Quote:
Originally Posted by
Niteblooded 
Well I have both a real SNES (standard composite) and a Wii and I have played the same game on both (Ogre Battle). It does look good on the Wii but the colors are so brightly saturated, I believe from the LED TV I'm using, that it is really hard to compare the graphics quality between the two. The SNES is hooked up to an old Sony WEGA which has damn near perfect color reproduction and the Wii is hooked up to a Samsung 21" (I specify size because I LOVE my Samsung 46" ips panel) LED TV which is using a TN panel so the color reproduction is horrible. I've tuned the Samsung so its about as good as its gonna get, but at the moment I'm not seeing any difference (TV color quirks aside) between the SNES and the Wii emulating SNES games. That is why I was curious how a SNES using RGB is doing for graphics quality. If it upscales the resolution wouldn't it be a bit more pixelated?
One of the reasons I don't like composite and even S-Video is that it significantly dulls the colors, along with introducing rainbow artifacts on white text and whatnot.
RGB and component allow for very vibrant colors by comparison.
However, there is a very good chance that the way your TV's set up, it's oversaturating the colors beyond what was intended. HDTVs are rarely calibrated to Rec. 709 spec, as more colored settings like oversaturated colors tend to jump out and impress customers on the sales floor more.
Note that going from 240p to 480p on the Wii shouldn't add more noticeable pixels, since it's literally just doubling the resolution. It's like going from 320x240 to 640x480, and then to 1280x960. It's a perfect pixel-doubling sort of scaling that wouldn't skew the existing pixels any. It may play nicer with modern displays, though, seeing as a lot of video processors can't tell the difference between 240p and 480i to begin with. (While the FCC forbade TV broadcasts from using the 240p format of having the odd and even interlaced lines overlap for an effectively progressive display with scanline gaps in between, retro consoles did this all the time, only rarely using actual 480i mode when the higher resolution was feasible. Still, some video processors attempt to de-interlace a 240p signal, with dreadful results.)