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Mad Lust Envy's Headphone Gaming Guide: (Update: 7/9/2014: Ultrasone HFI-15G Added) - Page 1219

post #18271 of 26137

@MLE the MR28 is a melt machine. Also try out the AK 12 with suppressor and grip. The vepr is a lot of fun, and it reminds me of the AK 74u of black ops. However it is weak, and has a slow time to kill. The Remington R5 is beastly, but I prefer the SA805 with red dot and muzzle brake. 

 

Try the gambler perk out, its pretty cool. 


Edited by davisman - 11/23/13 at 9:48am
post #18272 of 26137

Is the lawton stage 1 modded d7000 going to be as good as the stock d7000 for gaming performance, especially fun? Reports that the mod basically makes the headphones more reference-y make me kinda leery. Is the mod reversible by any chance?

post #18273 of 26137
I have not read through this thread except for first page and last two pages, but has there been any talk of HE-500s or CIEMs? I am wondering because compared to HE-500s, my Westone ES5s that have a more rolled of trebble are much much better at picking up on both positional audio and things like footsteps and gunshots.
Edited by Magdumper - 11/23/13 at 12:10pm
post #18274 of 26137
Thread Starter 
Quote:
Originally Posted by davisman View Post

@MLE the MR28 is a melt machine. Also try out the AK 12 with suppressor and grip. The vepr is a lot of fun, and it reminds me of the AK 74u of black ops. However it is weak, and has a slow time to kill. The Remington R5 is beastly, but I prefer the SA805 with red dot and muzzle brake. 

Try the gambler perk out, its pretty cool. 

The VEPr with rapid fire is not slow to kill. It sprays bullets so quickly (and mostly in a straight line), people just drop left and right. I have been absolutely dominating with the VEPR.

I like the AK12, but not with a suppressor. A suppressor in CoD tends to cause guns to take one extra bullet to kill people. There are not many instances where I feel the need to hide myself (as i don't ever stick to one place). I like the AK12 with muzzle break and grip. Not sure if I prefer it over the Remington with the same attachments.
post #18275 of 26137
Quote:
Originally Posted by Mad Lust Envy View Post

I heard myself through twitch. The DX mic sounded crisp and clear. That's all I need.

Now that I have unlocked Dead Silence and Amplify, I'm pwning sum nubz on Ghosts. coD is FINALLY back to having a clear advantage for headphone users (w/Dead Silence and Amplify). Make sure to buy those perks first.

Soundwhoring for the win. I did all this with the Kossheiser PX175. tongue.gif

The Kossheiser strikes again!

So how do you like Ghosts? Lots of Amazon haterz.
I loved CoD4, still do, but MW2 felt like a killstreak fest (at least I didn't know how to counter them, seemed to shift focus away from gunplay), BO was OK (loved Sticks and Stones), MW3 had some good moments but too many maps that encouraged team control over certain focus points of the map instead of flowing around the map (Some of my favourite CoD4 maps encouraged evolving "hot zones," Vacant, Backlot, Countdown, Strike, Crash, Showdown, Overgrown... MW3 had a bunch of maps that revolved around camping one defensible area), and I haven't played BO2.
Overall I found almost all Halo maps to be great for the same qualities I liked about the majority of CoD4 maps (and I play a lot of SWAT, addicting) although I HATE Sword Base in SWAT on Reach. Hate it. Every single match revolves around camping or trying to take a small area upstairs around the top of Yellow Lift, there are a handful of tactics to try (over and over) and even if I win I feel frustrated/bored.
So ghosts has some satisfying gunplay, that's very good, but how do the maps play?
post #18276 of 26137
Quote:
Originally Posted by Mad Lust Envy View Post


The VEPr with rapid fire is not slow to kill. It sprays bullets so quickly (and mostly in a straight line), people just drop left and right. I have been absolutely dominating with the VEPR.
 

What I mean is, the time to kill on the rapid fire vepr is : .12 - .231 seconds based on range. It has a short range and is at its lowest damage (5 shots to kill) at ~15 yards, which is a short to medium range engagement. Where it gets interesting is when you compare it to say the MSBS which in stock form has a time to kill of .06-.268. But its range doesn't drop off until ~20 yards and is still a 2 shot kill out to ~28 yards. 

 

So a 3 round burst assault rifle actually kills faster than the 1038 rpm vepr smg. 


Edited by davisman - 11/23/13 at 9:14pm
post #18277 of 26137
Quote:
Originally Posted by Evshrug View Post


The Kossheiser strikes again!

So how do you like Ghosts? Lots of Amazon haterz.
I loved CoD4, still do, but MW2 felt like a killstreak fest (at least I didn't know how to counter them, seemed to shift focus away from gunplay), BO was OK (loved Sticks and Stones), MW3 had some good moments but too many maps that encouraged team control over certain focus points of the map instead of flowing around the map (Some of my favourite CoD4 maps encouraged evolving "hot zones," Vacant, Backlot, Countdown, Strike, Crash, Showdown, Overgrown... MW3 had a bunch of maps that revolved around camping one defensible area), and I haven't played BO2.
Overall I found almost all Halo maps to be great for the same qualities I liked about the majority of CoD4 maps (and I play a lot of SWAT, addicting) although I HATE Sword Base in SWAT on Reach. Hate it. Every single match revolves around camping or trying to take a small area upstairs around the top of Yellow Lift, there are a handful of tactics to try (over and over) and even if I win I feel frustrated/bored.
So ghosts has some satisfying gunplay, that's very good, but how do the maps play?

 

The maps aren't that great. Hell... I can't even name any maps that I really like. They are all just huge random mazes with people spawning all around you. Ghosts to me just proved that IW has fallen off. Treyarch clearly makes the better games (and more competitive too). Loved the competitive aspect of BO2... it kept the game fresh. I can think back and name all the fun, memorable maps from the Black Ops games and MW2.... but Ghosts? hah. I never enjoyed MW3 all that much either.

 

Ghosts is just a huge campfest with broken spawns. Try and play something like TDM or Search and Destroy, and EVERYONE is freaking camping in a corner, so whoever has the most patience wins. Then you say: "Okay, I'll avoid the campy modes and try something fast paced like Kill Confirmed.... boom, you immediately experience the broken ass spawn system. Absolutely atrocious spawn system in this game... people will literally be spawning behind you, next to you and in front of you, ALL THE TIME. I was playing yesterday and got killed from the side. I watch the killcam and the guy had just spawned there beside me and immediately began shooting at me after spawning!

 

Until they release a patch of some sorts, I simply can't recommend Ghosts. The only time it is bearable is when you are playing with a group of friends and just having a good time stomping lobbies or screwing around. With the other COD games I could enjoy some solo gaming, on Ghosts I get fed up within half an hour. And all this is coming from a good player... I'm not frustrated because I suck or something.

post #18278 of 26137
Thread Starter 
I hate Ghost's maps, Evs. Way too big, way too cluttered, and too many open spots. You're basically not safe anywhere.

Davis, when you go up against a spray weapon like a Vepr, the MSBS is not gonna win that battle. You have to wait for buest fire, and the VEPR sprays bullets so fast with rapid fire, you dont have to aim in close quarters. I have been absolutely on a rampage with it. Of course, its about what levels you use it in. If youre in a longer distanxe, the VEPR is at a disadvantage, obviously. Thats why I cover areas of maps with tight corners and the like.

For longer range maps, I use the Remington or MR28. It'd be stupid to use the VEPR there. Unless someone with an AR has the drop on me, I basically win every close range encounter with the VEPR.
post #18279 of 26137

Do you guys use the Focus perk? I just saw a suggestion on a different forum to use it.

 

Decided to try it out for a bit and I got that COD feeling back lol. I knew something was throwing me off a little bit. It's that weapon sway that they've added. In previous games your gun pretty much sat dead still (red dot didn't sway)... but in this game you need the Focus perk to make it stay still. Also, the no flinching when shot part of Focus helps too.

post #18280 of 26137
Thread Starter 
One of my MR28 gameplay vids...

Hmm, my problem is that I like that perk, but I have 3 indispensible perks:

1. Dead Silence: Every headphone gamer should be using this. Allows your footsteps to NOT be loud and drown out other noises. they still aren't completely silent though, other than to enemies without Amplify. Ghosts has amazing positional cues, so being silent, and allowing you to hear everyone else is a must.
2. Amplify: Really makes it ridiculously easy to hear enemy footsteps, unless they use Dead Silence, which will then make enemy footsteps sound like normal footsteps, which is still good enough for us headphone gamers.
3. Sleight of Hand: Fast reload is always a must, especially since most of us probably don't use a pistol, to unlock more perk space. Reloading fast is always better than switching to a secondary gun that isn't a pistol.

4. Scavenger: I use this, because I like sticking to the gun I have equipped. If you're fine picking up other weapons, you don't need this. It's one of my staples, but I it isn't necessary overall.
5. Quick Draw: Aiming faster is very helpful. In place of this you can use...
6. Stalker: Allows you to basically aim and move as fast as your normal non-aiming walk. This is a must for those who like to pre-aim before passing a corner. My problem is that I walk so fast, it throws off my aim, so I prefer using Quick Draw in it's place. I hip fire the first few shots as I'm aiming in, and Quick Draw does the rest. For others, Stalker is probably more effective than Quick Draw. not for me though.

7. Focus: Allows your aimed weapon not to sway as much. If you're someone who tends to hard aim for a prolonged period of time, this can be helpful. However, I tend to aim quickly and shoot, so i don't see much use personally. the second effect is to not flinch when you're shot at, but more often than not, if you're already getting shot, you're probably already dead.


Because we're using Dead Silence, i really don't find much of a reason to use the perks that make you invisible to radar, etc. Chances are, we'll be moving away from where we were pinged, and if someone sees you, the vast majority of the time, you'll hear them coming thanks to DS and Amplify. My kryptonite in this game is those with the tracker finder sight. That sight is pretty overpowered for long range weapons, but I don't personally use it since it seems to recoil a bit more than an RDS, and I don't like that it blurs offeverything but the main sight view when aiming. I couldn't use it well. I'll always be an RDS or irons guy, depending on gun. For Ghosts, I tend to use irons, since I've been saving my attachment space for Grip, Rapid Fire, and Muzzle Break.

That's how I've been playing and being incredibly brutal. Once I unlocked Dead Silence and Amplify, I went from a 1.63 to a 3.35 k/d or so. My overall right know is 2.32 or so. I have been cleaning house with these perks.

I have also been noticing that the other people that dominate the field with me have also been using DS and Amp. Goes to show what a distinct advantage soundwhoring is in this game.
Edited by Mad Lust Envy - 11/24/13 at 2:19am
post #18281 of 26137
Quote:
Originally Posted by Mad Lust Envy View Post

Hmm, my problem is that I like that perk, but I have 3 indispensible perks:

1. Dead Silence: Every headphone gamer should be using this. Allows your footsteps to NOT be loud and drown out other noises. they still aren't completely silent though, other than to enemies without Amplify. Ghosts has amazing positional cues, so being silent, and allowing you to hear everyone else is a must.
2. Amplify: Really makes it ridiculously easy to hear enemy footsteps, unless they use Dead Silence, which will then make enemy footsteps sound like normal footsteps, which is still good enough for us headphone gamers.
3. Sleight of Hand: Fast reload is always a must, especially since most of us probably don't use a pistol, to unlock more perk space. Reloading fast is always better than switching to a secondary gun that isn't a pistol.

4. Scavenger: I use this, because I like sticking to the gun I have equipped. If you're fine picking up other weapons, you don't need this. It's one of my staples, but I it isn't necessary overall.
5. Quick Draw: Aiming faster is very helpful. In place of this you can use...
6. Stalker: Allows you to basically aim and move as fast as your normal non-aiming walk. This is a must for those who like to pre-aim before passing a corner. My problem is that I walk so fast, it throws off my aim, so I prefer using Quick Draw in it's place. I hip fire the first few shots as I'm aiming in, and Quick Draw does the rest. For others, Stalker is probably more effective than Quick Draw. not for me though.

7. Focus: Allows your aimed weapon not to sway as much. If you're someone who tends to hard aim for a prolonged period of time, this can be helpful. However, I tend to aim quickly and shoot, so i don't see much use personally. the second effect is to not flinch when you're shot at, but more often than not, if you're already getting shot, you're probably already dead.


Because we're using Dead Silence, i really don't find much of a reason to use the perks that make you invisible to radar, etc. Chances are, we'll be moving away from where we were pinged, and if someone sees you, the vast majority of the time, you'll hear them coming thanks to DS and Amplify. My kryptonite in this game is those with the tracker finder sight. That sight is pretty overpowered for long range weapons, but I don't personally use it since it seems to recoil a bit more than an RDS, and I don't like that it blurs offeverything but the main sight view when aiming. I couldn't use it well. I'll always be an RDS or irons guy, depending on gun. For Ghosts, I tend to use irons, since I've been saving my attachment space for Grip, Rapid Fire, and Muzzle Break.

That's how I've been playing and being incredibly brutal. Once I unlocked Dead Silence and Amplify, I went from a 1.63 to a 3.35 k/d or so. My overall right know is 2.32 or so. I have been cleaning house with these perks.

I have also been noticing that the other people that dominate the field with me have also been using DS and Amp. Goes to show what a distinct advantage soundwhoring is in this game.

 

Soundwhoring definitely helps too. But I noticed a huge difference after throwing Focus on (I sacrificed my Quickdraw and Ready Up perks).

 

One perk I simply can't play without is Stalker. If you were an Adjustable Stock user from Black Ops 2, you'll know what I mean. Strafing is just way too slow when aiming down sights without Stalker on.... it feels like you are sitting still for the enemy to shoot you up. With Stalker you can move side to side and do all kinds of maneuvers to throw the enemy's shot off... helping you survive and go on long killstreaks.

 

Right now I am running Stalker, Dead Silence, Amplify, Focus and also Sitrep (I absolutely hate dying to those stupid IED's that people plant every where so this one is a necessity to me, especially if you're playing Search where people use it like crazy). Also helps you see all other sorts of equipment which in turn usually help you guess where the enemy is camped out. 

 

Focus and Sitrep... 2 big ones I recommend. 

 

Maybe I was having a bad day or something yesterday... but people are dropping like flies today (just playing Core TDM). Can't say for sure if it's the dedicated servers of the Xbox One helping out a little, but the connection is pretty damn solid right now. I'm also digging the graphical improvements of Ghosts on the Xbox One.

post #18282 of 26137

Got these stats in one of my best games in ghost so far on the map prison brake which i think is one of the better ghost maps http://i.imgur.com/lVmk1s5.png and that was with AK-12 forgrip+muzzle brake, perks - ready up, stalker, sleight of hand, takedown, focus, tac resist  with IMS, sentry and hind kill streaks. And all that was done with my current broken headset :tongue:

Think my avg k/d in ghost is only about 3.5 now since i die so many times to getting shot in the back from stupid spawns and almost no chance to turn from dieing so fast in ghost.

My black ops 2 k/d is about 4.5 and going up after every game. Right now i really want a good soundwhoring headset to see how much it would improve my k/d.

 

But problem with ghost are so many, worst respawn points ever in any CoD game (respawn behind someone/infront?) , alot of bad maps, fps drops/freezes  even with a beast system running 680gtx sli etc IW really ****ed up ghost.

 

If we compare it to like black ops 2 which has I would say almost perfect respawns alot of good maps and you dont die so fast as you do in ghost which i dont really like either since its alot more difficult to turn a fire fight if you get shot from the side/behind.

post #18283 of 26137

Dont you think its better to use blast shield instead of sitrep ? That way you can survive other explosions aswell like grenades etc

post #18284 of 26137
Thread Starter 
People don't tend to use tactical equipment nowadays in favor of more perk slots. FWIS.

let's move the CoD discussion here...

http://www.head-fi.org/t/691807/the-call-of-duty-thread-everything-cod#post_10004985
post #18285 of 26137

I know this has nothing to do with gaming headphones, in my local hifi store the audio technica ATH-ES7 and the philips fidelio M1 headphones are at a good price, I am getting myself a dac magic xs for Christmas, just for listening to music while I am on these threads..which headphones do you think would be good together with the dac magic xs?


Edited by martin vegas - 11/24/13 at 7:15am
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