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The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Page 154

post #2296 of 3067
Maybe it was a Youtube demo of 4 sounds compared that convinced me to grab a xfi HD, seemed to me that it gave a far more vibrant sound and better directional distance accuracy compared to the zxr
post #2297 of 3067
Quote:
Originally Posted by motorwayne View Post
 

I'm a current ZX-R user and I'm very pleased with this card compared to the Xonar Phoebus I have previously. I play FPS games like ARMA 2/3 and some BF3/4.

As a change, I have a XF-I Titanium HD on the way at the moment, which for some reason I'm thinking with provide me an even better experience for the games I play (correct me if I am wrong, I'll sell it)

Question I have, is will adding an eternal AMP help sound quality when sending them to the AKG 240 MKII I own, and or the  AKG 702's I plan to get.

Plus any other advice in terms of HP's or setup that might work well with ARMA 2/3

The Ti-HD and ZxR use (almost) the same DAC chip and op-amps for audio for the headphones, so over all audio quality should be roughly the same (with an add-on amp for the Ti-HD).

I would assume Creative Labs is putting more resources into the ZxR drivers, then the Ti-HD drivers.

 

Might want to ask on these threads about Ti-HD vs. ZxR.

http://forums.creative.com/forumdisplay.php?f=6

http://www.head-fi.org/t/623079/creative-sound-blaster-new-s-rie-z


Edited by PurpleAngel - 12/27/13 at 11:05am
post #2298 of 3067
Quote:
Originally Posted by genclaymore View Post

I looked at the video for 10 secs then turned it off because of the bad audio and two idiots talking, then I read the comments, alot of them was the zombie followers, while the others was the poor souls that was trying to teach those zombies new tricks.

I can confirm I was a poor soul. Until I got fed up with the mayflower rep and his nonsense.
post #2299 of 3067

That guy is probably sweating it out in some ****ty downtown bar, avoiding his own reflection in the "rest room" (lol), wondering where he went wrong in life.

post #2300 of 3067

"Santa" remembered to bring me FiiO D03K, but he forgot to bring me a Xonar DGX   :eek:

 

However I ordered a Sound Blaster Z OEM on Christmas Eve anyways...so, I think I'll just run with that for now.  If I want Dolby Headphone, I think I can just pipe a Dolby Digital from the SBZ out to my Ear Force DSS to get it.

 

 

I also scored a deal on a GTX 770. 

I still need to go back to Microcenter to pick up a CPU and motherboard though.  :p 


Edited by chicolom - 12/27/13 at 2:46am
post #2301 of 3067
So, what's your take on the Fiio D03k as a dac? Worth it's $30 or so? wink.gif
post #2302 of 3067
I can't really try it out yet as my computer isn't assembled. My only other optical source is my Xbox 360. : /

I'm sure it will be fine though.
post #2303 of 3067

Sooo... as a lot members might have predicted by now, the Tek Syndicate video might have just steered up some significant amount of confusion instead of clearing things up...specially if you look at the contradictories being posted back and forth within that thread/area/zone of the site.

 

As a noob gaming audio fellow myself...I would like to ask, if it's not much of a fuss, the almost same question Logan asked the MayFlower dude holding up a dedicated soundcard:

 

Do I need this (the soundcard)...in order to achieve a higher accuracy in pin pointing where sounds are coming from (within the game environment)? Or do I just pick up say a pair of Sony MA900s, plug them in my motherboard I/O audio port, select "Headphone" in in-game Audio Options, and I'm basically on par with the fancy expensive soundcard + dac/amp dude right next to me? :confused: 

post #2304 of 3067
Quote:
Originally Posted by NamelessPFG View Post

On a proper X-Fi card with hardware OpenAL, I would believe that to be the case.

Things get a little unusual, however, if you're using it with a software OpenAL renderer like with X-Fi MB or the Sound Core3D cards; older games THINK you're running them with hardware acceleration, but it's kinda like software emulation of that hardware acceleration, if that makes sense.

Whatever the case, I don't think you'd have to worry much about CPU strain on any computer that can run BF2 these days. The real benefit is the added quality.
The new cards use software OpenAL... running on the soundcard's onboard processor. So no, it doesn't add extra overhead.
post #2305 of 3067

Do I need this (the soundcard)...in order to achieve a higher accuracy in pin pointing where sounds are coming from (within the game environment)?

Ideally you want to plug your headphones into something that has superior surround if you're wanting directional cues  > look for Dolby Headphone, CMSS-3D, SBX Pro or even Razer Surround. The last tech you could use with your mobo or even an external USB DAC .. see how you get on. Razer isn't **** at all, but it's by no means the best either.

 

The MA900's - you can't go wrong with them.

post #2306 of 3067
Thread Starter 
Quote:
Originally Posted by Evshrug View Post

The new cards use software OpenAL... running on the soundcard's onboard processor. So no, it doesn't add extra overhead.
I don't believe Creative's marketing for the Sound Core3D in that regard. Any "hardware acceleration" it offers seems to go toward THX TSP/SBX Pro features, which apparently shut themselves off whenever OpenAL's involved anyway.

Rather, I think it's still CPU-based like the Audigy SE, X-Fi XtremeAudio and all their USB products, but modern CPUs are so fast and the OpenAL renderer not so demanding to the point where you just don't notice the added overhead.
post #2307 of 3067
Here's a question that I've asked before but nobody seems to know.

With the x-fi cards, when using openal games, could you get a 3D surround mix without the use of cmss3d headphone? I havent used one in so long since my old xtreme gamer.

The fact that sbx turns off during openal tells us 1 of 2 things. Either sbx itself doesn't turn off, rather its doing the cmss3d equivalent(just the ability to control its strength, sound stage) of mixing the coordinate based sounds into 3d. Which means its being done on the audio processor.

OR openal does its own mixing in the API without needing a virtual surround alogrythm to assist.
post #2308 of 3067
Quote:
Originally Posted by valid8 View Post
 

 

Do I need this (the soundcard)...in order to achieve a higher accuracy in pin pointing where sounds are coming from (within the game environment)? Or do I just pick up say a pair of Sony MA900s, plug them in my motherboard I/O audio port, select "Headphone" in in-game Audio Options, and I'm basically on par with the fancy expensive soundcard + dac/amp dude right next to me? :confused: 

 

 

One of the BIG points skipped over by Tek Syndicate's video was that people usually buy soundcards for their virtual surround sound processing.  A lot of gamers rely on virtual surround sound, and - unless your motherboard already has it, the game has it, or your using a download program - you WILL need a soundcard in order to get that 3D surround sound processing.

 

Selecting "Headphone" in the in-game audio most likely won't get you the desired effect.  Usually "headphone" mode is a kind of downmix to 2 channels, but it usually lacks the crucial HRTF cues/processing that makes virtual surround sound effective

post #2309 of 3067
+1000000000000
post #2310 of 3067
Quote:
Originally Posted by chicolom View Post
 

 

 

One of the BIG points skipped over by Tek Syndicate's video was that people usually buy soundcards for their virtual surround sound processing.  A lot of gamers rely on virtual surround sound, and - unless your motherboard already has it, the game has it, or your using a download program - you WILL need a soundcard in order to get that 3D surround sound processing.

 

Selecting "Headphone" in the in-game audio most likely won't get you the desired effect.  Usually "headphone" mode is a kind of downmix to 2 channels, but it usually lacks the crucial HRTF cues/processing that makes virtual surround sound effective

 

That sounds reasonable...in fact my question was somewhat ironic, since if dedicated soundcards would have been really so much of a vaporware, I'd guess the majority of audio pro users would have noticed by now...yet this market is still quite healthy.

 

At the moment I own a pair of in-ear Fidelio S2 for my mobile/on-the-go music and the reviews and opinions of the Fidelio X1 look pretty good. What would be a good bang for the buck to get the best out of these headphones, in a game like BF4 on a Sabertooth 990FX with Win 7 64 bit?

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