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Mad Lust Envy's Headphone Gaming Guide: (Update: 7/9/2014: Ultrasone HFI-15G Added) - Page 1027

post #15391 of 24888
Both games share the same engine. Not much did change since MW1. Even the next sequel COD GHOSTS will have the same engine, just maxed out as much as possible. And btw, I have all COD games since MW1. And this issue can be found in all sequels,but not on every map.
Edited by pietcux - 7/24/13 at 8:02am
post #15392 of 24888
Quote:
Originally Posted by dakanao View Post

 

daleb that's 86 Fahrenheit.

Yes? 86 isn't hot at all...

Edit: I guess being accustomed to different temperatures would also change how the body reacts, not just how you feel? For me 86 is rather cold and pleasant.


Edited by daleb - 7/24/13 at 8:54am
post #15393 of 24888
Come on, tell us what you got!
post #15394 of 24888
At 86 deg I'm sweating and the X1's make me feel a lot hotter. I need to stay around 78 to feel comfortable.
post #15395 of 24888
Mmm...don't you love sweat-soaked velour pads? XD
post #15396 of 24888
Quote:
Originally Posted by dakanao View Post

Yesterday it was 30 degrees celcius, and I gamed like 2 hours straight with my K540's, and they didn't sweat or anything like that, just becamse a tiny bit hot, just a tiny bit. I must say however, if there are multiple enemies around me in MW2, and 2 of them are like upstairs and 2 of them to the sides, it's VERY hard to pinpoint were they're coming from. It only works when they're close to you. I'd give them a 4 for competitive gaming.
MW2 has only home-theater type surround, there's nothing in the audio engine to account for height cues to the sound. Something that has been lamented over and over... so, that's not your headphone's fault, that's the game engine's fault. 3D surround, which was really only ever practical with headphones, was a thing, a very good thing, but since consoles don't support it most game developers have let 3D surround fall by the wayside.
post #15397 of 24888
Quote:
Originally Posted by ethan7000 View Post

At 86 deg I'm sweating and the X1's make me feel a lot hotter. I need to stay around 78 to feel comfortable.

78 is also nice! Anywhere from 70-90 is a great temperature. Its not until 95 that I start complaining, and at about 105 I won't even walk out the door. Mmm, Texas weather!

post #15398 of 24888

I keep my computer room at 69-70 F.  Once it gets up to around 74-75 I'm too uncomfortable to stay in there and that's where my headphone kit is.

post #15399 of 24888
Thread Starter 
I need to be at less than 75 degrees farenheit to not wanna throw any headphones off my head. I can't stand heat l, and I get hot easy. My house is basically set to 71-72 at all times.

As far as vertical positional cues... they are non existent in console gaming, so don't try. Certain sound effects in certain games and movies will give the impression they are vertical, but it's all in your head, as you try and process what you see on screen. Games have a horizontal soundstage nowadays.

Things like Dolby Headphone are simulating speakers in a room. And speakers in a room will be to the front and behind you, not above or below.
Edited by Mad Lust Envy - 7/24/13 at 1:20pm
post #15400 of 24888

How would a regular set of headphones without the 7.1 surround sound/Dolby Headphone perform in game? Is there a range of positional awareness on headphones without 7.1 surround? Or is positional awareness pretty universal across the board without 7.1? This is for computers too. I know this is a console guide but figured I'd ask anyway.

post #15401 of 24888
Thread Starter 
I personally feel that good headphones in basic stereo are very similar in positional accuracy. Lots of left to right cues, and everything in between. No real depth forward or backwards. This is with all types of headphones I have used.
post #15402 of 24888
Quote:
Originally Posted by Mad Lust Envy View Post

I personally feel that good headphones in basic stereo are very similar in positional accuracy. Lots of left to right cues, and everything in between. No real depth forward or backwards. This is with all types of headphones I have used.

 

I agree and I always advise (despite the lack of better binaural from good old times) that cues should be evaluated blindly. Many people say stereo is sufficient for positioning but they forget the visual references that help their brain (pardon my English) approximate the distances or directions.

post #15403 of 24888

I only use stereo in MOBA or RTS games, because there's absolutely no advantage to using virtual surround in these type of games.

post #15404 of 24888
Thread Starter 
There are definitely certain games (lots of indie games) that aren't even capable of virtual surround as well.

While I find virtual surround to be helpful for any and every kind of game out there due to the expansion of virtual space, it isn't always necessary.
post #15405 of 24888

It would probably be nice if Infinity Ward would stop milking the same outdated and obsolete engine over and over. It's already showing signs of age with MW3; I can hardly imagine why, with all the resources they have, they have chosen to reuse the engine again for Ghosts.

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