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Marvel VS. Capcom 3 - Page 2

post #16 of 28

Definitely want to try Wesker. RE5 cemented my impression of him as such a badass. What style does he require?

post #17 of 28
Thread Starter 

d

  I'll   I'll

Wesker Wesker has one of the best supers in teh game.  It hits full screen, albiet randomly.   But because it does hit full screen and has such a fast start up if anyone calls in an assist you can punish them badly.   And it doesn't single target like Ironman's third super, instead it jus thits everything on the screen.  his normals are also pretty fast.  I think of him as a rushdown character, eventhough he has a gun he isn't really a zoner.

post #18 of 28
How's everyone else getting on with this?
 
I've only managed to log four hours or so on it so far as its been a busy week but am starting to get the hang of it, although I'd still say I suck for now. Really is so different to Street Fighter, I find myself avoiding playing any of the SF charecters as it leads to me slipping into playing it like it was SF which only leads to pain.
 
I've got past the early "what the hell is going on" phase of it and am starting to get into the whole combos thing (changing charecter mid-combo in the air is extremely satisfying) and getting to know some charecters better.
 
So far Super Skrull is my favourite, seems to have a lot of handy moves and if you time it right you can catch a new charecter coming in with his heavy comand throw before they've even landed. Doesn't always seem to work though even when I'm sure I have the timing right. He's not very mobile but so long as I have another charecter with a projectile assist (Magneto at the moment who is another favourite) I seem to do the best with him. His shoryuken move is also more useful than it seems when you get that light is always far left, middle always centre and heavy always right, no matter where you actually are.
 
I've been going for X-23 as my third charecter for her speed but am toying with other options as she seems just a bit too weak.
post #19 of 28

I haven't been able to play a whole lot either, but I've mostly been working on Akuma, Dormammu, and Zero when I get the chance to play. I also mix in some Doc Doom. There are a few other characters I'd like to spend more time with in training mode when time permits. I'm really enjoying the game though; it feels and looks great.

post #20 of 28

WTH, it's only 4 buttons! NO FUN! 

post #21 of 28

I rented it to try it before I buy it. And I was pretty disappointed with this game.

 

Because all the previous versions of street fighter had 6 buttons.

Light, medium, and hard punch.

Light, medium, and hard kick.

 

This version, you can PUNCH with pressing the X button, move the stick in a direction and press the X button to KICK, move the stick in the opposite direct and press the same X button to do a FIRE BALL.

 

It's pretty confusing to remember each fighter and what he or she will do depending on what controller and button combination you do.

I like to be able to press a button and expect the fighter will do a PUNCH. I don't like pressing the same button and not knowing exactly what the fighter will do.

 

After renting it, I decided to stick with the good old Street Fighter IV. I hope Capcom comes out with Street Fight Alpha or something like that. But this version of Marvel versus Capcom doesn't stick to the old formula and I don't want to re-learn how to fight with Ryu.

post #22 of 28
Thread Starter 


Each button+direction normally only has one animation to my knowledge, so yeah once you get situated with that the game becomes a lot easier.  For example Hulk's standing heavy or forward heavy looks like a overhead swing.  The game is really geared towards "the touch of death".  Now with Sent's nerf everyone is really vulnerable to "touch of death" combos.  And for that I find the game halarious because it becomes a game of pokes and almost a tekken approach.  Once you're opened up on, it could be game. 

Quote:
Originally Posted by arnesto View Post

I rented it to try it before I buy it. And I was pretty disappointed with this game.

 

Because all the previous versions of street fighter had 6 buttons.

Light, medium, and hard punch.

Light, medium, and hard kick.

 

This version, you can PUNCH with pressing the X button, move the stick in a direction and press the X button to KICK, move the stick in the opposite direct and press the same X button to do a FIRE BALL.

 

It's pretty confusing to remember each fighter and what he or she will do depending on what controller and button combination you do.

I like to be able to press a button and expect the fighter will do a PUNCH. I don't like pressing the same button and not knowing exactly what the fighter will do.

 

After renting it, I decided to stick with the good old Street Fighter IV. I hope Capcom comes out with Street Fight Alpha or something like that. But this version of Marvel versus Capcom doesn't stick to the old formula and I don't want to re-learn how to fight with Ryu.



 

post #23 of 28

It's important to understand that MvC is not SF. They've only continued to split apart since the inception of Marvel's relationship with Capcom. I mean, MvC2 only had two of each punch/kick. It's streamlined now such that it's incredibly easy to pull off the chain combos, and I feel like it doesn't matter whether the attack is a kick or a punch, as long as you know it combos. This would take practice/knowledge of combos regardless of whether you had kicks/punches separated or not. I understand why you may prefer to have them separated though.

post #24 of 28
Quote:
Originally Posted by earthpeople View Post

It's important to understand that MvC is not SF. They've only continued to split apart since the inception of Marvel's relationship with Capcom. I mean, MvC2 only had two of each punch/kick. It's streamlined now such that it's incredibly easy to pull off the chain combos, and I feel like it doesn't matter whether the attack is a kick or a punch, as long as you know it combos. This would take practice/knowledge of combos regardless of whether you had kicks/punches separated or not. I understand why you may prefer to have them separated though.



Yeah, but the mechanics of the previous two MvC's (and X Men vs SF if you will as well) were almost *identical* to SF - I mean, even in MvC2, where they eliminated and entire move set (medium punch/kick), the timing and everything else was totally copied from SF - you can play SFII and MvC2 back to back and see the linearity between them. I was pleased when Capcom released SFIV et al and preserved that same game mechanic, and I kind of expected them to do the same with MvC3. They didn't, and I don't think I'll be picking this one up.

post #25 of 28

Ok, as a long-time SF player (since SF2, Ryu all the way), I need to weigh in on the differences between the "pure" SF series and the VS series.

 

MvC3 has taken the VS series to its extreme, arguably. The button layout is certainly confusing to SF vets at the start, but after spending some time on ShoRyuKen.com, it's easy to appreciate the logic of it. The staples of the VS series have always been present--the new button layout just makes it more obvious.

 

Aside from super-jumps, the first big departure that the VS games took from SF was in the "natural" cancellation of normal attacks into each other. That is, almost any character can do a 4-hit combo by hitting L, L, M, H--this is more true in MvC3 than any VS game before it--and that was not the case in SF. The timing windows for these combos are much more forgiving in VS games too, encouraging people to rack up high-number combos; in stark contrast, SF has always been a series where heavy hitters like Ryu can end a match with, give or take, less than 10 blows. 

 

MvC3 is the VS series in its ultimate form, perhaps. In like manner, SFIV is the SF series in its ultimate form. But the two series play out quite, quite differently.

post #26 of 28

Got to say, I don't think I'm going to persevere with it. I played it solidly for a couple of weeks and it was a lot of fun, of course I barely scratched the surface but when I put SSFIV back in the Xbox it just semed so much better, so much more balanced and focussed.

 

There is a lot of potential I haven't tapped in it, I know that, but there's no ceiling to how much you can get out of SSFIV either I just don't see MVC3 ever winning when I feel like playing a capcom fighter. I'm thinking of trading it in with a few other games and getting Mortal Kombat when that comes out.

post #27 of 28

the games are starting to get repetitive

post #28 of 28

 

 

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