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Foobar + ASIO

post #1 of 15
Thread Starter 

Hi there everyone,

 

I have been reading things long enough and decided to join the forum myself aswell.

Together with that I have been stuck with a question that I couldn't entirely figure out.

 

I know that if I install ASIO with Foobar it has it's own volume slider, and the windows sound slider doesn't work for the music anymore.

But when I want to play a game and listen to music it doesn't work since I can only listen to the Foobar music and my game or youtube is silent although I turned my windows slider to the max.

 

Is it possible to listen to music while gaming (with sound) while using Foobar + ASIO?

 

Thank you and hope to learn a lot more here :)

post #2 of 15
Quote:

Originally Posted by Dedicated View Post
...

Is it possible to listen to music while gaming (with sound) while using Foobar + ASIO?

...

 

So. it probably isn't in your setup.

 

I tried this by playing VLC (WDM/KS path) and NI Traktor BP SYNC (ASIO path) same time through ESI DuaFire audio interface. Actually, it was possible but, only if the samplerate was equally set .... otherwise grispy audio from ASIO path. Same result with Foobar (ASIO) + NI Traktor SYNC (when DS Wave, but no sound if DS).

 

jiiteepee

 


Edited by jiiteepee - 8/20/11 at 11:23pm
post #3 of 15
Thread Starter 

So is this or is this not possible, and more importantly how can I make this work if possible at all?

post #4 of 15

Not necessarily. Whether ASIO takes exclusive hold of the card depends on sound card/drivers. Generally it's desirable for it to behave this way. It's possible to change it with WASAPI (although I haven't checked to see if and how it works.)

 

Does it have to be ASIO? I just switch to something a little less problematic when I'm using music as background for games.


Edited by fufula - 8/21/11 at 1:09pm
post #5 of 15
Thread Starter 

Well I thought ASIO is the best.

 

I am very new to Foobar and ASIO and don't realy know what is does since a lot of things are a bit too technical for me at the moment since I lack knowledge about audio in general.

So if there are alternatives that work just as well without loss of quality, sure I'd love to hear what possabilities there are.

post #6 of 15

In XP I could do this using KS but it doesn't work anymore under win 7 64 (tried KS/WASAPI and ASIO). So I just use ASIO and switch to DS if needed (although I usually can't be bothered and tend to just keep the game sounds muted)


Edited by kalston - 8/22/11 at 5:33am
post #7 of 15
Quote:
Originally Posted by kalston View Post

In XP I could do this using KS but it doesn't work anymore under win 7 64 (tried KS/WASAPI and ASIO). So I just use ASIO and switch to DS if needed (although I usually can't be bothered and tend to just keep the game sounds muted)



Windows Vista w/SP1 and Windows 7 have WASAPI, which supercedes KS.

 

ASIO is generally used for recording environments, not so much for playback, but there might be some situations where one performs better than the other.

post #8 of 15

Quote:

Originally Posted by Dedicated View Post

Well I thought ASIO is the best.

 



It allows for bit-perfect playback, so does WASAPI.

 

I use foobar with DS playback myself, which allows me to have both music and in-game sounds playing at the same time. For music listening I switch to a different player. My recommendation would be that you try DS as output in foobar and see if you notice any difference. If you do, you can always switch back to ASIO when you want to listen to music exclusively.

post #9 of 15
Quote:

Originally Posted by Dedicated View Post

 

But when I want to play a game and listen to music it doesn't work since I can only listen to the Foobar music and my game or youtube is silent although I turned my windows slider to the max.

 

Is it possible to listen to music while gaming (with sound) while using Foobar + ASIO?

 

I'm having the same problem here, basically once I got ASIO4All to work with my ODAC and Foobar, the sound of the computer cannot multi-task by that I mean, if I am gaming/ youtube/ or on Skype, Foobar cannot play any music and the opposite happens as well if I'm playing music through Foobar I can't get sound from my other programs.

 

Is there a way to have multiple sources of sound playing at the same time while still using ASIO with my ODAC?

post #10 of 15

ASIO and WASAPI both take exclusive control of the soundcard by default. There is a tickbox in windows audio settings but I've never unticked it. If I want background music from foobar I switch the output (in settings) to directsound (DS), either speakers or SPDIF depending on requirements. If there's a difference in quality it's likely to be inaudible.

post #11 of 15

As been said, if you're using ASIO you can pretty much only have 1 source playing to it.

post #12 of 15
Quote:
Originally Posted by Roller View Post



Windows Vista w/SP1 and Windows 7 have WASAPI, which supercedes KS.

 

ASIO is generally used for recording environments, not so much for playback, but there might be some situations where one performs better than the other.

Listening to music and game-sounds at the same time is not one of them ..

 

Quote:
Starting with Windows Vista, KMixer has been removed and replaced by WASAPI and a new WaveRT port driver.

 

So, the argument about 'bit-perfect playback' is outdated . That leaves the by audioholics much feared 'latency' ..

Apparently, buffering is very evil, a digital file should be played in 'real-time', just like on the sonically superior turn-table of yesteryear ..

 

My advice is that you set up your system so you are able to perform the tasks you want to perform and forget about all the audioholic nonsense ..


Edited by AKG240mkII - 7/28/12 at 6:12am
post #13 of 15

A possible solution to this very common problem is to get a multi channel audio interface.

 

Allocate your primary stereo pair using whatever drivers you like to your favourite media player. Default all other audio apps to another pair of outputs.

 

Then either mix both signals back together via the mixer in the interface or keep them separate i.e. listen to high quality music on your best speakers and play a game using a headset.

 

It's not expensive either. people like E-MU, Focusrite and NI do 2 in / 4 out interfaces starting around $150. Good converters too. After that you can pay whatever you like up to about $1,000 for genuine, state of the art pro quality gear from the likes of RME, Apogee and Metric Halo.

post #14 of 15
Quote:
Originally Posted by RonaldDumsfeld View Post

A possible solution to this very common problem is to get a multi channel audio interface.

 

Allocate your primary stereo pair using whatever drivers you like to your favourite media player. Default all other audio apps to another pair of outputs.

 

Then either mix both signals back together via the mixer in the interface or keep them separate i.e. listen to high quality music on your best speakers and play a game using a headset.

 

It's not expensive either. people like E-MU, Focusrite and NI do 2 in / 4 out interfaces starting around $150. Good converters too. After that you can pay whatever you like up to about $1,000 for genuine, state of the art pro quality gear from the likes of RME, Apogee and Metric Halo.

I do something similar sometimes with my USB DAC, I direct Foobar to the DAC and all windows sounds to the onboard sound card, then you can have foobar in exclusive mode and also hear the other sounds, but you need 2 sets of speakers, or something like that. 

 

However, in most cases it's just easier to set foobar to DS and just let windows mix. Essentially the whole point of wasapi is getting bit-perfect output, and by definition you cannot mix two sources if you want bit-perfect audio.

post #15 of 15

Yeah, I just made two foobar installs (in its portable version) one with ASIO and one with DS. Problem solved. 

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