Quote:
Originally Posted by
idletime1213 
I love basketball. It's my favorite sport in the whole world, and I think it's the perfect blend of excitement and intensity. it has the simplest statistics to dissect, and you can get a good feel of who the best players are in the world just by glancing at statistics.
Well, basically there's this guy named Bill Russell. By every measurable metric, he shouldn't rank as one of the greatest players in NBA history. He was a subpar scorer, a mediocre shooter. He was an excellent rebounder and defender, but nothing about him stood out. This man won 5 MVPs and 11 championships and by the time he retired in 1970, nearly everybody agreed that this is the greatest player ever (until MJ arrived).
40 years later, I see a large gap between the opinions of those who saw him and those who never did. Those who didn't point out the statistical inadequacies he had compared to contemporaries like Wilt Chamberlain or Oscar Roberston. Those people who saw him, of the older generation, try to point out that what made Russell great cannot be measured in statistical value. They pointed out that such things like leadership, team defense, nitty gritty plays cannot be measured statistically, that one had to see him play to realize why the man won 11 championships - by far the greatest winner in any sport. How could a man who wasn't outstanding statistically, win so much with a team that wasn't that much better than everyone else's? That's why they call it intangibles, because they go beyond what you can see in a boxscore. That's why it's so hard to quantify Bill Russell in a modern world.
The debate rages on today.
That's pro basketball, which is worlds apart from the input/output relationship of an audio amplifier. "Who's the best basketball player?" is a much different question than "how different is one amp compared to another?" If the output is supposed to be 1.93571 at time 4.351 and it's 1.93589 instead, we can score that. Saying something is the "best" is always subject to a lot of interpretation over what "best" means, context, and so on.
What some people are saying is that the traditional stats aren't everything that matters. As one example, huge points and rebounds guys with lots of production can actually be quite mediocre players because of low efficiency, stealing actions that others would have gotten, and so on. That's the primary reason why I'd say that traditional basketball stats are much less indicative than traditional audio metrics. Probably +/- and other more advanced metrics probably correlate better with how good a player actually is. For many legendary players, the teammates are probably better than they are given credit for, at least relative to the other players in the league at a given time. Also, some people act as if championships and success are perfect indicators of ability. It's random. 11 championships could have been 8 or 12 or something else, with different luck. This doesn't really have much to do with the audibility of certain effects and measuring amplifiers.
Quote:
Originally Posted by purrin 
I do think it's a little self-righteous to tell many others who've designed, built, and listened to the discrete designs mentioned that it's all in their heads.
I'd almost never trust listening impressions from people who build things or design them, since they've got to be attached. But there's definitely reasons to go discrete, such as (1) more power output possible even though most people probably won't need it, (2) better marketing. In theory you can also get measurably better performance which some of us would clearly argue is way past the point of audibility for humans. If you want to best the O2's performance using stock op amps and buffers, you end up with a design like The Wire. If you want something even better for a particular application, maybe it's possible with your own topology, rather than more general-use parts.
Even more importantly, from a headphone amp designer's point of view, using op amps is relatively boring and easy. In general, particularly if there's not a confounding challenge like portability, size, or price, doing it the easy way is no fun, with no feeling of accomplishment at the end. People want to innovate.