Head-Fi.org › Forums › Misc.-Category Forums › Video Games Discussion › The Official Mass Effect 3 Thread
New Posts  All Forums:Forum Nav:

The Official Mass Effect 3 Thread - Page 14

post #196 of 223
Quote:
Originally Posted by Mad Lust Envy View Post

Lol, I hated it....so much. If that's what they took out from the first game, I can see why. biggrin.gif
I feel it's just extra fluff with no real substance. Kind of like RPGs with lots of grinding. It adds hours to the gameplay, but doesn't really add anything to the game. If that Hammerhead part was better integrated, focused and less... generic, I may have liked it. As it was, it was so video game-y and felt so disconnected from how the feels, and plays. It detached me from the story and universe, and instead made it a chore... and video game chore. Something that could've been made on the first Playstation.
The underwater part in Leviathan was awesome, and like I mentioned, it was well integrated and focused. That's what made it so good. If it was just one open, generic looking map with generic fetch quests like the Hammerhead sequences... I would've been put off. I was sad that it was such a short part of it.

 

 

The underwater part in Leviathan was tight and focused because it was basically a scripted event. You really had no control over where to go. It was pretty much an interactive cut scene. Nothing wrong with that, and I really enjoyed it, but the planet side exploration taps into something different. For people who enjoy it such as myself, it's about exploration and creating a sense of scale. What the Hammerhead quests did was precisely that, making the actual piloting of the vehicle fun unlike the Mako.

 

By contrast, the levels in ME3 are too focused for my liking, too scripted and too linear, too compartmentalized. While the second game was also this way (but by no means as extreme), there was diversity in activities to make up for it. Several hub worlds instead of one, several different types of gameplay: planetary exploration, playing detective, sneaking into events, dialog games, etc. The few moments of detective work in ME3 (combing the lab for clues, combing the temple for clues, etc.) were nice, but short.

 

I think the endless waves of enemies are actually more like level grinding than any vehicular exploration. How many times in ME3 do we encounter a moment where device X needs to be repaired or accessed by a squad member while the other two hold back enemy swarms? Similarly, the fetch quests in ME3 were pretty mindless and epitomized "fluff" to me. Like level grinding, it's done with no value aside from upping one's resources. While I realize not everyone is going to enjoy the Hammerhead stuff, my point is that it at least introduced a new gameplay mechanic and contributed to the overall diversity of activities in ME2. 

 

Obviously we have *very* different tastes in gaming, and I'm not trying to win anyone over to my perspective. I'm just pointing out that for me (and fans of ME1), there's a lot of value in simply exploring, reading about the different planets and items, looking up at the sky and seeing the vast ocean of stars and satellites and feeling immersed in a world. Similarly in a game like Skyrim (which you also dislike if memory serves), some people such as myself find value in simply wandering around the world taking in sights and feeling that sense of vastness and immersion. Taking in one's alien surroundings.

 

What Bioware used to be about in their heyday, and where so much of the value of ME2 lies for me personally, is that it manages to offer a diverse enough array of experiences to cater to a wide variety of tastes. Personally, combat is the least important facet of Mass Effect for me. While I'm not that much of a fan of sequences involving enemy barrages I realize a lot of players are, so I wouldn't call them "fluff." Likewise the detective sequences aren't the most enjoyable for me, but I wouldn't call them fluff for the same reason.

post #197 of 223
I do say that ME2 was better than ME3 though. ME3 was WAAAAAY linear. I liked the options available in ME2. Omega, Citadel, AND Ilium. ME3 was too damn restrictive.
post #198 of 223
Quote:
Originally Posted by Mad Lust Envy View Post

I do say that ME2 was better than ME3 though. ME3 was WAAAAAY linear. I liked the options available in ME2. Omega, Citadel, AND Ilium. ME3 was too damn restrictive.

 

 

Yeah, agreed. Fun fact: there are more dialog options in the Ferros level of ME1 than in the entire game of ME3. LOL.

 

Hopefully with all the DLC being released, the game will feel more fleshed out and diversified.

post #199 of 223
Quote:
Originally Posted by Mad Lust Envy View Post

Lol, I hated it....so much. If that's what they took out from the first game, I can see why. biggrin.gif
I feel it's just extra fluff with no real substance. Kind of like RPGs with lots of grinding. It adds hours to the gameplay, but doesn't really add anything to the game. If that Hammerhead part was better integrated, focused and less... generic, I may have liked it. As it was, it was so video game-y and felt so disconnected from how the feels, and plays. It detached me from the story and universe, and instead made it a chore... and video game chore. Something that could've been made on the first Playstation.
The underwater part in Leviathan was awesome, and like I mentioned, it was well integrated and focused. That's what made it so good. If it was just one open, generic looking map with generic fetch quests like the Hammerhead sequences... I would've been put off. I was sad that it was such a short part of it.

lol as someone who actually loved and enjoyed the mako sections of the first game and spent countless hours figuring out just how to climb this nearly 100% vertical rock face, i'm going to have to agree with you.

 

 

lol i cant quite put my finger on it, on paper the hammerhead missions from 2 were better and more fleshed out in every way and yet, i found them so incredibly boring and tedious, the only time i even came close to enjoying them was on that dlc planet where you have that savant david trying to integrate with geth ai, i forgot the actual dlc name but that was a beautiful world to just drive thru and explore, the rest of the missions like you mentioned just felt too "gamey" or "arcadey" like u mentioned

post #200 of 223
A few more days for OMEGA! I absolutely cannot wait for this. Dear god, please let Aria be a playable character! I'm afraid that because we already have an Asari on the team, Aria won't be playable.
post #201 of 223

im actually more excited for mass effect 1 finally coming to psn, for years it bothered me that i would have to abandon my 360 save file from me1 carried over into me2 once i switched over to ps3 for that series

 

but now, im doing a muthaf*@#ing mass effect marathon across the whole series, and once i get to me3, omega and leviathan will be waiting for me :)!

 

probably buy out all the weapon packs and other random dlc they have lying around, i think its messed up and i know i shouldnt be supporting those type of actions from an industry titan like ea as it only encourages them to leave out weapons and other minor items to sell back to us via dlc...BUT I CANT HELP MYSELF!!!

post #202 of 223
I don't mind DLC when the content is added later on and is meaty. Like the Shadow Broker DLC in ME2. Very worth it. I assume Omega will be worth it too.

I hated the Promethean day one DLC. That should've been included in the game, or given as day one DLC for free.
post #203 of 223
Quote:
Originally Posted by Mad Lust Envy View Post

I don't mind DLC when the content is added later on and is meaty. Like the Shadow Broker DLC in ME2. Very worth it. I assume Omega will be worth it too.
I hated the Promethean day one DLC. That should've been included in the game, or given as day one DLC for free.

 

exactly, thats the one that had me disgusted, i bought every single dlc for me2 because it felt like those legitimately came after the game, i kinda thought the guns pack dlc should have been included due to how empty the game feels weaponswise without it, especially compared to me1 but i forgave it

 

 

promethean dlc was b*ll****, i knew it was originally in game and then taken out, it was too huge of a deal not to have been originally conceived but when i noticed the in game roster was only like 5 people and since this was supposedly the last mass effect game, i caved and bought it , and regretted it ever since

 

as dlc its lacking, you barely get your moneys worth, if it was originally in game and then taken out to charge us 2x for it, then bioware is lazy because they could have done so much more with him, he's a huge deal, but it never feels like it is, the whole thing just felt phoned in, heres hoping omega doesnt fall into the same box as that one

post #204 of 223
They're saying the OMega DLC will be twice the size of any DLC released, so that sounds like it's gonna be huge. I have a feeling it's gonna rival Shadow Broker, if not be better.

I'm so damn hyped for this DLC.

And, lol, the Omega DLC isn't coming out on the Wii U. That's gotta sting for them.
post #205 of 223
When is masseffect 4 coming?tongue.gif as i am upgrading my gaming rig as we speak to handle a new version biggrin.gif see my pics..
Edited by hifimanrookie - 11/22/12 at 2:09pm
post #206 of 223

Seeing as Bioware is asking if people want Mass effect 4 to be a prequel or sequel it is gonna be awhile yet.
 

post #207 of 223
Quote:
Originally Posted by Cheapy View Post

Seeing as Bioware is asking if people want Mass effect 4 to be a prequel or sequel it is gonna be awhile yet.
 


Wouldn't a prequel throw things off?

post #208 of 223
Why? It can take place during the First Encounter, etc.
Edited by Mad Lust Envy - 11/25/12 at 8:22pm
post #209 of 223
Quote:
Originally Posted by Mad Lust Envy View Post

Why? It can take place during the First Encounter, etc.

or a sequel with a whole new bad super racebiggrin.gif


Edited by hifimanrookie - 11/26/12 at 12:25pm
post #210 of 223

i always thought a prequel set either during the first contact war would be fun or one set just after the first contact war showing humanity first setting foot on the citadel and seeing the interactions the other races have with you, the "new kid on the block"

 

 

also be kind of fun if the set it a little further up still and play in a squad with anderson when he was first nominated for spectre and going with him and saren and learning a little more backstory on both of them

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games Discussion
Head-Fi.org › Forums › Misc.-Category Forums › Video Games Discussion › The Official Mass Effect 3 Thread