

Upon starting up the game I don't get any sort of sound. No music, no voices, no anything. 


Edited by watsaname - 8/25/13 at 8:58pm
post #919 of 2544
I can't get alchemy to work with hl2 either. Don't know what's wrong. It says in the dsoundlog that it started but I only get stereo sound and no voices unless I'm pointed at the subject.
post #920 of 2544
Quote:
Originally Posted by DJINFERNO806 View Post

@registradus

I cant speak for others but I have found the Z/ZXR drivers vastly more superior stable compared to ASUS'.  Never had any problems to date.  

@Anarion

Oh the good old Aureal3D!  It still makes me mad how Creative treated them and their technology.  Creative were the Apple of the 90's suing for just about anything.  The video does show off some impressive positioning for sure.  Its too bad creative didnt keep A3D and just canibalized its features into EAX 5.0.



Heres a question I was thinking of.

So with the X-fi cards, in order for HRTF to work, youd have to enable CMSS3d right?  Thats as far as I could remember.

Now with the Z/ZXR you dont have to enable anything, in fact SBX surround even switches off, so whats mixing the HRTF signal and sending it to the card?  Is creative's software openAL doing it for us with the Z/ZXR?
Yeah, BUT when you enabled CMSS-3D in stereo mode, it worked only in OpenAL & Alchemy games so it didn't touch 2.0 sources at all so it's actually almost the same thing as Z/Zx/ZxR in stereo mode. If you did not select headphones.
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The annoying thing now is the lack of MacroFX and ElevationFilter settings. That means some games like TES: Oblivion sounds bugged (weapon hit sounds), Mass Effect 1 sounds bugged too. They are now always forced to be on and as far as I know there's no way to change that.
post #921 of 2544

Medieval Total War 2 is affected too and that game is a showcase of awesome EAX and surround. I asked the Creative Support to offer the ability to integrate a toggle for the macrofx and elevation. No reply yet. 

post #922 of 2544

One annoyance on the ZXR I'm running into is the Creative AutoUpdate software. It keeps detecting a software update for the card but when you download and install it, it acts like the update has already been installed. If you try repair or reinstall, the next time you go back in to AutoUpdate, it's still there.

 

Other than that, I'm really digging the card. It was a pretty big upgrade from the X-Fi and I love the new software interface.
 

post #923 of 2544

Correct me if Im wrong but the MacroFx and Elevationfilter settings were part of EAX but only controllable through CMSS3D right?  They are not customizable with just EAX alone as far as I can remember.

 

It has been a long time so maybe this wasnt the case.  Its the only thing that makes sense though. 

post #924 of 2544
Quote:
Originally Posted by DJINFERNO806 View Post

Correct me if Im wrong but the MacroFx and Elevationfilter settings were part of EAX but only controllable through CMSS3D right?  They are not customizable with just EAX alone as far as I can remember.

It has been a long time so maybe this wasnt the case.  Its the only thing that makes sense though. 
AFAIK that's the case.
post #925 of 2544

Yes, only via the CMSS-3D subpanel. They would have to revise the SBX panel for this, but I don't think they will. Our old games just aren't important anymore and new(er) games are very well handled by SBX. 

post #926 of 2544

Ya it blows they dont care about older games anymore.  To be honest im thankful for the support we have now so i hate to complain.

post #927 of 2544
I wish they would, I fancy some older games and would appreciate better sound.
post #928 of 2544
Now imagine openal /ds3d quality sound with crysis 3 visuals in modern games. I'd pay a buttload for that. But oh well!
post #929 of 2544
Aye... It's so weird. Game audio has been taking steps back.
post #930 of 2544
Ya... Quite sad. To this day I could never figure out why Microsoft removed hardware sound layer from windows mixer in vista... What did they accomplish except piss off gamers?

Its back now in windows 8 or should I say partially anyway. But good luck with that. Creative won't jump on hardware accelerated audio because devs have relied on fmod or xaudio for stupid console games.
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