I'm not sure Dolby Home Theater is the same DSP as Dolby Headphone.
Maybe Nameless would know...
I'm not sure Dolby Home Theater is the same DSP as Dolby Headphone.
Maybe Nameless would know...
indeed, also Chico is ur avatar of you personally ;O, in addiotn how are the SportaPros [are they like the porta pros :D]
Lastly... Nujabes and Mad Dogs is magical... Nujabes had a dark mystic Bright nature to his music... these cans capture the darkness and the bright very nicely, heavy subdued basslines and warm trumpets, a quick high hat melody... Good stuff, MAD GET THE MAD DOGS already!

indeed, also Chico is ur avatar of you personally ;O, in addiotn how are the SportaPros [are they like the porta pros :D]
Lastly... Nujabes and Mad Dogs is magical... Nujabes had a dark mystic Bright nature to his music... these cans capture the darkness and the bright very nicely, heavy subdued basslines and warm trumpets, a quick high hat melody... Good stuff, MAD GET THE MAD DOGS already!
Not quite
. It's actually this guy
The sporta pros are like the porta pros but with a different frame. They're all KSC 35 drivers. Sporta pros are the cheapest way to get the drivers though.
I've been wearing mine on the parts express headband, and I likey.

So you went ahead and bought LCD-2s?
I don't think the KSC75 will work on the headband mod, they don't rotate.



Yeah :) Have asked him about which desktop amps he could build. So could build both the O2, and his own hybrid tube amp.
I think i pick the tube amp, just because it's handmade and a little bit more cool to have :D. I hope that tube amp, can boost the bass, and lower the treble a little on the dt 990 premium.
connection i think ) or the recon3d with same although ive read some negative reviews and comments regarding processing or the new Zxr with 129 snr and 1/4" amped headphone plug. Id like to go that route as it keep costs down for everything by having an amp built in however if there is a better solution im all ears.
@Mad Lust Envy, chicolom
So to sum it up, Q701 are all around the best possible headphones(for mortal people that pay about 350$ not compering to models 1000$+) that one PC gamer would ever want end expect from headphones :) ? On internet I read a lot about Sennheiser HD 558 and how good they sound(some people say best of all) when modded. There are 2 simple mods http://www.youtube.com/watch?v=r8i_ZGHHhuQ and http://www.youtube.com/watch?v=-knI5XuZ3KE&feature=youtu.be , I'm sure that you are well known with this subject and I am interested in your opinion about Q701 VS moded Sennheiser HD 558 in terms of positional cues, bas and treble(for movies and game immersion), sound stage etc... The price between those two is not important, just pure performance, joy while gaming and immersion, how it feels on the head is also not important as well as amplification :)

@Mad Lust Envy, chicolom
So to sum it up, Q701 are all around the best possible headphones(for mortal people that pay about 350$ not compering to models 1000$+) that one PC gamer would ever want end expect from headphones :) ? On internet I read a lot about Sennheiser HD 558 and how good they sound(some people say best of all) when modded. There are 2 simple mods http://www.youtube.com/watch?v=r8i_ZGHHhuQ and http://www.youtube.com/watch?v=-knI5XuZ3KE&feature=youtu.be , I'm sure that you are well known with this subject and I am interested in your opinion about Q701 VS moded Sennheiser HD 558 in terms of positional cues, bas and treble(for movies and game immersion), sound stage etc... The price between those two is not important, just pure performance, joy while gaming and immersion, how it feels on the head is also not important as well as amplification :)
Read the front page about the HD598 and you will get a similar idea of how the HD558 sounds. The HD558 isn't quite the same, and is a little warmer than the HD598.
Both Q701 and HD558 will do quite well with soundstage and positioning, but the Q701 will have more bass and a fuller sound (more weight and body) then the sennheisers which gives it an edge in fun and immersion. The Sennheisers will sound a little bland and boring in comparison - with less impact to the sounds.

connection i think ) or the recon3d with same although ive read some negative reviews and comments regarding processing or the new Zxr with 129 snr and 1/4" amped headphone plug. Id like to go that route as it keep costs down for everything by having an amp built in however if there is a better solution im all ears.
Under $700? That still leaves a LOT of headroom like you wouldn't believe. We're talking HE-500, used Stax Lambda setups, Koss ESP/950, etc. On the other hand, you'd probably want something more affordable to keep the costs down, like the HE-400.
Adding an external amp to a sound card does NOT introduce delay. Not sure what gave anyone that idea. Personally, I'd suggest going with an external amp anyway, since it's better to match the amp to your headphones of choice than the other way around. (And if you choose to venture into electrostatics like the aforementioned Stax or Koss setups, you HAVE to use an external amp anyway.)
The X-Fi cards don't have much in the way of built-in headphone amp circuits, but sound fine DAC-wise (at least the Auzentech-built ones and the Titanium HD do) and would make a great source for an external amp, along with having an edge in terms of gaming features. Not even the later Recon3D or Z-series cards really compare.
I've heard good things about the HT Omega cards as far as C-Media offerings go, but have no hands-on experience or plans to buy one. All I can say is that anything based on a C-Media chipset, be it Asus or HT Omega or Auzentech or anyone else, is generally disadvantaged in terms of DirectSound3D and OpenAL API support compared to the Creative chipsets.
CMSS-3D doesn't "create" Dolby Digital or DTS signals; that's what Dolby Digital Live and DTS Connect are for, and even then, that's for a completely different purpose (mixing the PC sound signal into a compressed 5.1 stream that fits into limited S/PDIF bandwidth). What it will do, however, is take the source audio (be it encoded DD/DTS tracks from a movie, PCM channels from a software-mixed PC game, or DS3D/OAL 3D audio coordinates) and downmix it in such a way that you can hear the surround channels with distinct directionality over headphones.