Quote:
Originally Posted by
Nielo TM 
You guys do realize MS killed hardware audio acceleration back in 2006. There's no way to accelerate the audio without OpenAL and most of today's gamers are software driven. So there's no reason to use X-Fi or any hardware acceleration LSI.
I don't know about you, but I still play a lot of DirectSound3D-and-OpenAL-based games from years past, and ALchemy works pretty well for the former. I'm not giving up the best sound possible for those titles at any cost, especially when a lot of them play much better than most newer games anyway along with sounding much better.
For that matter, I built a retrogaming PC not too long ago. It has THREE sound cards: a Creative Sound Blaster AWE64 Gold (to be replaced with an AWE32 when I have a case that can take its massive 14-inch length on the bottom-most slot, so I can have real OPL3 synth and QSound support) for DOS games, a Turtle Beach Montego II for Aureal A3D-based games, and an Auzentech X-Fi Prelude for everything DirectSound3D and OpenAL. I boot it into Win98SE for the first two cards (Aureal Vortex support is dreadful on NT-based Windows, and I need real DOS mode for the AWE cards), and anything that runs on WinXP uses the X-Fi.
All I really need to add is a Roland LA synth like the MT-32 or CM-32L, and I'll have near-maximum PC game audio compatibility on that system, save for anything that sounds best on a Gravis Ultrasound or anything else really exotic that requires an extra ISA slot not present on that system's motherboard.
Yes, that's just how seriously I take my gaming audio.
Edited by NamelessPFG - 11/14/12 at 12:22am