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post #9661 of 25772
Quote:
Originally Posted by Mad Lust Envy View Post


Best positional/realism? LPCM is not gonna give you ANY advantage over Dolby Digital. You're on something serious if you think video games even take advantage of lossless audio. Then again, Lossless vs High bitrate MP3 = lol, but if you think you have god's ears, then by all means.
Sorry, but you can't possibly be serious.
Most of the people I have read comparing SC vs DH have come away stating DH is better. In any case, LPCM wouldn't give you any advantage AT ALL. Guarantee it's the case of loudness = better perceived clarity. If you blind A/B test high bitrate MP3 vs FLAC, I'd bet you wouldn't be able to tell the difference the vast majority of the time, and even if you could, the difference is so minute, it's not worth even talking about it.


I'm still trying to figure this out. Most console games nowadays don't even use the type of compression that would merit using HDMI and decoders for loss-less audio since the said audio wasn't designed to be listened as such.

 

I would like to come up with a solution to use on my PS3 but I would also like something I would use on the Wii U I plan to buy eventually. That's why the AVR seems like a good proposition. The this is like soamusing777. I want 3D audio, or at least something similar that helps with immersion.

 

It's true that everyone perceives sound the same way because we all have different ears so what works for one may not necessarily work for someone else. I've looked into myears and that seems like a great idea but as far as I know, it is still not supported on PS3. I'm still thinking about the possibility of a mixamp and maybe hooking it up to receiver through optical and PS3/Wii U to receiver through HDMI. But I don't think (or know whether) I would hear any difference in sound quality If I plug my headphones into the mixamp itself since the optical cable only has 2.1 channels apparently (correct me if I'm wrong). Then again I could plug them to my receiver and maybe buy a mic or a splitter if I'm using a headset and plug that into the mixamp for controlling in-game audio/voice chat volume, although again, I don't know if that is even possible.

 

Then again there is the steelseries audio mixer that plugs to a USB slot to the PS3 and to an audio source (Receiver) so that might be another viable solution. If steelseries ever decides to sell it again in North America...

 

Can anybody help a guy out? I have at best rudimentary knowledge of sound in game (or general) audio. Again, I want the best possible solution for something that at least resembles 3D audio for something that won't cost me $3k+, or 1k for that matter. Maybe ~$500 not counting the headphones. 

 

That is like 90% of the reason I wanted the DT 770's. According to Mad Lust Envy, they are the very best in terms of distance and positioning.


Edited by Roger de Ceiba - 12/12/12 at 10:19am
post #9662 of 25772
Quote:
Originally Posted by Roger de Ceiba View Post

I'm still trying to figure this out. Most console games nowadays don't even use the type of compression that would merit using HDMI and decoders for loss-less audio since the said audio wasn't designed to be listened as such.

I would like to come up with a solution to use on my PS3 but I would also like something I would use on the Wii U I plan to buy eventually. That's why the AVR seems like a good proposition. The this is like soamusing777. I want 3D audio, or at least something similar that helps with immersion.

It's true that everyone perceives sound the same way because we all have different ears so what works for one may not necessarily work for someone else. I've looked into myears and that seems like a great idea but as far as I know, it is still not supported on PS3. I'm still thinking about the possibility of a mixamp and maybe hooking it up to receiver through optical and PS3/Wii U to receiver through HDMI. But I don't think (or know whether) I would hear any difference in sound quality If I plug my headphones into the mixamp itself since the optical cable only has 2.1 channels apparently (correct me if I'm wrong). Then again I could plug them to my receiver and maybe buy a mic or a splitter if I'm using a headset and plug that into the mixamp for controlling in-game audio/voice chat volume, although again, I don't know if that is even possible.

Then again there is the steelseries audio mixer that plugs to a USB slot to the PS3 and to an audio source (Receiver) so that might be another viable solution. If steelseries ever decides to sell it again in North America...

Can anybody help a guy out? I have at best rudimentary knowledge of sound in game (or general) audio. Again, I want the best possible solution for something that at least resembles 3D audio for something that won't cost me $3k+, or 1k for that matter. Maybe ~$500 not counting the headphones. 

That is like 90% of the reason I wanted the DT 770's. According to Mad Lust Envy, they are the very best in terms of distance and positioning.

As far as i know, the PS3 audio system is DTS and some limited Dolby support, Mix-amps are Dolby, not sure if they come with any DTS support.

DTS seems to be popular for Blu-ray audio audio tracks on Blu-ray disks

S/PDIF (Optical & coaxial) is 2-channels of PCM (uncompressed) digital audio or up to 6-channels (5.1) of compressed digital audio.

Compressed digital audio is 24-Bit/48Khz, uncompressed is 24-Bit/192Khz.

I think Blu-ray disk audio can take advantage of higher then 48Khz audio.

For compression of audio files, Dolby uses DDL (Dolby Digital Live) and DTS uses DTS connect, and as far as I know one will not work with the other.

So if DTS-Connect is used for compression, then you need DTS-Connect at the other end for uncompression.

Receivers usually come with Dolby and DTS audio features and using HDMI means you do not have to use any compression.

And with the receivers you can have your TV, PS3, Wii U audio all controlled thru one receiver.

Receiver have more juice for driving headphones (50-Ohm to 600-Ohm), then the mix-amp (barely drives 250-Ohm).

My Yamaha receiver works fine with my Beyerdynamic 250-Ohm and 600-Ohm headphones.

Really low Ohm headphones, like under 50-Ohm, do not work very well with receivers in general, Impedance issues.

post #9663 of 25772

I was thinking of purchasing a Yamaha Aventage. Perhaps this one: http://www.amazon.com/Yamaha-RX-A700-7-1-Channel-Receiver-VERSION/dp/B003XDU49S/ref=sr_1_9?s=aht&ie=UTF8&qid=1355336965&sr=1-9&keywords=yamaha+aventage Or maybe a newer model if I can find it for a decent price in craiglists, amazon, etc. This one should be able to decode compressed audio through DTS, correct?

 

If I'm understanding correctly. The optical/coaxial cables can pass through 6 channels of compressed audio at 24-bit/48 khz. If I so choose I could use a receiver to decode that audio and plug my headphones directly  to the receiver for uncompressed 6 channel (5.1) sound at 24-bit/192khz.

 

At any rate, if I buy a Yamaha like the one above I shouldn't have any issues as far as decoding audio of uncompressed enjoyment.

 

If I use the 80 ohm DT 770 pro on a Yamaha which has 8ohm that should drive the headphone well given that "as a rule of thumb, a damping factor of 10 or more is desirable for the source to be able to drive the load with authority."

 

http://www.innerfidelity.com/content/comparison-beyerdynamic-dt-880-32-ohm-dt-880-250-ohm-and-dt-880-600-ohm-headphones-page-2

 

Nevertheless that still does not solve the issue of sound mixing. Hopefully steelseries will produce their crossplatform audio mixers again. I'd like to test that out.

post #9664 of 25772
Quote:
Originally Posted by Evshrug View Post

I think it's pretty! I want to figure out how to do that; with my surround processor sitting next to me, I have a sloppy pool of cables around my feet. Especially when I use my preferred wired controller, have my AD700 on hand for A/B testing, and the wire going to my Tube/class A amp.
Have you noticed any ill-effects from having the cable all twisted? I would imagine it would create an almost antennae effect, or I'd at least be worried about crimping the cable. If there have been no problems, I probably will study your picture and see if I can figure out how you tied it! Personally, I'm more skilled at untying knots than making them wink.gif

 

The braiding isn't difficult normally, but it does add a bit of challenge when you include the modmic line. So I added a couple of pieces of tape to hold them together while braiding. As for sound, as long as you're not doing it too tightly you'll run into no sound issues. Mic is perfectly clear, sound isn't impacted at all. But once you make it too tight, you'll strain the cabling inside and can permanently damage the cables. As for learning, there's info here on the forums on how to braid a cable, or you can look on youtube for video instructions. I learned in one of the many M50 threads.

post #9665 of 25772
Quote:
Originally Posted by Roger de Ceiba View Post
I'm still trying to figure this out. Most console games nowadays don't even use the type of compression that would merit using HDMI and decoders for loss-less audio since the said audio wasn't designed to be listened as such.

 

I would like to come up with a solution to use on my PS3 but I would also like something I would use on the Wii U I plan to buy eventually. That's why the AVR seems like a good proposition. The this is like soamusing777. I want 3D audio, or at least something similar that helps with immersion.

 

It's true that everyone perceives sound the same way because we all have different ears so what works for one may not necessarily work for someone else. I've looked into myears and that seems like a great idea but as far as I know, it is still not supported on PS3. I'm still thinking about the possibility of a mixamp and maybe hooking it up to receiver through optical and PS3/Wii U to receiver through HDMI. But I don't think (or know whether) I would hear any difference in sound quality If I plug my headphones into the mixamp itself since the optical cable only has 2.1 channels apparently (correct me if I'm wrong). Then again I could plug them to my receiver and maybe buy a mic or a splitter if I'm using a headset and plug that into the mixamp for controlling in-game audio/voice chat volume, although again, I don't know if that is even possible.

 

Then again there is the steelseries audio mixer that plugs to a USB slot to the PS3 and to an audio source (Receiver) so that might be another viable solution. If steelseries ever decides to sell it again in North America...

 

Can anybody help a guy out? I have at best rudimentary knowledge of sound in game (or general) audio. Again, I want the best possible solution for something that at least resembles 3D audio for something that won't cost me $3k+, or 1k for that matter. Maybe ~$500 not counting the headphones. 

 

That is like 90% of the reason I wanted the DT 770's. According to Mad Lust Envy, they are the very best in terms of distance and positioning.

 

First off, you're just not going to get proper 3D audio out of a console, or even most of today's PC games (which are incidentally console ports). That was lost a long time ago due to industry ignorance. Virtual 7.1 can go a long way, though; Dolby Headphone is quite effective at that.

 

Second, due to the lack of personalized HRTF options beyond a few PC applications that are of no use on consoles (unless capture cards with HDMI can record all 8 channels of LPCM over the HDMI port) and the $3,000+ Smyth Realiser, you might as well just get an AVR with Dolby Headphone and call it a day. $500 can certainly get you a nice Harmon Kardon AVR 354 second-hand on eBay, and likely with some funds left over that can go toward your headphones.

 

Third, if you wanted the very best in distance and positioning, it's hard to say that the DT770 is the "very best" when not even considering the Sennheiser HD800 and most Stax models (which tend to be aural wallhack monsters when used with virtual surround). But would you really pay anywhere from $400 to $1,500 to $5,000+ just for that competitive advantage? You're already passing the law of diminishing returns at $200.

 

Also keep in mind that while the headphones do play a role in bringing out those positional cues, most of it is going to be coming from the surround processing itself.

post #9666 of 25772
Quote:
Originally Posted by chicolom View Post


Well, I'm curious about either one, so it's all good.

In the meantime....

http://www.headfonia.com/the-fidelio-x1-by-philips/

Wow, that's quite the glowing review if I ever saw one; tho their latest reviews have all seemed to heavily favor anything new and shiny over outgoing models, e.g. K550, DT 770 AE, etc. (maybe I'm just cyclical...).

An HD650 / DT 880 hybrid does sound rather dreamy tho, and they look great too... Plus a single sided cable! I know there's technical reasons why dual entry can be superior but I'm sorry, I just like my expensive headphones to be as comfortable and easy to live with as possible.

I hadn't read much about the X1, just the longings of people on the boards lamenting they aren't available stateside, now I really wanna try them out too! Hehe, has Philips made any statements at all about US availability?

I really liked the Downtowns for what they are, specially after the price dropped from MSRP. Seems their whole line is going upscale, only makes sense to have a flagship spearheading it.
Edited by Impulse - 12/12/12 at 2:43pm
post #9667 of 25772
Quote:
Originally Posted by Roger de Ceiba View Post

I was thinking of purchasing a Yamaha Aventage. Perhaps this one: http://www.amazon.com/Yamaha-RX-A700-7-1-Channel-Receiver-VERSION/dp/B003XDU49S/ref=sr_1_9?s=aht&ie=UTF8&qid=1355336965&sr=1-9&keywords=yamaha+aventage Or maybe a newer model if I can find it for a decent price in craiglists, amazon, etc. This one should be able to decode compressed audio through DTS, correct?

 

If I'm understanding correctly. The optical/coaxial cables can pass through 6 channels of compressed audio at 24-bit/48 khz. If I so choose I could use a receiver to decode that audio and plug my headphones directly  to the receiver for uncompressed 6 channel (5.1) sound at 24-bit/192khz.

 

At any rate, if I buy a Yamaha like the one above I shouldn't have any issues as far as decoding audio of uncompressed enjoyment.

 

If I use the 80 ohm DT 770 pro on a Yamaha which has 80-Ohm that should drive the headphone well given that "as a rule of thumb, a damping factor of 10 or more is desirable for the source to be able to drive the load with authority."

 

http://www.innerfidelity.com/content/comparison-beyerdynamic-dt-880-32-ohm-dt-880-250-ohm-and-dt-880-600-ohm-headphones-page-2

 

Nevertheless that still does not solve the issue of sound mixing. Hopefully steelseries will produce their crossplatform audio mixers again. I'd like to test that out.

The Yamaha RX-A700 was the model that was at the top of my list for a receiver to buy last year. It is about as low cost as you can get for a Yamaha A/V receiver that comes with better built in speaker amplifiers.

When you send 6-channels of compressed (DDL or DTS-Connect) 24-bit/48Khz audio thru S/PDIF (optical or coaxial), it uncompresses to 24-bit/48khz PCM uncompressed audio.

This is why I like to push HDMI.

 

All modem A/V receivers come with both Dolby & DTS audio support.

 

I just plugged my DT770 Pro 80-Ohm headphones into my Yamaha RX-671 A/V receiver, sounded fine.

post #9668 of 25772
Quote:
Originally Posted by Mad Lust Envy View Post


Best positional/realism? LPCM is not gonna give you ANY advantage over Dolby Digital. You're on something serious if you think video games even take advantage of lossless audio. Then again, Lossless vs High bitrate MP3 = lol, but if you think you have god's ears, then by all means.
Sorry, but you can't possibly be serious.
Most of the people I have read comparing SC vs DH have come away stating DH is better. In any case, LPCM wouldn't give you any advantage AT ALL. Guarantee it's the case of loudness = better perceived clarity. If you blind A/B test high bitrate MP3 vs FLAC, I'd bet you wouldn't be able to tell the difference the vast majority of the time, and even if you could, the difference is so minute, it's not worth even talking about it.

 

If you say so. I did expound on this in a later post. Right, because they don't at all. Try Uncharted. That's a big difference. Woah, you're going way too far. I never said that. I don't have any exceptional type of ear. Just by saying sorry after typing something, although it wasn't that bad, doesn't make it just fine. I'm somewhat serious, yes. Okay. Why wouldn't it? I'm not exactly looking for an advantage. I want fidelity. Nope. Hmm, interesting. I'm all ears.

post #9669 of 25772
Quote:
Originally Posted by burritoboy9984 View Post

 

How do you use myears with an external input? Plz elaborate, I would def. like to try this.

 

-Erik

 

I only know of one way. Get a ASUS HDAV1.3 Deluxe. Setup MyEars using that card on your computer. Run the PS3 to the Deluxe's input, then out to your receiver or TV. If TV, plug headphones into Deluxe. If Receiver, you can do either. Props to you if you do :)

post #9670 of 25772

HOLY MULTI-QUOTE BATMAN.

 

Quote:

Originally Posted by PurpleAngel View Post

The Yamaha RX-A700 was the model that was at the top of my list for a receiver to buy last year. It is about as low cost as you can get for a Yamaha A/V receiver that comes with better built in speaker amplifiers.

When you send 6-channels of compressed (DDL or DTS-Connect) 24-bit/48Khz audio thru S/PDIF (optical or coaxial), it uncompresses to 24-bit/48khz PCM uncompressed audio.

This is why I like to push HDMI.

 

All modem A/V receivers come with both Dolby & DTS audio support.

 

I just plugged my DT770 Pro 80-Ohm headphones into my Yamaha RX-671 A/V receiver, sounded fine.

Well, then this answers my previous question. I wonder if the compression/uncompression affects the audio at all. In the end, to acheive that PCM in mulit-surround, one still needs a receiver right? Or does the Mixamp uncompress DD 5.1 to 5.1 PCM?

Quote:
Originally Posted by NamelessPFG View Post

 

First off, you're just not going to get proper 3D audio out of a console, or even most of today's PC games (which are incidentally console ports). That was lost a long time ago due to industry ignorance. Virtual 7.1 can go a long way, though; Dolby Headphone is quite effective at that.

 

Second, due to the lack of personalized HRTF options beyond a few PC applications that are of no use on consoles (unless capture cards with HDMI can record all 8 channels of LPCM over the HDMI port) and the $3,000+ Smyth Realiser, you might as well just get an AVR with Dolby Headphone and call it a day. $500 can certainly get you a nice Harmon Kardon AVR 354 second-hand on eBay, and likely with some funds left over that can go toward your headphones.

 

Third, if you wanted the very best in distance and positioning, it's hard to say that the DT770 is the "very best" when not even considering the Sennheiser HD800 and most Stax models (which tend to be aural wallhack monsters when used with virtual surround). But would you really pay anywhere from $400 to $1,500 to $5,000+ just for that competitive advantage? You're already passing the law of diminishing returns at $200.

 

Also keep in mind that while the headphones do play a role in bringing out those positional cues, most of it is going to be coming from the surround processing itself.

Yup, it's sad. Nope. Capture cards cannot do that that I know of. It's the whole HDCP thing, but then there is the option of a HDCP stripper. Read here: http://www.geektonic.com/2009/08/keeping-analog-hole-open.html < I have that bookmarked :P Maybe that's just for video. Idk. In any case, I don't think HDMI can be used just for audio. If it can't pass the video as well, it won't work. Don't quote me on that though. God, all this crap has to be so complex and so much work. A company really needs to just easy educate people and provide a product. There's a huge market for it. Why hasn't it been done? At first I was worried with my purchase of Q701's for gaming/music/movies, but then I saw the Senn800's price tag. Woah. Stax are so huge, lol. Do they even use a headphone port? What is the whole electrostatic thing anyway? Def law of diminishing returns.

Quote:
Originally Posted by Roger de Ceiba View Post

I was thinking of purchasing a Yamaha Aventage. Perhaps this one: http://www.amazon.com/Yamaha-RX-A700-7-1-Channel-Receiver-VERSION/dp/B003XDU49S/ref=sr_1_9?s=aht&ie=UTF8&qid=1355336965&sr=1-9&keywords=yamaha+aventage Or maybe a newer model if I can find it for a decent price in craiglists, amazon, etc. This one should be able to decode compressed audio through DTS, correct?

 

If I'm understanding correctly. The optical/coaxial cables can pass through 6 channels of compressed audio at 24-bit/48 khz. If I so choose I could use a receiver to decode that audio and plug my headphones directly  to the receiver for uncompressed 6 channel (5.1) sound at 24-bit/192khz.

 

At any rate, if I buy a Yamaha like the one above I shouldn't have any issues as far as decoding audio of uncompressed enjoyment.

 

If I use the 80 ohm DT 770 pro on a Yamaha which has 8ohm that should drive the headphone well given that "as a rule of thumb, a damping factor of 10 or more is desirable for the source to be able to drive the load with authority."

 

http://www.innerfidelity.com/content/comparison-beyerdynamic-dt-880-32-ohm-dt-880-250-ohm-and-dt-880-600-ohm-headphones-page-2

 

Nevertheless that still does not solve the issue of sound mixing. Hopefully steelseries will produce their crossplatform audio mixers again. I'd like to test that out.

I looked at the HK AVR-254 first, then that one on Amazon, then finally settled on the one I have for various reasons. Compare and contrast the 700 and 710 sometime. Great purchase though. Check out what the Aventage offers sometime. If you're understanding correctly, woah, wait, is that how it works? Remember what I said about Adaptive DSP and DRC for sound mixing.

Quote:
Originally Posted by PurpleAngel View Post

As far as i know, the PS3 audio system is DTS and some limited Dolby support, Mix-amps are Dolby, not sure if they come with any DTS support.

DTS seems to be popular for Blu-ray audio audio tracks on Blu-ray disks

S/PDIF (Optical & coaxial) is 2-channels of PCM (uncompressed) digital audio or up to 6-channels (5.1) of compressed digital audio.

Compressed digital audio is 24-Bit/48Khz, uncompressed is 24-Bit/192Khz.

I think Blu-ray disk audio can take advantage of higher then 48Khz audio.

For compression of audio files, Dolby uses DDL (Dolby Digital Live) and DTS uses DTS connect, and as far as I know one will not work with the other.

So if DTS-Connect is used for compression, then you need DTS-Connect at the other end for uncompression.

Receivers usually come with Dolby and DTS audio features and using HDMI means you do not have to use any compression.

And with the receivers you can have your TV, PS3, Wii U audio all controlled thru one receiver.

Receiver have more juice for driving headphones (50-Ohm to 600-Ohm), then the mix-amp (barely drives 250-Ohm).

My Yamaha receiver works fine with my Beyerdynamic 250-Ohm and 600-Ohm headphones.

Really low Ohm headphones, like under 50-Ohm, do not work very well with receivers in general, Impedance issues.

Interesting to know that PS3 is DTS. I wonder if the Yammy receiver does something to help to take advantage of the greater than 48khz.

 

Quote:
Originally Posted by Roger de Ceiba View Post


I'm still trying to figure this out. Most console games nowadays don't even use the type of compression that would merit using HDMI and decoders for loss-less audio since the said audio wasn't designed to be listened as such.

 

I would like to come up with a solution to use on my PS3 but I would also like something I would use on the Wii U I plan to buy eventually. That's why the AVR seems like a good proposition. The this is like soamusing777. I want 3D audio, or at least something similar that helps with immersion.

 

It's true that everyone perceives sound the same way because we all have different ears so what works for one may not necessarily work for someone else. I've looked into myears and that seems like a great idea but as far as I know, it is still not supported on PS3. I'm still thinking about the possibility of a mixamp and maybe hooking it up to receiver through optical and PS3/Wii U to receiver through HDMI. But I don't think (or know whether) I would hear any difference in sound quality If I plug my headphones into the mixamp itself since the optical cable only has 2.1 channels apparently (correct me if I'm wrong). Then again I could plug them to my receiver and maybe buy a mic or a splitter if I'm using a headset and plug that into the mixamp for controlling in-game audio/voice chat volume, although again, I don't know if that is even possible.

 

Then again there is the steelseries audio mixer that plugs to a USB slot to the PS3 and to an audio source (Receiver) so that might be another viable solution. If steelseries ever decides to sell it again in North America...

 

Can anybody help a guy out? I have at best rudimentary knowledge of sound in game (or general) audio. Again, I want the best possible solution for something that at least resembles 3D audio for something that won't cost me $3k+, or 1k for that matter. Maybe ~$500 not counting the headphones. 

 

That is like 90% of the reason I wanted the DT 770's. According to Mad Lust Envy, they are the very best in terms of distance and positioning.

 

Is that true about consoles? I mean, I don't doubt that some games weren't mixed with audio fidelity in mind via uncompressed, but I know some are, or scale well with whatever hardware you have. AVR's are nice! That's exactly right. That's why I said DH may not work for you. It's very limited in terms of customizing. I hate the fact that it's an ERTF also. In the end, I plan on using MyEars. They mentioned it coming out on consoles, but that was at the end of 2010. It's available on the Computer though. I'm going to get a gaming computer regardless, so buying the Yammy receiver is better for me than buying an older HK receiver with less features. If I'm going to plop down that much change, I want options. Yes, optical only carries 2.1 channels of PCM or 5.1 of DTS or DD. Idk, you confused me, lol. Yup, they will. I told you Jan. Remember though, the Yammy receiver has Adaptive DSP and DRC, which will really help "livemixing" with just the receiver itself. We're in the same boat :P

post #9671 of 25772
Quote:
Originally Posted by NamelessPFG View Post

 

First off, you're just not going to get proper 3D audio out of a console, or even most of today's PC games (which are incidentally console ports). That was lost a long time ago due to industry ignorance. Virtual 7.1 can go a long way, though; Dolby Headphone is quite effective at that.

 

Second, due to the lack of personalized HRTF options beyond a few PC applications that are of no use on consoles (unless capture cards with HDMI can record all 8 channels of LPCM over the HDMI port) and the $3,000+ Smyth Realiser, you might as well just get an AVR with Dolby Headphone and call it a day. $500 can certainly get you a nice Harmon Kardon AVR 354 second-hand on eBay, and likely with some funds left over that can go toward your headphones.

 

Third, if you wanted the very best in distance and positioning, it's hard to say that the DT770 is the "very best" when not even considering the Sennheiser HD800 and most Stax models (which tend to be aural wallhack monsters when used with virtual surround). But would you really pay anywhere from $400 to $1,500 to $5,000+ just for that competitive advantage? You're already passing the law of diminishing returns at $200.

 

Also keep in mind that while the headphones do play a role in bringing out those positional cues, most of it is going to be coming from the surround processing itself.


I don't want to spend over 1k over a pair of headphones. Do you recommend any in particular to use? (In addition of a AVR of course). And why would I pick a Harmon Kardon AVR as opposed to something like Yamaha with Silent Cinema?

post #9672 of 25772
Quote:
Originally Posted by SoAmusing777 View Post

Well, then this answers my previous question. I wonder if the compression/uncompression affects the audio at all. In the end, to acheive that PCM in mulit-surround, one still needs a receiver right? Or does the Mixamp uncompress DD 5.1 to 5.1 PCM?


Interesting to know that PS3 is DTS. I wonder if the Yammy receiver does something to help to take advantage of the greater than 48khz.

 

 

Yes, optical only carries 2.1 channels of PCM or 5.1 of DTS or DD. Idk, you confused me, lol. Yup, they will. I told you Jan. Remember though, the Yammy receiver has Adaptive DSP and DRC, which will really help "livemixing" with just the receiver itself. We're in the same boat :P

I believe the Astro Mix-Amp can uncompress 5.1 DDL to PCM 5.1

 

Modern A/V receiver (like Yamaha) can process 24-bit/192Khz, but I think only Blu-ray audio tracks would would really take advantage of audio above 48Khz.

Technically S/PDIF (optical or coaxial) can only carry 2.0-channels of PCM (uncompressed) audio, technically 2.1 is 3-channels of audio.

Usually something like a receiver takes in the 2.0-channel and splits off the lower part of the signal for the sub-woofer.

post #9673 of 25772
Quote:
Originally Posted by SoAmusing777 View Post

 

I only know of one way. Get a ASUS HDAV1.3 Deluxe. Setup MyEars using that card on your computer. Run the PS3 to the Deluxe's input, then out to your receiver or TV. If TV, plug headphones into Deluxe. If Receiver, you can do either. Props to you if you do :)

 

Ya, I just started looking at that (and other sound cards that support spdif in) today...

 

-Erik


Edited by burritoboy9984 - 12/12/12 at 6:49pm
post #9674 of 25772
Quote:
Originally Posted by burritoboy9984 View Post

 

Ya, I just started looking at that (and other sound cards that support spdif in) today...

 

-Erik

 

Ah, many more support SPDIF in than HDMI, lol. HDMI in = 2.

 

Quote:
Originally Posted by Roger de Ceiba View Post


I don't want to spend over 1k over a pair of headphones. Do you recommend any in particular to use? (In addition of a AVR of course). And why would I pick a Harmon Kardon AVR as opposed to something like Yamaha with Silent Cinema?

 

Yeah, that's ridiculous. Because it has Dolby Headphone, that's the only reason.

Quote:
Originally Posted by PurpleAngel View Post

I believe the Astro Mix-Amp can uncompress 5.1 DDL to PCM 5.1

 

Modern A/V receiver (like Yamaha) can process 24-bit/192Khz, but I think only Blu-ray audio tracks would would really take advantage of audio above 48Khz.

Technically S/PDIF (optical or coaxial) can only carry 2.0-channels of PCM (uncompressed) audio, technically 2.1 is 3-channels of audio.

Usually something like a receiver takes in the 2.0-channel and splits off the lower part of the signal for the sub-woofer.

 

Interesting... Okay.

post #9675 of 25772

Ok, I’m new to headphones. Currently, I am still unsure how much I would like to invest and this on depends on how much they really wow me. I have read most reviews and I am still at a standstill on what to get. I may wait for the PLYR 1’s since wireless is convenient though I’m skeptical of the so called 15 hour battery life and the wireless quality in general. The q701’s seem to lack base according to these forums. I am looking for a music theater headset with some type of mic weather that is a Bluetooth attachable or not. I would like to be able to have a decent gaming experience with some strong music sound. The emphasis for me will be more on good sound over gaming quality. I’m a casual fps player and more in to mmos.

I went and tried on a lot of pairs of headphones today and none really impressed me.  Given the store probably did not have them on a mix amp or any amp for that matter. To boot, most of them were stereo or music the 7.1 surround were the gaming ”turtle beaches” ones which as I have read here and agree lack quality sound scratchy and sort of dry “ not sure how to describe it”. I don’t know if it’s just the lack of a good mix amp or not but the sennheiser HD 380, dre-beats pro, turtle beaches, and a multitude of other sennheiser products, Sony products skull candy, and Bose do not impress me. Long story short nothing gave me the depth of a smooth deep base my home theater offers.

 I am willing to take a leap of faith if you guys suggest to me a decent set of head phones that are up my ally. Someone said that the Mx300s were nice but is there a cheaper pair I can test out first? I would like some insurance if you know what I mean. At this point the astro a40’s seem like a good bet because if I do ever decide to upgrade people seem to like there mix amp they come with a detachable mic.   Everything I need in a bundle with a decent amp for the future or do you think the Skullcandy SLYR’s are better sound even without the mix amp they seem to get good reviews from lush. If I can’t find the quality I might as well get decent pair like the skull candies. LOL so confused the more I know the less sure I am about what to get it’s a shame really.

 

BTW, thank you guys for all the help I learned quite a bit about headphones really fast. Problem is I have no actual experience of a good headset so here I stand :D

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