Originally Posted by eXtream
No problem, I'll explain once more.
What it is NOT:
The service will not enable USB audio playback for just any app.
What it is:
The service can enable USB audio playback for apps that will support the service. App authors need to write some code to support this new service. For instance, PowerAmp could use the service. The question of which file types and cuelists you can play then simply depends on the app that will support the service.
After or before release I'll just contact all popular media player app authors to ask if they want to support this service. And after release, you can all do the same for your favourite app if they have no support for it yet.
If you have further questions, please let me know!
Dear eXtream, thanks a lot! Just a small clarification question: does the app need to support USB audio playback in general, or does it have to have support of your service specifically?
E.g. apps that currently work on Samsung S3 streaming music via usb - Neutron is one example - will they still need to add support to your service?
Originally Posted by CosmicHolyGhost
are there any cheap 2nd hand android phones that are perfect candidate to use as transport? or may as well just get an ipod?
An iPod (depending on the model) will pose more or less serious problems or require extra costs to get the digital audio out of it. Even if it does, you're capped with 16/48, If I am not mistaken. And there's no UARP for iOS (at least, yet
))) So the iPod does not belong to this discussion.
As far as androids are concerned, the safest bet is to get a used GS3, and you'll have it all: native usb audio out support, but capped at 16/48, or UARP-enabled, without such SR/bit depth limits.
Alternatively, you could get some cheaper Xperias - see some of my earlier posts for details and warnings.Edited by SV_huMMer - 8/7/13 at 11:39am