Like I said, Ghosts is terrible with SBX since explosions far away sound right on top of you. Given how many stun grenades are thrown around in a match... well, you can get the idea of how annoying that got. It was a bad combination with my existing volume problems as I had to have the sound down low to be bearable only to get slammed by those explosion/chopper noises every 30 seconds (slight exaggeration in regards to frequency). This was at 67% and...maybe around 30%? I forget if I tried a lower SBX percentage. Oddly, footsteps aren't that loud in DDL--even with the perk to make them louder--but that might be my EQ setting.
I agree that COD sounds (guns, some positioning) is terrible. I'm also concerned that their audio tab has only a volume slider. The PC version is an obvious port, but that might cater to DDL as most gaming headsets a console user will listen to employ DDL.
DDL has freaked me out a couple times in Ghosts because I'll hear a noise I've never heard before and then realize it's a fire, or something like that, near me. I never heard that with SBX.
I'm going to switch back to SBX on BF4 in a few days for a comparison. If I'm gaming against human opponents I am not looking for a vibrant, theater-experience since there are enough distractions. BF4 is getting less playtime due to the color separation bug which starts to give me a headache after a while. I cannot un-see it.
We should probably start a thread, just listing, EQ's that work for us in gaming.