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Creative Sound Blaster new series Z, Zx & ZxR - Page 96

post #1426 of 3298
Quote:
Originally Posted by lukas026 View Post

just a quick question for all of you - did I do these steps "right" when I was setting windows control sound panel for my SB ZxR and Sennheiser 360 headset:

right click on ZxR device --> configure speakers --> select 5.1 surround --> tick all speakers (front + rear + cen. / subwoofer) --> NOT tick full range speakers --> finish

is this right or should I do something else ?

thanks
Enable SBX from Creative control panel.
post #1427 of 3298
Quote:
Originally Posted by Anarion View Post


Enable SBX from Creative control panel.


yeah thats what I did right after that, my point was if there is some special catch when setting up the windows control audio panel...were my steps right ?

post #1428 of 3298
No, there isn't anything else. Setting windows audio cp to 5.1 is enough.
post #1429 of 3298

For me SBX worked best with stereo speaker config and surround set to 91%. If using 5.1 it sounded quite different and Surround set to 67% was best then but Stereo speakers + 91% surround beat it to my ears. However personally I don't know which I would prefer between SBX disabled + 5.1 speakers set in the control panel vs SBX enabled + stereo speakers & surround 91%, it depended a bit on the game. With some games all you need is having speaker config set to 5.1 in control panel and everything else disabled to get a good surround experience.


Edited by RPGWiZaRD - 11/30/13 at 6:05am
post #1430 of 3298
But if you set stereo in sound control panel, you won't get 5.1 channels feeding sbx. So all your doing is virtualizng stereo in front of you by using sbx...

And by not enabling any hrtf and just having 5.1 sent to the your sound card, it will downmix to stereo. You aren't getting surround. Which in turn makes it not surround at all.

Not debating the stereo vs virtual surround thing since that's all preference. But virtual surround ends the minute you untick sbx, cmss, dh etc.

Also doesn't your sound control panel reset to 5.1 upon windows restart anyway? That's the behavior that most people get. I began to assume creative had the registry do that as a default fool proof setup.
post #1431 of 3298

hmm can you write some more about this please, becouse now I am confused :)

 

is there difference between these two settings:

 

5.1 surround set in windows control panel + SBX enabled

 

and

 

stereo set in windows control panel + SBX enabled

 

?

 

thanks

 

PS: mind that I am using headphones all the time

 

EDIT: nvm I just read your post you send 20 seconds before me :)


Edited by lukas026 - 11/30/13 at 6:17am
post #1432 of 3298
Quote:
Originally Posted by DJINFERNO806 View Post

But if you set stereo in sound control panel, you won't get 5.1 channels feeding sbx. So all your doing is virtualizng stereo in front of you by using sbx...

And by not enabling any hrtf and just having 5.1 sent to the your sound card, it will downmix to stereo. You aren't getting surround. Which in turn makes it not surround at all.

Not debating the stereo vs virtual surround thing since that's all preference. But virtual surround ends the minute you untick sbx, cmss, dh etc.

Also doesn't your sound control panel reset to 5.1 upon windows restart anyway? That's the behavior that most people get. I began to assume creative had the registry do that as a default fool proof setup.


Dude, try playing games in stereo speaker mode and try using 5.1, I could even record some proof with fraps that it won't sound the same. But I don't have the time right now. I'm not speaking about preferences here, I'm a virtual surround enthusiast as much as you are and just speaking what my ears experience with the different settings.

How do you know for example that Creative doesn't have a check that if stereo speakers enabled + SBX = it upmixes into virtual surround. Personally I wouldn't know for sure unless I spoke face to face with Creative software engineers, until then I trust my ears.


Edited by RPGWiZaRD - 11/30/13 at 6:24am
post #1433 of 3298
Hey I'm not saying its not different from complete stereo, there is less "absolute" right and left sounds. But IMHO still not good enough to be considered virtual surround. Its very difficult to discern the rears or the front from the rear. That was my whole point. You can even run a 5.1 test file from Lynn audio and you will see the rears and fronts are almost impossible to tell apart. Of course this is with a DT 770 250 so maybe open back cans would make things better but I can't see it increase the accuracy that much.

Do you find its easy to pinpoint sounds this way?

Your second point.

I have always made my thoughts clear on how I'm 99% sure sbx is just like cmss3d in which it has different modes. You can see this when using line out vs head out. Different hrtf algorythm due to speaker crosstalk cancelation methods etc...

And creative does advertise sbx as being able to matrix/stereo envelope 2 channel sounds into 5 speakers or virtual surround.

However with that being said, if you set your windows cp as stereo then that is that. The global mixer, puts all your windows streams together and mixes then with the bitrate/freq/channels you set and sends the PCM stream to your endpoint(sbz). So even if you enable sbx it doesn't have any 5.1 information to make proper virtual surround. It would probably matrix into surround similar to DTS neo or Dolby pro logic?

That's my best guess.
Edited by DJINFERNO806 - 11/30/13 at 7:03am
post #1434 of 3298
RPG,
If the guy is trying to use his sound card and he wants to hear SBX with 5.1 positional audio, then let him do that. If after he hears that, he is interested in hearing up mixed stereo (like Dolby Pro Logic) from a motherboard built-in audio, THEN tell him how to do that. Maybe make a separate thread about that separate topic. Meanwhile, you're just confusing the issue, which is disingenuous to Lukas.

If you HAVE to tell people about the stereo effect you like, it would probably go over better if you told him "this is how you set up 5.1 surround mixed for headphones like you asked, blah blah blah. Another option you might like to try, which I prefer, is these stereo settings, blah blah blah. I'd be curious to know what you think, thanks for giving it a try. My ZxR sits in a drawer because I found I prefer this processed-stereo method over the 5.1-processed method offered by SBX." I think that's a much more fair way to answer Lukas' question than saying something like "You want a relaxing day of fishing? Ok, first you're going to put down the fishing rod, you need to go old school with a spear and..."
Edited by Evshrug - 11/30/13 at 7:50am
post #1435 of 3298
Quote:
Originally Posted by Evshrug View Post

So, Black Friday is tempting me to return my Z internal and get an external Omni for $80... Minus 30%. Keeping in mind all my music and many movies are in my (now separate) Mac computer as well as several games, what are your guys thoughts?

And the new Schiit Vali... looks cool biggrin.gif

For: 600 ohm headphone amplifier - pretty sure I read that it was the same one as the ZxR which will would help your K712's (will try and find the article), (was bollocks), plus no noise being external.

Against: The Omni doesn't do Dolby Digital Live optical out to Macs.

 

Review here (practically none out yet) with nice pics: http://www.hw-journal.de/index.php/testberichte/audio/938-test-creative-sound-blaster-omni-5-1?start=2


Edited by SaLX - 11/30/13 at 10:10am
post #1436 of 3298
Quote:
Originally Posted by DJINFERNO806 View Post
 

Probably should mention that the call of duty games feature some of the worst sound positioning to begin with.  The channel separation for certain sounds is just a joke.

 

and dont get me started on the audio assets...

 

Which game would have better positioning? With SBX I was always able to tell the direction, distance and height of a target in those games. The newest iteration may be different, as it runs very poorly and doesn't sound good at all, but the previous games were very good.

Other games, like Battlefield for example, have much better (quality) sound but, to me, very poor positioning. 

post #1437 of 3298
To me I feel like its the opposite. Whether it was virtual surround or my 5.1 system, the cod games didn't feel like they had the best positioning. Sure the footsteps were easy enough to tell but all other sound effects forget it.

With bf4 I can tell where everything is. Helis and tanks and explosions and gunfire.
post #1438 of 3298
Quote:
Originally Posted by Evshrug View Post

Sconed... Lol

So, Black Friday is tempting me to return my Z internal and get an external Omni for $80... Minus 30%. Keeping in mind all my music and many movies are in my (now separate) Mac computer as well as several games, what are your guys thoughts?

And the new Schiit Vali... looks cool biggrin.gif

The Vali looks interesting, I just ordered the Magni too... Gonna read up more about it to see if worth returning the Magni for the Vali.

post #1439 of 3298
I'm thinking Magni, Vali, or Asgard 2. For the music quality I listen to the SBZ DAC is more than enough. I have a feeling tubes will be more of an annoyance, especially with the vibration induced ringing of the Vali, so maybe it's just two choices?

Btw, Startraff 2 and Diablo 3 had surprisingly good positioning with the SBZ. I could hear things around where I was looking so precisely that I didn't use my radar sometimes. (If the noise was close enough). An RTS with sound like that threw me for a loop.
post #1440 of 3298
Quote:
Originally Posted by DJINFERNO806 View Post

To me I feel like its the opposite. Whether it was virtual surround or my 5.1 system, the cod games didn't feel like they had the best positioning. Sure the footsteps were easy enough to tell but all other sound effects forget it.

With bf4 I can tell where everything is. Helis and tanks and explosions and gunfire.

I tried both, speakers with "pure" 5.1 surround and headphones with virtual surround. MW1, MW2, MW3, World at War, Black Ops 1, Black Ops 2. All had great positional audio. On some maps it was even easy enough to spot where exactly someone was, for example behind an obstacle or inside a building.

In Battlefield the "chaos" seems to be realistic, to some extent, but it makes it really hard to play. There's no clear information, to me, where a shooter is hiding as the sound feels "all-around". More immersive, for sure, but also much more diffuse.

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