Originally Posted by Luizp
hi, i need a recommendation of sound card with an optical input and dolby headphone technology, because i want to run the xbox 360 audio through my computer, retaining the audio effects (dolby headphones). is it possible?
People have tried to use computers as console surround processors before, and nobody's found a good, low-latency solution yet.
Honestly, you're better off just plunking down the cash for a Mixamp.
Originally Posted by Heretic817
Can I ask again..... Why exactly is it that the Z Series codec approach to simulated surround sound is inferior to the hardware supported option of say the Titanium HD?
I mean a bit more specific than Harware = good, Software = bad. I mean I don't know much about how it's done in particular but I could see how having all of the processing done on a single die could be better if implemented correctly and with high enough clock speed, bandwidth, blah blah blah.
Just wondering why everyone has shot the Z series in the face on day one when all the user reviews say "blows my old X-Fi Titanium out of the water...". Though I have not seen that statement made about the Titanium HD in particular.
Anybody have two cents on this? Anyone at all?
It's because Creative's software OpenAL renderer that they use for "fake" X-Fi devices (basically all the USB ones and the XtremeAudio cards), along with all SoundCore3D devices (Z-series cards included), has flaws compared to the hardware OpenAL renderer used in the true X-Fi cards.
It was flawed enough to utterly refuse to let Thief 1/2 enable DirectSound3D hardware acceleration even with ALchemy set up properly, though they thankfully have native OpenAL support now. Battlefield 2 also sounds noticeably off if you try to max out the audio quality, X-Fi mode and everything, on an audio device that isn't a true X-Fi card with the EMU20k1/20k2. It lets you enable it without throwing out errors, but you notice that there's reverb on the menu sound effects that shouldn't be there, among other things.
This isn't something you'd notice with more recent games that do all their mixing in software, of course.
Also, there's a second matter with the Sound Core3D devices that I don't like as much, and it's THX TruStudio Surround. I think it just doesn't sound nearly as good for positional audio as CMSS-3D Headphone does, be it from the Titanium HD in Entertainment Mode or the Recon3D USB, even for games with software-mixed audio. Of course, that's just me and my ears speaking, and your experience may be different.
Originally Posted by ozarkcdn
Howdy - so... been messing around with my new xfi titanium hd trying to get the mic to work with the mic input and I must have missed my short yellow pci-e bus to work this morning... but is it really this difficult?? After getting the mic off of mute, it just plays back through the speaker inputs full time. I tried googling and see posts from years ago but no real resolutions - luckily for me the motherboard mic input works ok still. Did I miss something?
The first thing I'd check is the mixer. You have to mute the microphone under the "Playback" section of the mixer, while leaving it unmuted for the "Recording" section.
The mic input on my Titanium HD works without issue, other than that it lacks a mic boost and thus should be used with more sensitive microphones.
Edited by NamelessPFG - 12/27/12 at 11:58pm