Originally Posted by a_recording
Eh, in most games you don't get control over decisions. In the games that do give you control, very rarely are they actually strong / significant decisions where the outcomes are not immediately obvious.
As far as Catherine goes, you are meant to assume that Vincent is attracted to Catherine, and this is not something you can control. The one thing you do get to control is how nice you are to Katherine and Catherine, and the other characters in the game. I actually appreciated that because it was difficult to anticipate what your actions would actually do in the first play through, and the central dilemma (at least a dilemma for me) was intriguing. Unfortunately the central dilemma also made me end up getting a bad ending because I was too much of a compassionate fence sitter.
I really liked Vincent. His motivations were completely understandable to me. I wouldn't know what to do in his situation either.
I generally prefer a strong on-rails narrative with only limited player interactivity then an anything goes story that generally ends up unsatisfying. Catherine is almost an interactive movie of sorts, with a central gigantic mini-game. Heavy Rain also comes to mind.
Thing is that on games that have different endings you USUALLY have more interaction with the world and more than a couple of decisions based on questions at the end of a level in order to get 'X' ending... (ugh!!). Also, Vincent as a person would not be believable... I've known a few insecure, dumb, jocks, etc. types that would not for a second make the right decisions regarding their relationship. And that's what bothered me the most. On the "on-rails" story, YOU JUST GET TO WATCH HOW VINCENT MESSES UP!!! You don't have any say. And since he made so DUMB decisions (such as staying quiet instead of screaming
Warning: Spoiler! (Click to show)
DAMMIT, I HAVE A GIRLFRIEND BLA BLA BLA
) he just stood there like a dumb-ass...
Again, one of the worst characters ever... (IMO).
A better "interactive movie" with better characters (not by much though) and better settings, etc. Heavy Rain...
Simple gameplay, not nearly as challenging as the puzzles in Catherine BUT great game. Different decisions, different reactions == different endings. That's an interactive story DONE RIGHT!