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post #23716 of 25589
Quote:
Originally Posted by mmencius View Post
 

I don't understand: many games' soundtracks are recorded with a live orchestra, and consoles can output lossless audio format: why is game audio of low quality? I remember when I first asked on this thread, you recommended the Q701 to me. If game audio isn't going to be improved much from audio gear, what about the choice of headphone itself? So are you saying that good headphones for gaming are mainly for the surround effect and not for the SQ of in game audio?

The Q701 is great for gaming because the tonality and soundstage and positional cues make it fantastic for virtual surround gaming.  It also happens to be a great headphone for music if you like the sound signature.  This thread is about virtual surround gaming and the headphone was recommended with that in mind.

 

If your needs are different, it's good for to know that so we can advise you correctly.  :P

post #23717 of 25589
Quote:
Originally Posted by Stillhart View Post
 

The Q701 is great for gaming because the tonality and soundstage and positional cues make it fantastic for virtual surround gaming.  It also happens to be a great headphone for music if you like the sound signature.  This thread is about virtual surround gaming and the headphone was recommended with that in mind.

 

If your needs are different, it's good for to know that so we can advise you correctly.  :P

Ah I see, thank you. So for stereo gaming, just stick headphones straight into the PS4 controller? That's pretty anticlimactic :P. 

 

What about PS3: I'm currently not so satisfied with SQ of Superlux + DSS (whether Dolby bypass is on or not), will it improve with a Magni, or is game audio just that not great? Maybe I should take a break from gaming and visit the BSO tonight :P

post #23718 of 25589
Quote:
Originally Posted by mmencius View Post
 

Ah I see, thank you. So for stereo gaming, just stick headphones straight into the PS4 controller? That's pretty anticlimactic :P.

 

What about PS3: I'm currently not so satisfied with SQ of Superlux + DSS (whether Dolby bypass is on or not), will it improve with a Magni, or is game audio just that not great? Maybe I should take a break from gaming and visit the BSO tonight :P

Well to be fair, sticking it straight into the controller is a fantastically easy solution that wasn't available in the past.

 

I don't have any experience with the PS3 or the DSS so I'll let more experienced minds answer that one.

post #23719 of 25589

Hm, is it worth upgrading from the X1 Fildelio to the AKG K712 or are they too similar?

I am not 100% happy with my X1 atm.

What i want:

- less Bass

- more Detail

- bigger Soundstage

- and better Comfort for my big head lol xD

 

Would be nice if some of you heard both of them.

Tanks guys! <3

post #23720 of 25589
Quote:
Originally Posted by jeeezy View Post
 

Hm, is it worth upgrading from the X1 Fildelio to the AKG K712 or are they too similar?

I am not 100% happy with my X1 atm.

What i want:

- less Bass

- more Detail

- bigger Soundstage

- and better Comfort for my big head lol xD

 

Would be nice if some of you heard both of them.

Tanks guys! <3

Out of curiosity, are you amping your X1?  I found that amping helped cure the first two points.  Well, the bass was a lot more controlled, less boomy, so it felt like "less" without actually being less.  And of course cleaning up the bass helped the detail.

 

But yeah, the AKG is going to have less bass, more detail and a bigger soundstage.  Can't speak to comfort, but MLE has a big head so maybe read what he says about comfort in his reviews on the first page.  You could probably save some money and get a Q701 too.

post #23721 of 25589

How about the AD700X, AD900X compared to Q701s for less bass, more details and bigger soundstage?

post #23722 of 25589
Quote:
Originally Posted by Stillhart View Post
 

Out of curiosity, are you amping your X1?  I found that amping helped cure the first two points.  Well, the bass was a lot more controlled, less boomy, so it felt like "less" without actually being less.  And of course cleaning up the bass helped the detail.

Nope, no amping yet. Have to buy an amp for the k712 anyways. So i might buy some fiio amp first and see what happens.

Thanks for the tip. :)

 

Quote:
Originally Posted by GoldenboyXD View Post
 

How about the AD700X, AD900X compared to Q701s for less bass, more details and bigger soundstage?

I dont want some neutral sounding phones. Like Stillhart said, its the boomyness i cant stand on the X1s.

But the Q701 is also an option.

post #23723 of 25589

Can anyone comment about the gaming performance of AD700X / AD900X compared to Q701s?

post #23724 of 25589
Quote:
Originally Posted by GoldenboyXD View Post
 

Can anyone comment about the gaming performance of AD700X / AD900X compared to Q701s?


Pretty sure that info is right there on the front page...

post #23725 of 25589
Hi, so i've been reading this excelent guide and basically got "talked out" of buying a 7.1 headset. I already have an ultrasone pro 900 headphone and got curious on how to get dolby headphone off my ps3/ps4. I have an e17 too but I imagine it only outputs stereo. What would I need in order to get dolby headphone? Thanks mad envy and guys!
post #23726 of 25589

To get virtual surround out of a ps3 you would want a Astro Mixamp or Turtlebeach DSS, if I am not mistaken.

post #23727 of 25589
Quote:
Originally Posted by mmencius View Post
 

I don't understand: many games' soundtracks are recorded with a live orchestra, and consoles can output lossless audio format: why is game audio of low quality?

 

Memory footprint (and processing power but that is another topic). Split pool 256/256 and 512 MB Ram just don't cut it and multiplatform game design used to built upon the lowest machines aka PS360 so everybody in the end gets the samples, both the 16GB PC and those consoles. With clever streaming/memory handling you could use better samples but that was mostly reserved for Sony titles. With the new consoles the ceiling is much higher. KZ:SF for instance uses the whole memory of a Xbox 360 just for audio calculations/processing. 

post #23728 of 25589
Quote:
Originally Posted by mmencius View Post
 

I don't understand: many games' soundtracks are recorded with a live orchestra, and consoles can output lossless audio format: why is game audio of low quality? I remember when I first asked on this thread, you recommended the Q701 to me. If game audio isn't going to be improved much from audio gear, what about the choice of headphone itself? So are you saying that good headphones for gaming are mainly for the surround effect and not for the SQ of in game audio?

 

Because, space issues.

 

Because people b**** and complain about downloading a 60GB game because of lossless audio files from Steam. Because games still need to fit in a 25GB (of which only 21GB is usable) Blu-ray disc and don't want to go to dual-layered Blu-rays unless absolutely at all nessassary. Because 95% of gamers can't tell the difference. Because really, we are the very small minority that even care about audio quality in games. Because eye candy > ear candy, thus more concentration on visuals.

 

Need more reasons?

post #23729 of 25589
Quote:
Originally Posted by Bonzo View Post

Hi, so i've been reading this excelent guide and basically got "talked out" of buying a 7.1 headset. I already have an ultrasone pro 900 headphone and got curious on how to get dolby headphone off my ps3/ps4. I have an e17 too but I imagine it only outputs stereo. What would I need in order to get dolby headphone? Thanks mad envy and guys!

 

 

Quote:
Originally Posted by watsaname View Post
 

To get virtual surround out of a ps3 you would want a Astro Mixamp or Turtlebeach DSS, if I am not mistaken.

 

You can use any of the devices specified on the very first page of the guide.  Scroll down past the headphone reviews and pick one of the 5 or so that are listed.

post #23730 of 25589
Quote:
Originally Posted by mmencius View Post

The PS4 controller must have a tiny amp, right? What else could they fit in that? So how would you get decent sound out of a good musical headphone like the Q701?

I mean... I'd still like it better wired to the console, and amped. You gain convenience by using your wireless controller with a smartphone-style TRRS headphone (has a mic, and 4 "poles" or 3 black rings on the plug), but how much money do you think Sony put into the wireless audio transmitter, DAC, and amp built into the $60 controller that already has (awesome) features like 6-axis motion controls, a trackpad, lightbar, built-in mini speaker, refined analogue triggers and thumbsticks... So yeah, I recommend an amp to make things sweet rather than harsh, especially for games with great sweeping audio scores and immersive sound effects. I don't care about audio quality at all for a game like Starcraft multiplayer where audio is just an alert, but for good FPS and RPG games good audio is part of the fun smily_headphones1.gif


I thought most of this thread was for console gaming and it has been confirmed a zillion times that everything will do better with an amp.
I see. Cheers, and no need to go through everything. So you agree that FLAC vs MP3 is largely placebo? Possibly stupid question: is this the case for lossless formats Dolby TrueHD and its DTS equivalent vs lossy formats Dolby/DTS?
Um, I think there's definitely a benefit to higher bitrates (weren't they recommending at least 256 kbps AAC or better?), and I like to have my favourite songs on CD or in a lossless format like FLAC or Apple-Lossless, but it's harder to hear the difference above 320 Kbps. It's easy for me to hear AAC sound better than MP3 at the same kbps.

There's a big difference in how good audio sounds and how sweet/palatable it feels between lower bit-rate and 256 kbps, the next step up to 320 kbps is smaller but still easy to hear with cymbals and songs with a wide dynamic range of loud to soft sound, then things get clearer and more transparent as you go up from there but it's harder to specify what changes because of the laws of diminishing returns. I honestly haven't heard the lossless Dolby TrueHD or DTS HD-Master, because I don't own any of the media presently, but games don't use those levels of audio quality, and you pretty much have to have an AV Receiver to decode those or use HDMI input for audio.
Quote:
Originally Posted by Fegefeuer View Post

Memory footprint (and processing power but that is another topic). Split pool 256/256 and 512 MB Ram just don't cut it and multiplatform game design used to built upon the lowest machines aka PS360 so everybody in the end gets the samples, both the 16GB PC and those consoles. With clever streaming/memory handling you could use better samples but that was mostly reserved for Sony titles. With the new consoles the ceiling is much higher. KZ:SF for instance uses the whole memory of a Xbox 360 just for audio calculations/processing. 
^what he said!
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