Originally Posted by Hedonism
I remember hearing something about Zestria getting a world-wide release, which means we won't have to wait 2 years for translations, and play a game with outdated graphics and potentially technology!
For a game release in "2013", Tales of Xillia has some pretty sloppy graphics.
Don't hold me to this though, last I checked, I think it was just a rumour.
I wouldn't call it sloppy, but sub-standard for a Tales. FFXIII looks so good because it was incredibly linear. You can't make an standard FF game look that amazing and be as huge as those old FF games (FFXIII-2 and XIII-3 look worse than FFXIII graphically, because they are more open with more to explore, so they pushed back on detail in many areas).
Still, Xillia was pretty linear in design too, and reused so many assets (all the Seahavens look the same, and many of the dungeons look the same with palette swaps). It should've looked better, really. Vesperia and Graces F looked better, and doesn't reuse nearly as many assets. The only good thing is the character designs were top notch for a Tales game.
My main beef with Xillia is that there was no real sense of exploration. Everything looked the same, so the world wasn't majestic and worth exploring. Graces F, Vesperia had well varied worlds... and the older ones even more so. Eternia looked particularly amazing, and a huge double world map.
But Tales hasn't looked as 'good' since they stopped making 2D games. I can still go back to Tales of Eternia and be impressed at how beautiful it is. This push to 3D really made some franchises look ugly.
I wish we had Destiny II, Rebirth, and the other Japanese only titles.Edited by Mad Lust Envy - 2/27/14 at 8:39pm