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iPad 2 announced on apple.com - Page 4

post #46 of 53

The Ipad 2's GPU performance is much greater than the original's, at least in benchmarks (now if only it had flash):

 

http://www.anandtech.com/show/4216/apple-ipad-2-gpu-performance-explored-powervr-sgx543mp2-benchmarked

post #47 of 53
Quote:
Originally Posted by mralexosborn View Post

Considering the Droid was $200 I don't see why companies expect me to pay $300+ for a larger screen, a webcam, and a sleek look.

 

It's a bit unfair comparing pricing between a subsidized device and an unsubsidized one.

If you compare the price of an unsubsidized iPhone 4 and an original iPad 3G (pre iPad 2 price drop), you'd find that pricing for the latter was within 5% of the former. Hardly an unreasonable difference considering that the estimated bill of materials for the iPad 3G was over $100 more than it was for the iPhone 4.
 

Quote:
Originally Posted by Kirosia View Post

The Ipad 2's GPU performance is much greater than the original's, at least in benchmarks (now if only it had flash):

 

http://www.anandtech.com/show/4216/apple-ipad-2-gpu-performance-explored-powervr-sgx543mp2-benchmarked


Now only if game devs could figure out a way to put that graphical power to use in something better than rail shooters (RAGE) and QTE (Infinity Blade) games.

Not that I blame devs for doing that. It's a lot easier to have impressive graphics if you don't allow a user controlled camera.

post #48 of 53

I was thinking of the Xoom that requires you to have a month of subscription. $800 + a subscription, that is total BS. 

post #49 of 53

^ There's a $600 wi-fi only model just announced:

 

http://www.engadget.com/2011/03/16/motorola-makes-wifi-only-xoom-official-599-on-march-27th/

 

I have an iphone 3GS, and I just can't get the hang of playing touch 1st/3rd person shooters, anything more complex than a 2D platformer or puzzle game, really. I just don't enjoy them. 


Edited by Kirosia - 3/16/11 at 5:54pm
post #50 of 53

That's why I'm not a fan of games on iOS that have virtual D-Pads. It's less of an issue on the iPad, but on the iPhone you lose half the screen where your thumbs are sat.

post #51 of 53
Quote:
Originally Posted by Somnambulist View Post

That's why I'm not a fan of games on iOS that have virtual D-Pads. It's less of an issue on the iPad, but on the iPhone you lose half the screen where your thumbs are sat.



99% of the games on the app store are dumb anyway.

post #52 of 53
Quote:
Originally Posted by midoo1990 View Post





99% of the games on the app store are dumb anyway.


DON'T SPEAK BADLY OF FRUIT NINJA!!! :P

 

post #53 of 53

actually 99% of apps on my ipad are dumb.

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