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Mad Lust Envy's Headphone Gaming Guide: (Update: 7/9/2014: Ultrasone HFI-15G Added) - Page 1460

post #21886 of 25553
Quote:
Originally Posted by Stillhart View Post
 

Is this a Fidelio L2 you're talking about?

 

 

Pretty sexy...

post #21887 of 25553
Quote:
Originally Posted by AxelCloris View Post
 

 

Well, if word is correct and they're going to be $299 in the US in June, then I get them on sale 3 months before they launch. I still come out ahead. :p

 

So can we assume the Fidelio X2 will retail at $399? Isn't that what the X1 retailed for when it first released?

post #21888 of 25553
Quote:
Originally Posted by Change is Good View Post

So can we assume the Fidelio X2 will retail at $399? Isn't that what the X1 retailed for when it first released?

I don't recall. I know it sat at $299 for the longest time. But it may have launched at $399.

[edit] Looking at camelcamelcamel, it was $400 as recently as June 2013, so yeah it was $399 at launch. If they do have a new X2 coming, that would make sense to price it the same as they did the X1 when it was new.
Edited by AxelCloris - 3/18/14 at 10:04pm
post #21889 of 25553
Quote:
Originally Posted by Stillhart View Post

Is this a Fidelio L2 you're talking about?

Yes, the Fidelio L2. They'll be here tomorrow from Italy.

Man it's difficult to combine posts on mobile.

[Edit] Hoo boy, just learned that my T1's come in tomorrow as well. Going to be a good day for deliveries! Glad I checked my spam folder. tongue.gif
Edited by AxelCloris - 3/18/14 at 10:21pm
post #21890 of 25553
Hi guys, any XBOX One gamers using the latest Astro wireless setup? If so, which one would you recommend for FPS gaming?

This is for a friend of mine who insists minimum cable since I still couldn't convince him to use Astro Mixamp 5.8 with my AKG Q701 w/Annie pads and mic.

Thank you.
post #21891 of 25553
Quote:
Originally Posted by AxelCloris View Post


Yes, the Fidelio L2. They'll be here tomorrow from Italy.

Man it's difficult to combine posts on mobile.

[Edit] Hoo boy, just learned that my T1's come in tomorrow as well. Going to be a good day for deliveries! Glad I checked my spam folder. tongue.gif

 

:beerchug:

 

:popcorn:

post #21892 of 25553
Quote:
Originally Posted by IronSnake View Post

Hi guys, any XBOX One gamers using the latest Astro wireless setup? If so, which one would you recommend for FPS gaming?

This is for a friend of mine who insists minimum cable since I still couldn't convince him to use Astro Mixamp 5.8 with my AKG Q701 w/Annie pads and mic.

Thank you.

Is there more than one wireless Astro that doesn't use the 5.8?  Or are you asking between the A50 and the PLYR1 (which is kind of an Astro, I guess)?

post #21893 of 25553
Quote:
Originally Posted by Stillhart View Post

Quote:
Originally Posted by IronSnake View Post

Hi guys, any XBOX One gamers using the latest Astro wireless setup? If so, which one would you recommend for FPS gaming?


This is for a friend of mine who insists minimum cable since I still couldn't convince him to use Astro Mixamp 5.8 with my AKG Q701 w/Annie pads and mic.


Thank you.
Is there more than one wireless Astro that doesn't use the 5.8?  Or are you asking between the A50 and the PLYR1 (which is kind of an Astro, I guess)?

Sorry, I wasn't clear. I was show him my old Mixamp 5.8 with the wireless client, which he complained of additional devices. So, I guess there's only two options like you stated: A50 vs PLYR1. Thanks.
post #21894 of 25553
Did someone say 5.8 for sale?!?

Didn't think so... frown.gif
post #21895 of 25553

THANK YOU SONY :evil::evil::evil:

 

"True spatial sound, synthesized by simulating the human ear... Created by real world experiments using speaker/microphone arrays."

 

 

 

 

 

Sony was introducing real and actual binaural tech for the PS4 during their VR presentation tonight, lso based on head tracking. This is what the Chief Designer Cerny actually implied during earlier interviews last year when he "just" mentioned raycasting.

 

This is more Aureal 3D resurrected than anything Creative, meaning it's much more advanced (of course also hugely advanced compared to A3D itself). 

 

 

Also: New True Audio Demo.

 


Edited by Fegefeuer - 3/19/14 at 3:38am
post #21896 of 25553

hi, what do you think how will perform AKG K272HD in competitive?

post #21897 of 25553

I'm just started to play BF4 since last week. Is it just me, or the surround sound with DH in BF4 is not as good as other competitive shooter like COD mw3 or CS go. Even Diablo3 got better 7.1 effect imo.

I'm ordering titanfall in HK for 48usd. Anybody playing it here? is it any good?


Edited by widdyjudas - 3/19/14 at 2:49am
post #21898 of 25553
Thread Starter 
Quote:
Originally Posted by Fegefeuer View Post

THANK YOU SONY evil_smiley.gifevil_smiley.gifevil_smiley.gif

"True spatial sound, synthesized by simulating the human ear... Created by real world experiments using speaker/microphone arrays."







Sony was introducing real and actual binaural tech for the PS4 during their VR presentation tonight, lso based on head tracking. This is what the Chief Designer Cerny actually implied during earlier interviews last year when he "just" mentioned raycasting.

This is more Aureal 3D resurrected than anything Creative, meaning it's much more advanced (of course also hugely advanced compared to A3D itself). 


Also: New True Audio Demo.



Meh, it lacks rear positional cues. Like listen to the water fountain... it goes right between the head when it's supposed to be behind you. Other than that, I'm impressed. It will good for those who don't have virtual surround, at least.
post #21899 of 25553

Will I be able to get sound from the ps4's blue ray player over optical if my dac is stereo without any decoders..need to know this, I am buying the new console next week..it's either a ps4 or xbox one but I really want a ps4, if I can't get sound with a ps4 but can with the xbox one it will have to be the xbox one.my monitor has no speakers so I won't be able to get any sound only through my dac amp speakers and headset!


Edited by martin vegas - 3/19/14 at 6:05am
post #21900 of 25553

Actually, what I'm afraid of is if Sony keeps TrueAudio exclusive to their VR headset. In theory, it is entirely possible to implement it onto the DS4 (just a mixed audio pass through after all), but I have a very stinky feeling somewhere that Sony would use this to market Project Morpheus.

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