Originally Posted by Fegefeuer
@Anarion: What I meant is not SBX emu but the 5.1 setting in windows. There are people that say that OpenAL ignores the windows setting because it doesn't need the speaker settings and those that say that OpenAL still needs the 5.1 speaker setting so that the game sends as much info as it can. I am in the latter camp. It makes a difference.
It probably does ignore it but if you do not use generic software but the creative's implementation, the game does not actually do the mixing. You see, the openal implementation middleware/hardware knows exactly where the sound comes from (under, above, behind...) and then mixes it to stereo and applies HRTF effects, elevation filter etc. Here's one example again (youtube ruins the audio a bit): https://www.youtube.com/watch?v=E0qL7BX_XcU&hd=1
SBX is disable. I made sure that it used creative's openal implementation instead of generic software. Stereo and 2.0 speakers selected from windows, line out. You can clearly hear things that are above, below, front or behind you. This is the X-Fi Forte setting with comparable settings: https://www.youtube.com/watch?v=2GH5DsUJpY8&hd=1
If it wouldn't ignore 5.1 windows setting, it would seriously mess up the sound.
Originally Posted by DJINFERNO806
Whereas sbx can't use coordinates.
No card can if the game doesn't support hardware/vendor OpenAL or if the game is not old direct sound game with alchemy.
Originally Posted by dcx4610
I'll be getting my ZXR today which I'll be pairing with Sennheiser 650s. I had seen that someone said there is an optional volume setting to use to get the most out of the headphone amp. Can anyone shed some light?
I've heard Windows set to 25% while your player set to 100%.
There's high gain option. I'd test first with normal gain and keep the volume down to 10% and then start upping it. At least that way you do not blow your ears.Edited by Anarion - 8/23/13 at 1:10pm