Lol i think you meant 3D coordinate based HRTF? Like directsound3d or OpenAL? HRTF algorithms never went anywhere, they were just made from premixed signals. Dolby Headphones, CMSS3D(fed from 5.1), SBX surround are examples of these.
But ya, I am excited for this but at the same time as an Nvidia user, Im not
Question is, will this be useable from lets say my sound blaster zxr's headphone port? Or only through motherboard jacks and USB devices? The only way I can see this work through anything would be to do what RAZER does with its surround and creates a "virtual" sound devices in your control panel.
So I get this correctly, AstoundSound is the technology behind AMD's TruAudio right?
P.S. Coincidence given AMD hardware and a dedicated spu in the Xbox one? On one hand Microsoft usually use their own API(XAUDIO updated version) but on the other hand it just seems so coincidental.UPDATE:
Well the AstoundSound guy mentioned this will be available for windows and next gen consoles as well.
So seems that Xbox one will indeed feature this.
My theory is the new xaudio api for the console will allow hardware acceleration and 3d coordinates and its main method of HRTF will be astound sound.Edited by DJINFERNO806 - 9/25/13 at 9:51pm