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The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Page 151

post #2251 of 3716
 Logan lost as soon he made the video and his comebacks still isn't helping him, He still doesn't know what hes talking about and hes too stubborn to even listen to those who do know,he think because hes a musician that he knows every thing about audio, Even Musicians can be wrong.  Their will always be people like logan in the world, who think they know what they are talking about, but really don't.  
My onboard VIA has no options for virtual headphone, not even the windows one.  Which why I use a DGX with my NFB15.32 thru optical, when I gaming for Dolby Headphone or internet tv and switch back to USB inputs when I listening to music.  Sure I can hear around me without DH and CMSS3D as I have done for a while, but DH enhances the experience, as well using Dolby Virtual 7.1 with Dolby headphone as well while using the windows sound settings on 7.1 as well games when they have the option for speakers,While of course using Headphones sending it over optical.

Edited by genclaymore - 12/20/13 at 10:27pm
post #2252 of 3716

You know what happens in BF4 if you set the sound settings to headphones? It sets the sound settings for the game to 2.0 and you get no surround sound effect at all its just stereo. It doesn't have it inbuilt and Windows is certainly not introducing its own binaural effect. That was something said in the teksyndicate that is just plain wrong. Its only with manual edits to the sound config and setting it to 7.1 and using Dolby Headphone that I get a decent surround sound effect from that game.

post #2253 of 3716
Tyler is on YouTube trying to tell me that there are better pieces of hardware to the STX for cheaper, aka the E10.

No DSPs or enough power for higher ohm headphones but its better.

They are really trying hard to hate on anyone who wants virtual surround.
post #2254 of 3716
That's what it sounds like to me. They clearly have no real experience with it.

For gaming/movies encoded in Dolby: If i could only choose one, I'd take my cheap ass Xonar U3/Mixamp over a $2000 dac/amp combo that is just stereo.

They're out of their minds.

I'd like to know if they even bothered adjusting the settings properly, or just looking at technical data. To say stereo is even remotely as accurate in portraying a soundstage and convincing audio cues... well, they're just plain deaf.
Edited by Mad Lust Envy - 12/21/13 at 8:00am
post #2255 of 3716

He's right that our brain corrects our audio perception with what we see, applying a sound to the corresponding source out of our very own evolutional (and of course self-made) experience. However the fallacy here is though that correct (gaming) audio is independant of visual cues or hints. You should be able to locate sounds/sources blindly just approximating real life and it's impossible with simple stereo to differentiate height/depth in games without prebaking or room information. Game audio is dynamic, it changes fov, angles etc.....Yes, you can prebake like DICE but it's easy to notice how cheap that method is when  the sound that is played ignores the direction you look.

 

That's where true binaural audio rendering comes into play to create that room information, sense of distance/space, height differentation, exact location. With better filters also material comes into play.

 

Edit: There's so much stuff to improve with binaural audio. Approximating real life is not very easy but thankfully our ears are easier to fool than our eyes. Did you know that complex doppler algorithms can cost several hundred dollars alone? 


Edited by Fegefeuer - 12/21/13 at 8:35am
post #2256 of 3716
^ The McGurk effect? Yep, that's pretty wacky. Anyone who has never seen/heard it must check it out on utube.

I see the Tek vid is getting Pelters on other sites too, someone ought to send Logan this link too.. http://www.overclock.net/t/1452181/tek-syndicate-put-up-a-hilariously-misinformed-video-this-week-saying-all-soundcards-are-crap

The way I see it is that we all make mistakes and It must be difficult and humbling to admit that you have been giving questionable advice in front of such a huge online audience .... but to give him some credit he has admitted that he needs to re-address some of his comments in that vid.
post #2257 of 3716
Picked up some HD650s. I'm looking for some recommendations on what to pair them with. I have nothing but onboard sound and they will not leave my PC desk. I game a lot, but mostly non-FPS style games that immersion is more important than complete positional accuracy, if that helps!
post #2258 of 3716
Quote:
Originally Posted by Totoori View Post

Picked up some HD650s. I'm looking for some recommendations on what to pair them with. I have nothing but on-board sound and they will not leave my PC desk. I game a lot, but mostly non-FPS style games that immersion is more important than complete positional accuracy, if that helps!

Budget would help?

 

Asus Xonar Essence STX (used, $130 or new $167) or Creative Sound Blaster ZxR (new, $180).

Or Asus Xonar DX or D1 (used ,$60) with a Bravo Ocean tube amp ($120), maybe Schiit Vali tube? ($120).

 

Audio-GD NFB-15.32 external DAC/Amp, $255+shipping (mine cost $298, shipped to California)

Easily drives my 600-ohm headphones, so the 300-Ohm HD650 should be no problem

http://www.audio-gd.com/Pro/Headphoneamp/NFB1532/NFB15.32EN.htm

Dual WM8741 DAC chips and a fairly nice headphone amplifier.

Comes with USC and S/PDIF (optical & coaxial) inputs.

post #2259 of 3716

Budget... I really have no idea. I'm hoping to spend $100-$200, but if more needs to be spent and the purchase is a good one I'm fine too. I still don't quite understand all of the external pieces outside of headphones. Is there an explain like I'm five version of things like amps/dacs/soundcards?

 

I've had O2/Aune/Schiit recommended, but I am not entirely understanding which each do and why some do and don't require soundcards.

post #2260 of 3716
The HD650 pairs up very well with the Fiio E9K. I liked it almost as much out of it as my $500+ Audio-GD SA-31.
post #2261 of 3716
Totoori,
An explanation like you are 5?
Uuuuuh...

Let's say you wanna make cookies (your mouth is a headphone).

Game audio and music files are like the cookie ingredients.

You need a recipe to organize and know how to put all the ingredients together, that's like a surround DSP making sense of ingredients. The recipe also tells you to make the cookies the right size to make bite-sized for your mouth (instead of a big pie you'd share with others).

You need to do the work to turn the separate ingredients into cookie dough, so a DAC is like a bowl and an automatic mixer. DACs turn data about sound into the wavelengths your headphones can use, your mouth wouldn't understand separate ingredients as "cookie."

Then, you need to bake the dough, an amp is like an oven making the dough cook and ready to eat. An amp puts energy into raw analogue to make it audio fit for safely and appropriately putting into your mouth/headphone.

For fun, we could say that the cookie tray is like audio cables, lol. Moves around the cookies, has properties that may keep cookies from breaking while you're cooking and trying to serve them. It's pretty easy to make a good cookie tray, but some people prefer special trays.

Finally, you experience the cookies with your mouth... you don't want to eat cookies that are too raw or burnt, and you know cookies taste best when you get them in your mouth fresh and still a bit warm.

Getting a soundcard is kinda like throwing ingredients into a machine, and out pops a pan of consistently good fresh cookies. You can get good and very good machines, but the cookies may not be as gourmet if you got really good at each of the different parts of making a cookie... sometimes you just want a darn cookie already and they come out from the machine surprisingly good anyway.


.....
Does that make sense? Or am I spewing nonsense that only makes sense to tired me? I basically didn't sleep at all last night. I hope it was at least worth a LoL!
YOUR MOUTH IS A HEADPHONE!!!!!
Edited by Evshrug - 12/21/13 at 10:20pm
post #2262 of 3716

:blink:

post #2263 of 3716
post #2264 of 3716
Quote:
Originally Posted by Totoori View Post
 

Budget... I really have no idea. I'm hoping to spend $100-$200, but if more needs to be spent and the purchase is a good one I'm fine too. I still don't quite understand all of the external pieces outside of headphones. Is there an explain like I'm five version of things like amps/dacs/soundcards?

 

I've had O2/Aune/Schiit recommended, but I am not entirely understanding which each do and why some do and don't require sound cards.

External DACs and sound cards and motherboards share the same feature, they come with a DAC chip (Digital to Analog Converter).

Some external DACs and (newer) sound cards also come with a built in headphone amplifier

The O2/Aune/Schiit all come with a built in headphone amplifier, but the Aune also has a DAC chip.

You can mate (daisychain?) an internal sound card to an external headphone amplifier.

Or a motherboard's built in audio to an external headphone amplifier.

post #2265 of 3716
Quote:
Originally Posted by EarwaxDAC View Post

Nice headphones. What games are you playing?

I returned the Titanium HD. The price is too high to justify the mic input limitation. I am thinking of a Z series simply because even though it processes in software it will still render in legacy mode in csgo, which is what I am after.

is legacy mode that good ? 

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