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The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Page 251

post #3751 of 3761
Quote:
Originally Posted by rudyae86 View Post

uh I think you have them confused. Creative Labs sound cards use SBX, not Dolby Headphone. Overwatch also has it's own Dolby Atmos for headphones though in which you can enable with or without a sound card. I wonder if you have it set up correctly?

 



My mistake, i meant Atmos rather than headphone.
post #3752 of 3761

latest Windows 10 Preview builds offer Atmos support for headphones which you can apply to the sound card or output of your choice. Many games with VR in mind (in addition) will offer binaural renderers/support (see Overwatch, RE7 etc.). 

 

Sooner or later all these fancy cards will disappear unless they get creative. 

post #3753 of 3761
Quote:
Originally Posted by Fegefeuer View Post
 

latest Windows 10 Preview builds offer Atmos support for headphones which you can apply to the sound card or output of your choice. Many games with VR in mind (in addition) will offer binaural renderers/support (see Overwatch, RE7 etc.). 

 

Sooner or later all these fancy cards will disappear unless they get creative. 

Wow didn't know that. I know they are working on briging some other stuff in (Game mode, which I am still a bit eh about it). But yes, if this becomes the norm with Atmos and Binaural audio in games, sound cards will become a bit of niche market, mainly for the ones that don't know much about audio or maybe to make volume control easier? (like control chat and stuff, which many already do anyways).

 

I look forward to these technologies in the coming months :)

post #3754 of 3761
Quote:
Originally Posted by Fegefeuer View Post
 

latest Windows 10 Preview builds offer Atmos support for headphones which you can apply to the sound card or output of your choice. Many games with VR in mind (in addition) will offer binaural renderers/support (see Overwatch, RE7 etc.). 

 

Sooner or later all these fancy cards will disappear unless they get creative. 


Oh my god... Do you have a source? That is the best news for virtual surround in years! You mean we will be able to apply the Dolby Atmos for headphones effect on the OS level and all games that output surround sound will support it in principle? That is amazing. Also, Dolby Atmos is one of the best HRTF I've heard.

post #3755 of 3761
Quote:
Originally Posted by BlueNinja0 View Post


Oh my god... Do you have a source? That is the best news for virtual surround in years! You mean we will be able to apply the Dolby Atmos for headphones effect on the OS level and all games that output surround sound will support it in principle? That is amazing. Also, Dolby Atmos is one of the best HRTF I've heard.

 



It really is mindblowingly good in overwatch.
post #3756 of 3761
Quote:
Originally Posted by BlueNinja0 View Post
 


Oh my god... Do you have a source? That is the best news for virtual surround in years! You mean we will be able to apply the Dolby Atmos for headphones effect on the OS level and all games that output surround sound will support it in principle? That is amazing. Also, Dolby Atmos is one of the best HRTF I've heard.

 

it's basically everywhere since December.

 

an official quote for instance

 

"Mike Ybarra, Xbox’s Head of Platform Engineering, had this to say on our exciting partnership: “At Team Xbox, we are all gamers first, and bringing Dolby Atmos support to Xbox One and Windows 10 gaming next year will bring you even further inside the action and sound of your favorite titles. A big thank you to the team at Dolby for their partnership; we’re excited to share more with the Xbox community next year.”

Read more at http://news.xbox.com/2016/12/14/dolby-atmos-xbox-one-windows-10/#QtmzVlQJI9QpxSyc.99"

 

You’ll be able to experience Dolby Atmos in your home theater, assuming you have a Dolby Atmos enabled speaker system or soundbar. But you don’t need to have that kind of equipment – it will be possible to enable virtually any pair of headphones with the Dolby Atmos experience.

 


Edited by Fegefeuer - 2/16/17 at 1:27am
post #3757 of 3761
Quote:

Originally Posted by Fegefeuer View Post

 

You’ll be able to experience Dolby Atmos in your home theater, assuming you have a Dolby Atmos enabled speaker system or soundbar. But you don’t need to have that kind of equipment – it will be possible to enable virtually any pair of headphones with the Dolby Atmos experience.

 

Why would I need Dolby Atmos support on my A/V receiver if Windows supports it natively? Can't Windows just use Dolby Atmos to produce a 7.1 or 5.1 LPCM signal through HDMI to my receiver? The same way we decode, for example, Dolby Digital in the media player and send the 7.1 channels through LPCM to the receiver?

post #3758 of 3761
Quote:
Originally Posted by BlueNinja0 View Post
 

 

Why would I need Dolby Atmos support on my A/V receiver if Windows supports it natively? Can't Windows just use Dolby Atmos to produce a 7.1 or 5.1 LPCM signal through HDMI to my receiver? The same way we decode, for example, Dolby Digital in the media player and send the 7.1 channels through LPCM to the receiver?


Dolby Atmos adds additional four "height channels" - speakers designed to produce sound upwards. Your A/V receiver would need to physically be able to output sound to those four additional speakers.

post #3759 of 3761
Quote:
Originally Posted by Yethal View Post
 


Dolby Atmos adds additional four "height channels" - speakers designed to produce sound upwards. Your A/V receiver would need to physically be able to output sound to those four additional speakers.


Yes, I'm aware it has additional channels to the standard 7.1, but what I mean is, when using Windows, I won't necessarily need my A/V receiver to support Atmos decoding since Windows will be able to decode it itself and spit it out in LPCM through HDMI. HDMI 2.0 supports 32 channels of audio, which is plenty for Atmos I guess.

post #3760 of 3761
Quote:
Originally Posted by BlueNinja0 View Post
 


Yes, I'm aware it has additional channels to the standard 7.1, but what I mean is, when using Windows, I won't necessarily need my A/V receiver to support Atmos decoding since Windows will be able to decode it itself and spit it out in LPCM through HDMI. HDMI 2.0 supports 32 channels of audio, which is plenty for Atmos I guess.


Yes but if the AV receiver doesn't support th height channels all You're left with is a standard Dolby TrueHD track with a spatial substream added to it (home theater implementation of Atmos differs greatly from the commercial implementation).

post #3761 of 3761
Quote:
Originally Posted by Yethal View Post
 


Yes but if the AV receiver doesn't support th height channels all You're left with is a standard Dolby TrueHD track with a spatial substream added to it (home theater implementation of Atmos differs greatly from the commercial implementation).


Yes ofc, I understand I would need the height physical channels to take benefit of it. I was just trying to understand if the Atmos encoding will still work more or less like the previous encoding schemes.

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