Quote:
Originally Posted by
YTCrazyTieGuy 
Thanks!
your right, I should of said coloration, though I still think soundstage depth is not the accurate presentation. if it was, and the B22 ruins depth with bad phase, than the accurate depth of the Zana wouldn't have been heard through the headphones. Instead, mike (the author of the article I quoted in the OP) heard the Zana depth through the B22, even though he didn't with the B22 alone. This shows that the Zana colored the sound and added depth. (I'm not saying that depth is bad, just that it is coloration.)
Technically that would depend on how it was produced. I guess you could say that it is coloration (not really the right word) if it has a bigger/smaller soundstage than it was produced to have.
I don't see how that is a bad thing though. I think the people doing the recording expect your speakers/headphones will reproduce the soundstage closer to what it should be. A tiny soundstage might be true to the recording itself, but a tiny soundstage definitely is not true to what was recorded.
Before you go believing some audio review, look at how soundstage actually works. Soundstage is one of the biggest marketing stunts in audio. Since no one can really easily measure it, people can get away with all sorts of misinformation (essentially lies), whether deliberate or not, without being accused of false advertising. Thus 'audiophiles' get a bad reputation for spending a boatload of money chasing after gold placebo equipment that sounds no different in actuality. The amp is just about the last thing I'd look to for soundstage. The speakers/headphones themselves are a hundred times more important since soundstage is a physical aspect of sound. Sometimes you get the impression the soundstage has changed just from a change in frequency response or loudness which is why amps can seem to affect soundstage. There is also a large placebo factor you have to be careful of. Of course there are legitimate reasons as other people already said.
Anyway, enough ranting, here's what I remember from high school physics...pity none of my college physics classes went into this
. Hopefully this is accurate since I haven't seen it explained this way yet...
I believe depth/distance is perceived by the angle at which the sound waves hit your outer ear (not exactly true, keep reading). That is very ambiguous, let me explain (it's hard to do without diagrams
). Consider a small piece of vibrating material. It creates sound waves that radiate in all directions.
The concept is a bit complicated to explain in words, so a simpler example is the outward spreading of a ripple in a pond when you drop a rock in it. If you're close to the rock, the waves are still spreading out, so the part of the wave that hits you looks like an arc, or a curve. When you are standing farther away, the arc has spread out more (essentially an arc with a smaller angle). As you get farther and farther away, eventually that arc starts to look like a straight line.
A similar situation occurs with sound waves, only sound waves are longitudinal and they radiate in three dimensions instead of two. Now go back to the vibrating piece of material. When you are close, the waves reaching you haven't spread out much yet. When this hits your outer ear (basically a curved plane, think of it like a small piece of a sphere) it creates reflections which your ear interprets. Similarly, when you are far away, the sound waves reaching you have spread out more, and are closer to a flat plane hitting your ear. The reflections in your outer ear are different so they are interpreted by your ear differently. This is how your ear perceives distance. Actually, to be more accurate your brain is interpreting and perceiving what is heard by the eardrum.
That's essentially what you're looking for as far as soundstage. In order for your headphones to trick your brain into thinking the sound is coming from farther away, the sound waves have to be essentially flat planes. In terms of the pond example, if you drew a line where the ripples were, when they hit you the lines should be flat and parallel. This is why it is so hard to achieve a good soundstage with headphones compared to speakers. With speakers you have a physical distance and thus a 'real' soundstage that is difficult for headphones to fake because of physical limitations.
Of course the delays and such have already been discussed
.