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The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Page 169

post #2521 of 3748

Bioshock streams audio data with FMOD, that OpenAL thingie with AlAudio Device does and will not work if you set it up in the ini.

In the Sound Blaster Z-Thread DJ Inferno and me talked a bit about the config, where you need to change variables in the Bioshock.ini under Appdata.

 

The real problem with Bioshiock is that Z cards OpenAL renderer has MacroFX ON by default so the result pales in comparison with a X-Fi. 

post #2522 of 3748
Quote:
Originally Posted by Fegefeuer View Post
 

Bioshock streams audio data with FMOD, that OpenAL thingie with AlAudio Device does and will not work if you set it up in the ini.

In the Sound Blaster Z-Thread DJ Inferno and me talked a bit about the config, where you need to change variables in the Bioshock.ini under Appdata.

 

The real problem with Bioshiock is that Z cards OpenAL renderer has MacroFX ON by default so the result pales in comparison with a X-Fi. 

 

Thanks. 

 

I was hoping I wouldn't need to mess with this stuff, modding files for each individual game.  I was hoping it would just be setting the SB Z control panel to SBX = ON, Output = Headphones, and set to 5.1 in windows and 5.1 in the game and forget about it.  But I guess that's not the case. 

 

Mirror's edge sounds alright, but Valve games (Half Life 2 / Portal) sound off - sounds are too close and are panning too hard left-to-right.  Apparently when you launch valve games it auto-disables SBX Pro and you have to minimize the game, re-enable SBX Pro, and renter the game.  Now it sounds much better.  Y U NO WORK LOGICALLY?

 

Dolby Headphone may not be as accurate, but it's a hell of a lot easy to get working. 


Edited by chicolom - 1/21/14 at 10:40pm
post #2523 of 3748

Re: Connecting X-Fi XtremeMusic to DAC through digital coaxial via the FlexiJack output

 

Will something like this work?

 

http://www.radioshack.com/product/index.jsp?productId=2102693&cp=2032058.2032231.2032280&pg=19&parentPage=family

http://www.ramelectronics.net/product.aspx?zpid=3164

 

Or a 3.5mm to TOSLINK?

 

http://www.amazon.com/dp/B000V0ETB0?tag=hsecrets-20&link_code=as2&creativeASIN=B000V0ETB0%20&creative=374929&camp=211189

 

My only concern is that I'll be introducing signal attenuation.


Edited by Acclaim - 1/22/14 at 2:13pm
post #2524 of 3748
Quote:

 setting snd_legacy_surround 1 in the console to enable DirectSound3D, 

 This! This was the missing piece to the puzzle. The sound in Team Fortress 2 is quite astounding now. Pinpoitedly accurate, and doesn't "bleed" all around me. At first I was even confused where the root TF2 directory was... as there is the hl2.exe under Team Fortress 2's common folder in steamapps, but also a hl2.exe under Team Fortress 2's [steam user name] folder in steamapps.

post #2525 of 3748
Quote:
Originally Posted by chicolom View Post
 

 

Thanks. 

 

I was hoping I wouldn't need to mess with this stuff, modding files for each individual game.  I was hoping it would just be setting the SB Z control panel to SBX = ON, Output = Headphones, and set to 5.1 in windows and 5.1 in the game and forget about it.  But I guess that's not the case. 

 

Mirror's edge sounds alright, but Valve games (Half Life 2 / Portal) sound off - sounds are too close and are panning too hard left-to-right.  Apparently when you launch valve games it auto-disables SBX Pro and you have to minimize the game, re-enable SBX Pro, and renter the game.  Now it sounds much better.  Y U NO WORK LOGICALLY?

 

Dolby Headphone may not be as accurate, but it's a hell of a lot easy to get working. 

 

Did you check your OpenAL Config with ALCapsViewer?

 

You need to list the name of your soundcard/device in the Mirror's Edge Config so that the game uses OpenAL properly. 

 

The auto-uncheck of SBX is normal for OpenAL games since those games use proper HRTF instead of a room HRTF. It's supposed to be that way. 

 


Edited by Fegefeuer - 1/22/14 at 12:23am
post #2526 of 3748
Quote:
Originally Posted by NamelessPFG View Post

 

Strangely enough, Killing Floor and other UnrealEngine2 titles DON'T give me BSoDs with native OpenAL. They just work. How much of this is due to using the X-Fi Prelude, Forte and Titanium HD with their different driver packages, I don't know, but hardware OpenAL works fine in all cases.

 

Setting it to software OpenAL likely makes it use the "Generic Software" OpenAL device, which would suck. Better to try out OpenAL Soft or Rapture3D User Edition, if you can't utilize the X-Fi's hardware mode.

 

Ah yes, I mispoke about this. The BSOD setting is by not enabling "the system intalled OpenAL driver" in-game.

 

Or by typing UseDefaultDriver=False in the game's .ini file.

 

 

Earlier I had referred to this as software OpenAL, but I don't really know what it is.

post #2527 of 3748
Quote:
Originally Posted by Fegefeuer View Post
 

 

Did you check your OpenAL Config with ALCapsViewer?

 

You need to list the name of your soundcard/device in the Mirror's Edge Config so that the game uses OpenAL properly. 

 

The auto-uncheck of SBX is normal for OpenAL games since those games use proper HRTF instead of a room HRTF. It's supposed to be that way. 

 

 

 

Of course not!!  :tongue_smile:

 

Remember, I haven't done any PC gaming in 13 years.  Last time I did was in 2001, with Halo (1): Combat Evolved, Max Payne 1, Oni, etc.  Before that it was....Mechwarrior 2 & Commander Keen.  :eek:

 

I'll look into that ALCapsViewer thing tomorrow.  Should that program already be installed or do I go grab it off the internetz?  I still don't understand what Alchemy is.

 

Are you saying that if SBX Pro gets auto-unchecked, I should leave it that way (OFF)?  Because it sounded much better with it ON in Half-Life 2 / Portal.  With it OFF, some things sounded inside my head and stereo like.


Edited by chicolom - 1/22/14 at 1:19am
post #2528 of 3748

you need to download AlCapsViewer. 

 

HL2 and other Source Games need more tweaking in order to enjoy the legacy audio rendering, but they are all practically the same in configuration.

 

Check http://forums.steampowered.com/forums/showthread.php?t=2608992

 

This is the latest alchemy known to mankind: http://www.head-fi.org/t/623079/creative-sound-blaster-new-series-z-zx-zxr/1575#post_10113977

post #2529 of 3748

OK. 

 

After all the configuring/tweaking/etc. is done, I should still be playing with SBX Pro turned ON right?

post #2530 of 3748
Quote:
Originally Posted by chicolom View Post
 

OK. 

 

After all the configuring/tweaking/etc. is done, I should still be playing with SBX Pro turned ON right?

 

It automatically turns off during games that use OpenAL/Alchemy Wrapper. It will turn back on after you exit those games.

post #2531 of 3748
All I'm saying is that minimizing the game, turning SBX Pro back ON, and then reentering the game sounded noticeably better than doing nothing.

Maybe those tweaks will make it leapfrog SBX Pro though...
post #2532 of 3748

Hello,

 

First of all, great guide!  I am new to all this stuff and I decided to build my first computer.

 

I understand you point in the direction of Mad Lust Envy's guide for headphone advice, but since you focus more on the PC side of things, would you be willing to recommend some sound cards at least?

 

You said you recommend sound cards over something like the MixAmp Pro because "a sound card will provide more features and better audio quality at less cost."

 

My goal is to stay around the $100 - $200 range for a sound card if I can, but if you absolutely recommend paying more...I might consider it.

 

The only things I would really care about for my headphone experience would be: positional audio (for the Quake games mainly), great overall sound for non-competitive games, and something that makes House music sound awesome.

 

Thanks!

post #2533 of 3748

post #2534 of 3748

Ahhh cool.  I'm going to get an Nvidia GPU though.

 

My questions from my earlier post still remain.

 

Thanks for the suggestion!

post #2535 of 3748
Quote:
Originally Posted by SoundForeigner View Post
 

Ahhh cool.  I'm going to get an Nvidia GPU though.

 

My questions from my earlier post still remain.

 

Thanks for the suggestion!

 

Sorry SoundForeigner, I posted this blindly into this thread, I didn't read your post. 

 

An ideal combo would be an external dac/amp with the cheapest soundcard that has the full features of its line. Like Soundblaster Z with its SBX and Software OpenAL or X-Fi Titanium (bulk) with its CMSS-3D and hardware acceleration with older games or any other OpenAL game. With a good DAC/AMP you avoid impedance mismatch and drive your headphones better. It's the most expensive setup though. I am not a fan of those higher end cards due to their output impedance but if you only want a soundcard then think about a Soundblaster ZxR - or a Titanium HD with a little external amp like the Objective O2 since the Titanium HD can output CMSS-3D perfectly via rca out. That would be cheaper compared to good DAC/AMP+soundcard at least.

 

What headphones are you using and what is your overall budget? 


Edited by Fegefeuer - 1/24/14 at 7:06am
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