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Good Treble = Detailed. No, really. - Page 3

post #31 of 116
good speed and good recording will give you good treble response is best way i can explain it. if the headphone has good flat treble response and speed it will not sound artificial on good recordings with good dynamic range. dynamics affect treble and bass on a good level cause dynamic range give the instrument more ''natural'' response without being boosted in any way. it's hard to explain and i'm not very good at explaining things really but it's how i look at it. like how people will tell you it sounds ''bright'' but somehow not ''fatiguing'',that's cause the speed of the driver,recording and how well the track is mastered having good dynamics that gives you punch from the drum kick and more life into something say a violin or cymbal. good dynamics will allow you to hear the room as well which affects treble response as well.
Edited by RexAeterna - 11/8/11 at 11:37am
post #32 of 116
Thread Starter 

Please though lets try to keep this discussion a matter of science rather than of opinions and how we "feel" about it.

post #33 of 116

Well the final outcome of a detailed sound is going to be determined subjectively.

 

You asked before about detailed bass. I was at a friends listening to his new active speakers. I persuaded him to lower the EQ settings at 100Hz or there abouts as I felt the bass sounded a bit distorted and buzzy. Once changed I felt it sounded clearer where i could hear individual notes and not just a mush.

post #34 of 116
Thread Starter 

Still, I'm fairly certain we can define in terms of the sound signal reproduction what we mean when we say "detailed". Once such a definition is reached, we can analyze it logically.

 

For example "siblance" as defined as strong harmonic overtones creating a piercing sound is a rather well understood concept mathematically (nonlinear signal transformation produces harmonic overtones at edges of the devices operational frequency band).

post #35 of 116

One question for the OP, how would you define good treble? Without that definition, it's pointless to gos further since since you are basing on it to define detailed.

post #36 of 116

Thanks for bringing up this point. I agree with you that the mathematics of domain transforms aren't fully explored often enough in science topics on audiophile forums. While lately there's been more discussion of transient response and harmonic distortion, the basic fact is that frequency response is still the primary determinant of sound quality according to countless listening tests. But then that also hints at the problem: there are a few idiosyncracies introduced by psychoacoustics that alter the playing field around the treble area, especially with headphones.

 

In general speaker scenarios, the ear/brain is less sensitive to changes in the treble regions - i.e. a 5db change at 15khz isn't going to be very pronounced. With headphones, the hrtf makes treble response a much more volatile endeavor and it becomes difficult to generalize performance goals. Factor in personal preferences and the type/intention of recording (ranging from live acoustic to crunchy electroclash) and reduced treble quality/quantity might play less of a role.

 

Then there's also the inconvenience of harmonic distortion products of high frequencies offering greater opportunity to fudge up sound quality.

post #37 of 116
Thread Starter 

Certainly headphones are going to be more complex physically than just a frequency response graph, but still I don't think there's any escape from the fact that poor treble equates by definition to poor representation of micro-details in the sound. Regardless of how one accomplishes "good treble", good treble = detail nonetheless. Again don't mistake this for "emphasized treble", which is not what this thread is about.

 

For example my HD650s from my amp does not have particularly good treble, simple as that. If somehow a better amp gave better treble, even if it was recessed, that would still result in more detail in a subtle way. Treble = detail, even if that treble is recessed. I've verified this experimentally as well. My SRH940 has excellent treble, and still sounds twice as detailed as my HD650 even with the treble equalized down to comparable levels.


Edited by ac500 - 11/14/11 at 5:26pm
post #38 of 116

"Detailed" is by definition good.

All you do is postulating that details is in the treble, the "good" part is meaningless since "good" has no specific meaning beyond an evaluation quality.

post #39 of 116
Thread Starter 

The argument then could be said to be: You cannot have a detailed sound if you remove treble, and therefore when it comes to detailed sound, it's largely the "good" parts of the treble that matter.

post #40 of 116
Quote:
Originally Posted by ac500 View Post

The argument then could be said to be: You cannot have a detailed sound if you remove treble,

 

Please excuse my sarcasm but, but that's stating the obvious, removing 1/5th of the signal hurts tends to have an impact on it quality, who knew?

 

and therefore when it comes to detailed sound, it's largely the "good" parts of the treble that matter.

 

Again, since you don't define good, this gets us nowhere. Play this scene in your head:

- what's a detailed headphone?

- it's a headphone with good treble.

- how can I hear good treble?

- it's when the sound is detailed.

- huh? confused.gif

Yeah, and this conversation could go on and on and on.


 

 

 

post #41 of 116

Someone damp a headphone driver until it ceases to respond above 10 kHz, then compare it to a stock headphone of the same type using audio with no harmonics above 10 kHz, and see if one's more detailed than the other.

post #42 of 116
Quote:
Originally Posted by Head Injury View Post

Someone damp a headphone driver until it ceases to respond above 10 kHz, then compare it to a stock headphone of the same type using audio with no harmonics above 10 kHz, and see if one's more detailed than the other.


Treble is above 4-5 kHz (2 KHz and beyond is already high mids), and there's no need to damp headphones, a low pass via EQ on a pair of headphones is enough for the test.

 

 

post #43 of 116
Thread Starter 

The problem with applying a low pass would be it would have to be a really good true low pass filter... that is, to completely eliminate treble, for a fair test. Because a headphone with good quality treble will still sound detailed with reduced treble volume, just like a headphone with muddy treble still sounds muddy when you emphasize the treble.

 

The reason I say this is with my EQ, if I completely slide down the treble region, I can still hear it clear as a crystal because it's still there, just less of it. But I don't have the greatest equalizer on my sound card, so you may find something better.

 

As to how to define good quality treble, I'd say a fast accurate transient response would fit the description. In any case I don't see why people are getting so upset regarding the definition of "good treble".

 

Also, do people realize that transient response values of headphones are going to be on the scale of ~25 microseconds (~40 Khz, has to be at least twice human hearing frequency by Nyquist-Shannon theorem) to be worth anything meaningful within human hearing. If you try to apply this in a meaningful sense to bass (say, 50 hz, or 10-20ms period), you'll notice that this is on the order of thousands of times slower than the transient response. Simply put, transient response doesn't much at all for bass. Steady state error could matter if it's really really bad.


Edited by ac500 - 11/14/11 at 8:33pm
post #44 of 116

Really, if your theory is correct ac500 (and I think I understand what you mean now), there wouldn't need to be a treble signal. The headphone would just have to be able to respond to treble. As in, it would have to be able to reproduce a clean high frequency wave, if one is present in the signal. Doesn't have to be present for the headphone to accelerate as needed. Hence why we'd need to mess with the headphone driver, not the signal.

 

If treble frequencies have to be present, then the whole theory is shot like I've said before. Not every note has treble harmonics.

post #45 of 116
Thread Starter 

> Really, if your theory is correct ac500 (and I think I understand what you mean now), there wouldn't need to be a treble signal. The headphone would just have to be able to respond to treble. As in, it would have to be able to reproduce a clean high frequency wave, if one is present in the signal. Doesn't have to be present for the headphone to accelerate as needed. Hence why we'd need to mess with the headphone driver, not the signal.

 

Yes you are starting to understand what I'm saying, but I may not be explaining properly the frequency domain. Mathematically and physically it is impossible for a headphone to respond to treble without it having... well, treble. Does that make sense?

 

In other words, the headphone cannot magically recognize "Hey this fast changing signal here is a piercing treble tone, I'm gonna suppress it! Ohh now this fast changing signal here is rather actually a part of a detailed mid-bass signal, I better not remove the fast signal changes this time!" I can't make the distinction, so fast change in signal = fast change in signal, simple as that. And you can mathematically prove this, formally, that you do in fact need to be able to reproduce a clean treble component in order to accelerate fast as needed for other signals.

 

Also messing with the signal vs. messing with the driver doesn't really matter except messing with the signal changes it in a more predictable way, while the driver is a vastly more complex transformation on the original signal since it's a nonideal real-world object pushing air molecules around. The same principles of signal processing still apply in general though.

 

Anyway, like I said I could write up a formal mathematical proof regarding treble and transient response if you'd like, it's not hard. If anyone who sees what I'm getting at regarding frequency domain, treble, and transient response sees any errors in my thinking here, please correct me.


Edited by ac500 - 11/14/11 at 8:43pm
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