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Creative Sound Blaster new series Z, Zx & ZxR - Page 104

post #1546 of 2471

Merry Christmas all!!!

 

SoFGR -- there was a couple of fixes posted up a while ago for your volume problem: http://www.head-fi.org/t/623079/creative-sound-blaster-new-s-rie-z/1410#post_10022159

post #1547 of 2471

What is the latest verdict on Titanium-HD vs SB-ZxR?

Is one clearly better then the other or do they each have their own positives?

post #1548 of 2471
I think the zxr vs tiHD is going to be more about features,software and legacy game support than audio quality.

I would not make this decision based on DAC or amp parts alone.

I think the hardware openal will benefit gamers with the old school bug whereas the zxr will be great for gamers will care only about recent and new games.

Although the zxr's openal support has been amazing so far.

Also the fact that you can output headphone effects through the line outs to an amp is a plus for the tihd.

But with that said I can't stand cmss3d's sound so sbx is for me.
post #1549 of 2471

I want to know this too from a gaming perspective. From what I've read so far on various threads and what I've seen on various Youtube vids, it appears that the THD still offers a better FPS experience according to those who have both when comparing SBZ and CMSS - 3D.

 

Don't mind which way it flys, would like to get peoples experience though if there are any here who have had the chance at both.

 

Cheers

post #1550 of 2471
In games with premixed 5.1 which is the standard lately, I didn't find cmss3d headphone offered any advantage in terms of fps positioning or accuracy. I even eq'd the tihd so that cmss3d's tinny sound would go away but it didn't really change the accuracy too much. I figured sbx's default bassier eq would be a disadvantage but it wasn't surprisingly. Strange right.

Sbx was at 67%.

Games like COD4, BF3 or even cs source(without ds3d legacy enabled) is what I tested.

I used a friends tihd vs my z(before I traded in for zxr).

Obviously in ds3d or openal games, cmss3d will always give you superior mixing of the coordinate based 3d sound.

That's just my experience using a pc 350 and 360 a while back.
Edited by DJINFERNO806 - 12/26/13 at 5:50pm
post #1551 of 2471

Read this > it's very good: http://www.overclock.net/t/1392877/a-couple-questions-about-cmss-3d-dolby-headphone-and-similar-technologies.  I don't know how good your AKG 240's are with games

post #1552 of 2471

Yeah, read that, its good. I grabbed the 240's b/c they feel so nice to wear even if you've had them on for 5 hours and sound great for cheap studio hp's :-) I had some PC 360 but the clamp was just too strong for me, even after 30 mins. and didn't see any way of fixing it.

 

I'm really interested to see how this THD will sound, and either way, I'm going to get a new set of HP's...for me, sound is as or more important than visuals for immersion. 

 

Re an additional AMP to help drive things, what would be a good match for either the THD or the ZXR,

 

Cheers


Edited by motorwayne - 12/26/13 at 7:48pm
post #1553 of 2471

If you're in the big search for the right / best sound, then you'll have to experiment.. also your brain and ears aren't the same as mine or anybody else's here... it's a pain in the titz, but there you go. Tell us how you get on please with your setup.

 

As far as an amp goes -- I think either Magni or 02 vendors offer a return policy. Use it and see. Get your AKG's 1st though - then work out what it needs - not the other way round..


Edited by SaLX - 12/26/13 at 7:52pm
post #1554 of 2471
Quote:
Originally Posted by SaLX View Post
 

The annoying thing is though that using surround, crystalizzer and a bit of bass makes the X1 sound better. Brain/burn in. Get back to you on the games dept .. however I'll be exclusively playing DayZ:SA from now on.

DayZ SA! Like it!

 

I'm using a ZXR too and think the sound in game is quite good. Tried scout mode but it is too harsh. I'm not convinced the software in either case is that accurate in terms of distance, I find on both Scout and SBX the distance ques are either too short or too long...what do you think?

 

I'm running AGK 240 MKII's, maybe these need to be replaced for something else?

 

Cheers

post #1555 of 2471
Thread Starter 

@motorwayne The AKG K240 remind me a lot of memories, I used them for years !

 

I have replaced it by the HD-650 without regrets, the difference is really remarkable :)

post #1556 of 2471
Quote:
Originally Posted by motorwayne View Post
 

I want to know this too from a gaming perspective. From what I've read so far on various threads and what I've seen on various Youtube vids, it appears that the THD still offers a better FPS experience according to those who have both when comparing SBZ and CMSS - 3D.

 

Don't mind which way it flys, would like to get peoples experience though if there are any here who have had the chance at both.

 

Cheers

 

Various?

 

The consent from this thread, as far as I know, was that the Z/X/R had the better surround simulation. To me this was the main reason to ditch my TiHD and try the ZXR. In combination with my headphones, and games, it has been a great upgrade as both positioning and soundstage have gotten much more refined.

post #1557 of 2471
Quote:
Originally Posted by Radical_53 View Post

Various?

 

The consent from this thread, as far as I know, was that the Z/X/R had the better surround simulation. To me this was the main reason to ditch my TiHD and try the ZXR. In combination with my headphones, and games, it has been a great upgrade as both positioning and soundstage have gotten much more refined.

 

Going by the YouTube videos I've heard, linked here and elsewhere, I respectfully disagree.

 

At least to my ears, SBX has a bassier sound and seems to muck with quality less, but CMSS-3D Headphone's positioning is far more pinpoint and precise.

 

The anomaly I don't get, though...native DS3D/OpenAL handled through Creative's software 3D renderer as usual, where it'll shut off SBX Pro Surround...and the default headphone mix provided in Mirror's Edge in that one video actually didn't suck. Directionality was pretty clear. That usually doesn't happen with said software 3D renderer under X-Fi MB or their various USB audio devices.

 

I'd like to see someone test that out with Battlefield 2 this time...

post #1558 of 2471

Forget the videos, SBX surround is here to stay :D 

post #1559 of 2471

@namelessPFG: You're comparing 2nd hand Youtube videos to 1st hand experience? Well, to each his own I'd say.

 

Honestly, the best advise I can give is to try it out yourself. The difference was massive. Surround sound simulation was the only reason I swapped my TiHD for the ZXR and sold it to a friend afterwards.

I think I've said this before, in this thread, but I'll do it again:

 

With the TiHD I got a pretty precise idea of the angle an opponent/sound was coming from. With the ZXR I also got an idea of the distance and height in relation to my own position.

The difference was like going from 2D to 3D, literally.

Quality-wise it's hard for me to say as I always used either CMSS-3D or SBX for my games, so I may not put a finger on "SBX changes this" or "CMSS-3D changes that". When I compared music on both cards they were about the same.


Edited by Radical_53 - 12/27/13 at 5:19am
post #1560 of 2471

listened to about 15-20 tracks yesterday, the headphone output seem to be suficient for driving the DT150 250ohm but  the AKG K601s were a  whole different story :(  

 

Wonder what happens if connect a dedicated headamp to my case's front panel  green jack, set the card's volume to 100% and adjust accordingly with the amp's volume knob ....

 

beamforming mic along with the crystal voice enchancements was a very nice bonus, finally got rid of my zalman clip on mic  :D

'

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