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Creative Sound Blaster new series Z, Zx & ZxR - Page 103

post #1531 of 2603
Huh. I don't understand the variance in these things. Last night, I had to turn my E12 WAAAY up for my Q701's (it could handle it, only turned volume up to like 60%) from my Recon3D USB plugged into my Xbox, but sometimes when it turns on the recon3D provides much more power. It's weird.

My SB Z is one with the smaller gray and black capacitors, rather than the Gold Nichion Caps.
post #1532 of 2603

Did you guys get Borderlands 2 working with OpenAL? 

 

BF2 is working, SBX is auto-unchecked.

 

Borderlands doesn't do anything. 

post #1533 of 2603
Yup I can confirm mine worked. Just follow the instructions on how to switch the audio engine in the config file.

Sometimes sbx surround wouldn't turn off right away but upon entering the actual game itself, past cutscenes and menus it would turn off. It was the same situation with Jedi outcast.
Edited by DJINFERNO806 - 12/24/13 at 10:11am
post #1534 of 2603

that's nice to hear about BF2, finally just got my own Z :D 

 

sbx surround 67% + 5.1 in games/windows seems to work just  fine in l4d ! 

 

VERY loud card, i've currently set the master volume to 10% since my CALs are known to be pretty sensitive lol.

 Is there any way to make both outputs (headphone out + rca)  work at the same time ? 


Edited by SoFGR - 12/24/13 at 12:53pm
post #1535 of 2603
No the DAC can only output to one pathway either headphone or line out.
post #1536 of 2603
Quote:
Originally Posted by DJINFERNO806 View Post

Yup I can confirm mine worked. Just follow the instructions on how to switch the audio engine in the config file.

Sometimes sbx surround wouldn't turn off right away but upon entering the actual game itself, past cutscenes and menus it would turn off. It was the same situation with Jedi outcast.

 

Did all the changes in the INI, there seemed to be a conflicted between the launcher ini and the "regular" ini (both under "my documents"). Weird for a UE-game to create 2. 

 

Anyway, this is not really new, I did ini changes on the very first unreal games that supported ALAUDIO with replacing those lines. On some newer games it doesn't work. Like Bioshock 2 or Deadlight. Sadly.

post #1537 of 2603
Quote:
Originally Posted by Fegefeuer View Post

Did all the changes in the INI, there seemed to be a conflicted between the launcher ini and the "regular" ini (both under "my documents"). Weird for a UE-game to create 2. 

Anyway, this is not really new, I did ini changes on the very first unreal games that supported ALAUDIO with replacing those lines. On some newer games it doesn't work. Like Bioshock 2 or Deadlight. Sadly.

Actually a lot of UE3 Games will make 2 or 3 engine.INI files. Usually there is at least one generic UEengine.INI and one game specific engine.ini.

Make sure you are changing the willow engine.INI instead of the others.

I would also change the ini's in the steam game folder instead of my documents. Then delete the my documents ones and let them rebuild after entering the game. I have always had better luck with that

I was changing the wrong one myself in the begining lol
Edited by DJINFERNO806 - 12/24/13 at 2:45pm
post #1538 of 2603
You just use the notes app, err program, right?
post #1539 of 2603
Yup just stock windows notepad.
post #1540 of 2603

Devil May Cry (UE3) 9,99 at greenmangaming. INI editing for OpenAL included.

post #1541 of 2603

Hey guys, long time lurker. First time poster.

 

I am considering buying the Essence STX or the ZxR.

 

I will be using the headphones and audio out of course, but also, I have a external TV BOX called a freebox. It has optical out, and I want to be able to put the sound through the card and listen to it with my usual speakers.

 

Is this possible ?

 

It's like a bluray player, you connect it to your TV With hdmi, but direct the sound to the optical cable and plug that into the sound card.

 

Will that work with headphones and speakers ?

 

can you enable both at the same time ? (speakers and headphones) for playback at the same time ?

 

The reason I ask is because my grandma doesn't hear sound very well, and we put the sound in the headphones and pump it way loud so she can hear like the rest of us.

 

cheers !

post #1542 of 2603
Quote:
Originally Posted by LoliPopAudio View Post

Hey guys, long time lurker. First time poster.

 

I am considering buying the Essence STX or the ZxR.

 

I will be using the headphones and audio out of course, but also, I have a external TV BOX called a freebox. It has optical out, and I want to be able to put the sound through the card and listen to it with my usual speakers.

 

Is this possible ?

 

If it's outputting Dolby Digital or DTS? No. Sound cards generally cannot decode those codecs with their S/PDIF inputs; Dolby and DTS don't seem to take kindly to that functionality. All you'll get is silence.

 

If it's outputting PCM, you'll get a signal on the S/PDIF input, but all you get is two-channel stereo since S/PDIF lacks the bandwidth for anything more than that uncompressed.

 

Once you get that signal, it should be an easy process to set the mixer to play back that input through your main output.

post #1543 of 2603
Quote:
Originally Posted by NamelessPFG View Post
 

 

If it's outputting Dolby Digital or DTS? No. Sound cards generally cannot decode those codecs with their S/PDIF inputs; Dolby and DTS don't seem to take kindly to that functionality. All you'll get is silence.

 

If it's outputting PCM, you'll get a signal on the S/PDIF input, but all you get is two-channel stereo since S/PDIF lacks the bandwidth for anything more than that uncompressed.

 

Once you get that signal, it should be an easy process to set the mixer to play back that input through your main output.

 

First of all, thanks for your answer.

 

My main setup will be 2.0 stereo active monitor speakers. So yes, it will be for 2.0 only. All analogue from the soundcard.

 

Can't the sound be decoded with software before getting sent to the speakers ? That's why i love XBMC, it decodes everything.

 

cheers

post #1544 of 2603
Quote:
Originally Posted by LoliPopAudio View Post

First of all, thanks for your answer.

My main setup will be 2.0 stereo active monitor speakers. So yes, it will be for 2.0 only. All analogue from the soundcard.

Can't the sound be decoded with software before getting sent to the speakers ? That's why i love XBMC, it decodes everything.

cheers

Ya just decode in xbmc using wasapi exclusive so you can avoid resampling nonsense in the windows mixer.

Just select "sound blaster zxr wasapi event" under the audio output options. And make sure you unselect Dolby and DTS support so it decodes in xbmc.

This is what I do.
post #1545 of 2603

thoughts so far : 

 

ALchemy works in fear 1 very good  ! eax 2.0 + hardware mixing make the game sound almost  like a binaural recording ! 

 

Killing Floor is  playable again ! when i was using  the x-fi i could not use hardware openAL (system driver off + H/W 3D enabled )  without getting a BSOD every 20 minutes 

 

Doom3 sounds also pretty nice ! ( s_useopenAL 1 - EAX 4.0 enabled ) 

 

sbx surround 67% works pretty well in every software accelerated game i have tried so far, especially the rear channels in  l4d2 and contagion ! much more reliable and "cleaner"  than razer surround i have to say ! 

 

I have an old philips mini HIFI, connected to the front RCA jack with a  RCA-to-3.5mm pair of cables, if i have someone over then i just put the plug to my the  front audio panel so that he can hear what i hear,  headphones and speakers  play audio simultaneously this way ! 

 

headphone output is really LOUD, besides the really sensitive CALs, i think that it can  also drive  250ohm headphones like the DT150  with little trouble too !  definately a better solution for pc gaming  than a usb astro mixamp :p

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