The JLF is a fine piece of engineering, all it needed was a stiffer spring. I've tried to narrow its throw but that didn't really work....the LS55 spring + octo gate truly turn a chump into a champ as they say ^^
and I think the LS58 is clicky as hell because of the long thin metal plates that stand between the rod and the switches...terrible idea really.
Humm, Border Down is quite fun
The reason I like the LS58 is because of the levered microswitches (levers are those metal plates you mentioned). They decrease the effective deadzone and the throw/actuation point of the switches by using the actuator of the microswitch as the fulcrum for the movement of the lever. It's actually a totally ingenious solution.
But if you prefer your setup, then that's fine too. I prefer it this way.
It is clicky as hell though, and I need to damp it soon. Over the summer, when I dual mod my stick with a Paewang pcb, I'll probably overhaul the damping.
Also, I feel morally obligated to post a link to this blog here:
It's basically all about CAVE shooters, and it's got a fantastic amount of information and resources along with a comprehensive forum.
Which brings me to my second point:
I've decided that I will be buying an NTSC/J Xbox. I'm not sure when, but I won't be satisfied until I can play the console releases of CAVE's games in true arcade style. I don't really have the money for that right now, but I will find a way to work it out.
Also, beat Mushihime-sama Futari on Original/Hell a few minutes ago. What a rush. The last level... damn. No other words to describe it. It ended up being a 3cc-- I died once accidentally on stage 2 and twice accidentally on stage 3, and used my first continue against stage 4's boss. From there I made it through all of stage 5 on one go, except the final boss, who I hadn't fought before, hence the last continue. Here's the fun bit-- my score for stage 5 was almost as large as my total stage score for levels 1-4. Which means that if I hadn't died and continued, my score would have been at least double what it currently is.