I thought it did anyway. I mean, recharge time on your spells? And you have to pay mana for them too? WTF? One or the other plz. What? You had to nerf the mages? They were too overpowered. How about not giving them a party friendly spell that paralyzes and does DoT over a huge AoE at mid levels then. Especially don't let them also use their magic power in place of their strength by the time they get to high levels. Then they can use better weapons and armor than your fighters can, buff up with the strong but normally almost useless self-buffs reserved for mages, and then tank and beat the carp out of everything while their paralyzing, AoE, DoT spell recharges. Oh wait, you actually did do all of that. We need some more balance then...
My elven mage decked out in full plate armor and a big-ass sword sure rocks. I wonder what could possibly pose a threat to him and restore balance to the gameplay?
It would surely be an epic foe.
Its name: The Camera.
I died on several occasions because I couldn't focus the camera on the enemies to target them because they were too far away but they had no problem pelting my party with spells and arrows. The AI was $DEITY-awful so everyone ran in different directions and got picked off one by one since I could target anything myself. Thus my mage died ignobly at the hand of bandits in back ally ambush. I got like halfway through but even with the awesome BioWare writing I couldn't take it anymore.
I just couldn't effectively (or at least easily) control the whole party of only 4 members. The interface, mechanics, and camera are like they took an engine designed to just control a single character and kludged a party into it. The engine has no fog of war so it just restricts your ability to move the camera freely instead so you can't spy on the other side of the map and so the engine doesn't have to worry about rendering it or what's going on there. Its a $DEITY condemned concession to graphics whores.
The engine gives the party a maximum radius it can spread out in and limits the camera's movement to within that radius. If everyone in your party is standing right next to each other you can move the camera a good deal away from everyone and easily click on distant enemies to target them. If all you party members are spread out as far a engine will let them you can barely move the camera past the outer edge of the circle containing your party and will likely be unable to target the enemy unless all the terrain is perfectly flat since stuff like walls will get in the way of the camera and stop its movement instead of fading out and turning invisible or translucent. It just serves to keep the number of polygons under control with out sacrificing the eye candy. Too bad they sacrificed the game play instead....
I might just be too old school though.
How do I even remember my whole analysis of the game anyway. Its been what, a year or two?
EDIT: spelling and grammar...
Edited by maverickronin - 3/21/12 at 10:39pm